Demo's pretty solid overall. the controls, while streamlined are a little awkward to learn at first so I think custom keybinds (or a standard WASD - Shift-Sprint space-jump type thing) would be nice quality of life but that was probably already in thoughts.
There were a few cases where I got stuck in geometry (The Red/Green Colour tiles that switch when hit) but otherwise things were smooth and clean. I think I had some instances of the Dash cancelling the Rocket or other interactions being weird but that may've been just me fumbling with controls.
Don't be afraid to postpone further demos if you can hammer out some easy bugs or need to fix critical ones without pressure.Biggest issue was that Cann is not smoochable
Otherwise, Happy development! Take care of yourself all the same.
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