I liked this short-ish story. Things I thought were cool included:
* The character designs (well...I don't think I need to say anything...I think you know they're cool...Solid color t-shirt gang)
* The main character being an "unreliable narrator" and not telling us he killed someone.
- I mean. I feel like it violates some sort of writing rule to have the narrator stab someone and not say anything about it. But this isn't some serious murder mystery and that's just kind of a elitist nitpick. I enjoyed how it was done in the actually story.
* I liked the way you described everything. In terms of writing. IDK how to describe it but during climactic scenes or scenes of violence I liked the descriptions you used. Like "my knees buckled and my head slammed into the ground." Like yess!!! die!!! (idk. I guess what I mean is you described the exciting parts with enough excitement.)
* Another thing that I think you already know, the sprites and lines (turning red, strategic slowing of the text) during climactic lines was effective. For me: when Fletcher said "I hate you", in the first ending I got, that was the exact moment the game became cool. (or went from "anime game" to "cool anime game")
I can't really think of any cons about it. I know you said in the desc. that you had to limit the amount of content.
There were a few things that seemed "amateurish" (like a very young person's work) that I had a chuckle at like: the characters having a super casual, trauma-less reaction to death or just casually agreeing to kill each other. (However, in the end, this seemed justified by their self-awareness—in the case of Fletcher and Dolion—, and moral-greyness in the case of the others. By the time you get every ending, literally everyone has tried to kill someone which leads to a further mystery of what is wrong with this group of friends. )
Fletcher just randomly infodumping about how his relative is doing an experiment ("oh hey by the way..." *4 lines of explanation*). The amount of space between the characters' mouth and their chin reminds me of "yaoi chin" and I found it kind of funny at first. (but I understand that's just the art style, please do not get discouraged or anything. It just takes a little bit to get used to new art styles.). The way 3 of the characters have an identical expression on the title page looks kind of derpy.
But like for all of the above, I found these more funny as the idiosyncrasies or inevitable "meme parts" of the game and the creator (like anything and anyone has), than actually bad.
And yeah I am still wondering about the "experiment" and what will happen when it's "over". If there is more in this series I would want to read on.
- also, I'm pretty sure it just wasn't within the scope of the game, but if Dolion chooses to "remember what happened", he wouldn't act the same as before, right? Like he wouldn't want to kill his friends in a loop after he was told that his friends didn't actually do anything to him. I guess you can just consider that "remember" ending the end of the game though (so if you restart again after that, it doesn't factor in that ending).
The only minor suggestion I have is that the game has some indicator for when you reached the true ending, so that you know it's done and you don't have to play again to get another "true-er" ending.
Overall: This game was an excellent use of my life-time.
It reminds me of other stories that are anime and involve some kind of "death game" or simulation. With the "big reveal of the mastermind at the end" trope, and all. But I would say what sets this apart for me. Is that the characters are cuter.
BTW: I found this game by combining "Anime" and "Male protagonist" tags.
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