This is a fantastic GM-less game that redefines what that category can be. It does this by creating mechanical distinction of the Players into three separate Roles, each with their own way of influencing the narrative from the others. It is unlike anything else out there currently and a must-play for Story Game and Roleplaying Game Designers craving the cutting edge of tech in the space.
Under the Autumn Strangely will open up your mind as to what a game can be, and how we as a table collaborate in a push/pull framework that results in magical at the table story experiences.
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