The world is genuinely interested in its own implications, and doesn't compromise writing for being a game with fetish content. The boss of Dotty's quest in particular got to me, and was one of the highlights.
On the gameplay end, The Coldness of Indeterminate Age was an absolute bastard of a fight until I realized the regional armor actually did halve ice damage. It got me to drop the game until the recent update, the Lighthollow Tower, which obviously had a really nice item for a light attuned character, which prompted me to start a new play through and try again, which went much better. I've had a few moments of frustration, but I've always felt stupid after the fact. It was something like playing Dark Souls for the first time again, beating my head against a wall on something obvious and then looking back and going, "Oh, obviously".
My two big gripes are that the Magus feels somewhat underwhelming in the support/utility aspect (which I wouldn't know how to correct myself, given that the game is balanced around aoe buffs being scarce and costly and that there are simply technical limitations on the mana theft/support/cycling angle) and that the Drainage System didn't have the mite-sized hunter as a boss fight at the end. I don't know if it was cut content or what, but it just felt strange to have all the foreshadowing of a cold-blooded killer living in the pipes, only to walk out uncontested after rummaging through their campsite.
TLDR for prospective players.
Game is fun, investigate the town areas thoroughly and linger on the implications of npc dialogue, play Marksman or Myrm.
Edit: Replayed Mage, and found that the skill "Mana Cycle" doesn't just generate mana, it actually drains it from the enemy, which bumps Magus back up in my eyes.
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