Pretty interesting rules tbh
Combining stress from Forged in the Dark games with Heart's fallout mechanic is really interesting, and the fact that you can choose to stay on the mission makes for a very action oriented set of rules that can more easily emphasize the recklessness of certain mercenary stories. Trully allows players to just be a badass like few other games do.
"The Future" rules are really good too, and it shows the expirienced Briar gained after working on their other game Red West. Incorporating cards into a dice game is really fun, and it all comes together to form a very satisfying narrative conclusion for the player characters.
I myself really liked the gm section, clear and concise. It relying so much previous knoledge about FitD games can be troblesome to some begginers, but the book itself is not interested on beginners and suggests having previous knowledge of similar games, so it's not a design flaw. With that said, I belive the game makes sure to give the GM all the essential tools they need.
CASE&SOUL is a great game with very interesting mechanics that emphasize action-packed adventure with satisfying decisions and conclusions. A great game for anyone interested in mecha fiction and/or looking for a spin on the FitD formula.
It's also pretty short, wich is nice.
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