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Elect Thine Owne Emprise rated Trigaea

A browser game made in HTML5.

It's hard to believe that a story so slow and grindy, supposedly has fifteen endings for you to hunt down. Despite many attempts over the course of ten weeks, I have yet to stomach this long enough to find even single one.

There is a lot of unnecessarily filler text that doesn't actually contribute to storytelling or immersion, but just drags things out and make them hard to digest. And the audio certainly doesn't help either - definitely turn that off despite the game's recommendation not to - which is a shame because the music isn't unpleasant, just distracting and detracting from the experience: the sum of the parts is less than either of the parts.

The milestones do not make you want to progress, on the contrary they get in the way every time by grinding your momentum to a halt without any pay-off. And the background story (i.e. recovered memories) is perhaps the worst offender: where I was initially mildly curious about my characters background, one memory of the two bozos from my past left me hoping I wouldn't remember anymore. If you're going to play this, please make sure you aren't doing so for the plot.

So, what's good about it? It is exceptionally pretty for a Twine game. A lot of care has gone into the UI and backgrounds images. And the concept, including the setting, the theme, even the synopsis, has potential. All in all, it sets up a good framework for a CYOA; however, all the stuffing, the story, the filling, the content, the fluff, the prose would have to be replaced by something strong enough to support that structure.