If there's one thing I can always count on from a sirmilkman game, it is innovation. This game is no exception. From the moment the game opens, you can tell you are in for a real treat. The control scheme is vastly different than anything I've encountered before, and it took me numerous minutes of wild clicking and swiping my mouse before I discovered that this game has pioneered its own control scheme of the arrow keys, completely casting out the traditional point and click gameplay I had grown accustomed to in games like "Pajama Sam," "Solitaire," and "DOOM." Despite struggling to come to terms with this new, complicated, yet surprisingly nuanced method of playing, I was still completely immersed in the story. I never stopped asking questions. Who is this lone traveler? What lies at the top of Crow Hill? Am I invading the crow's homeland? Why are they fleeing from me? Am I really the good guy here? Is that crow floating? Are they a ghost? Which one of the arrow keys is used to move left? And more. I was pleased to see that there was a rich lore inscribed on the tombstones, though more than one inscription would have been nice. I was wholly unprepared for the ending. So mysterious! I won't give anything away to those who have yet to experience the adventure themselves, but you're in for quite a mixed feeling.
In summary, you've done a wonderful job at bringing such a novel story and fun gameplay mechanic to life. Seeing the small figure balancing on top of their sturdy staff filled my heart with joy. I hope to see this concept expanded in future titles- there's so much more that can be done with keyboard based gameplay! Personally, I would love to see the introduction of the "A" key, which I believe could be utilized for a mechanic involving apples. Who knows? Maybe you could even find a use for the down arrow! If I were at a restaurant, I'd be calling out for a waiter twice now, begging them for more Sirmilkman games please!!!!
Have an absolutely terrible day,
BoomBox5
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