This is a very short and enclosed game, without a clear goal at first. After a bit of milling around, you'll realize how to progress through the game as you start receiving tasks to do; this worked very well, even with the later complications that crop up.
After a while, the tasks get stranger and more specific, and as this happened, I ended up progressing through trial and error. For such a compact and otherwise well-realized game, it's strange that it doesn't respond to the specific items/tasks on your list, and so it veers a bit much into "guess the verb around the general vicinity of the items referred to in the tasks" territory for me.
Despite that, the game works almost all of the time. The story is interesting and vague, and although I felt it became a bit too silly by the end, it's a very good example of a creepy feeling of dread that really only interactive fiction can give you.
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