The game is quaint and gentle, which is perfectly reflected in the art style and pale color scheme. Although only spanning a single day the story and message is abundantly clear and very relatable, especially through the title. The relationship dynamic and choice of everyday objects that the player can choose as things that make them happy really causes a great deal of introspection nd allows the player to customize their game experience while focusing on different things, The way Juniper and Melodies personalities are exuded through their living space is a creative use of environmental story telling and keeps the player interested in an otherwise slower paced game.
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