The game itself was executed well. The navigation is at times clunky and the hints are for the most part kind of self evident and unhelpful, but the hint system itself was fine.
However the dialogue was really reminiscent of school, where you are stripped from autonomy and treated as if you don't know anything. Then interspersed in these explanations are psychobabble.
Maybe that was the point and the message went over my head, as the game really does keep hammering in this sort of 'unchaining' idea, but based on _how_ this dialogue was presented I don't feel that's the case.
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