This game tries to cover a genre and feel, that I have missed from RPGs. But regrettable the game feels very lacking and half finished/untested. With mechanics that are needlessly complex, badly explained terms and wonky mechanics.
There is plenty of artwork of magical heroes which looks nice. But there is VERY little art to inspire and ignite the GMs imagination. Or even give an impression of the other aspects of the genre.
Overall, I feel like the game fails to emulate the genre on many sides.
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