The Curse of Crescent Isle DX is a puzzle platformer where you pick
up enemies and use their powers to traverse levels. Each enemy does
something new, and they are very consistent. However where things
start to get rough is in the details. Whenever there’s an action
section, or platforming without enemies to use, the game gets very
sluggish and grueling. There’s also pits that cause insta-death and
can be a pain. I think one of the areas that sums this up the most is
the final area, where there’s this tower that introduces a new
mechanic; Wind. This wind is Regularly changing directions, without
a transition phase, or warning, making it very difficult to adapt to.
From what I remember, the wind is only on a single screen, but boy
was I on that screen for upwards of 30 minutes. Point being, the game
would be better if it leaned even more into the puzzle aspect, and
less into the combat and platforming. That said, great experience for the price.
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