A lovely, engrossing little satisfyingly (though perhaps not yet cathartically) frustrating first-person skeleton smackin' simulator by way of a dungeon crawling shell.
It may perhaps be a bit too aggravating for some, at least in its current state -- the enemies' reliance on what certainly feel like entirely randomized wind-up and especially recovery frames sours the seeming focus on skillful play and tactical movement, especially how some unfortunately rapid attacks and ruin a run -- but as a small scale title, it hardly feels right to call this a deal-breaker for the experience it provides.
It is a common thing to say, but I would love to see the framework this title lays out expanded into a somewhat more fleshed out project -- the potential here feels ripe for expansion in many dimensions. But regardless, this is certainly a game worth taking a look at just as it stands.
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