I played H&D with Lost Guide Games/Trauma Bond Studios over the course of two sessions, run by Squidsy (@corrosivesquid). We split the game into two sessions, the first where we covered Session Zero and kicked off gameplay, and the second where we really dove into the plot. The mechanics for the pilot episode helped guide us toward achieving a sense of group cohesion and purpose. The art, layout and mechanics deliver the premise of the game skillfully and manage to keep everyone focused.
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