I played this game early on and the only reason I hesitated on a ‘review’ was because I wasn’t entirely sure how to word my reaction. Whether the developer intended it or not, there’s a stark poignancy going on here that elicited a real reaction from me and I was very excited to think about its potential. Inherently neutral game mechanic or possible vehicle for a much deeper meaning aside, the game quickly established an insidious tone right out of the gate that could easily couple with any number of wider reaching motifs. Again, I think the potential to link this to overarching themes of injustice could make this a super powerful game serving up capital A art. But all that aside, what IS here is a great mechanic that can swing into dark humor or harsh metaphor (or both?) and I’m impressed with the mood and versatility that’s come out of a Jam game- scratch that- a COMPO game. For delivering a solid mechanic that really plays off two themes with a lovely bit of sardonic crunch, this game gets 5 concealed assailants culling the weak from the herd out of 5.
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