Back in 2017, I played this game twice—with a few months in-between: first time, I took the premise of the game a little to literal and ended up actually waiting for the train at the far end of the platform where nothing ever happened. Eventually, the dread of what could have happened—had I been just a tad bit less stoic (in my waiting)—made me quit.
Then, months later, as I once again entered the platform, I realize there isn’t any real reason for me to explore: it’s been a
long day, I’m tired, and I’m waiting for the last train, so I can go
home and get some sleep, but I decide to play it nice this time: human
curiosity gets the better of me and—equally driven by my impatience—I
walk the entire length of the platform, back and forth, looking for
what I so glaringly missed earlier.
One could say that Letter to a Friend is a game about the things we see in the darkness around or within us, but I feel it’s also a game about how our inquisitive mind can make us do things we know we probably shouldn’t be doing. This, together with how well the art style, the background static, and the drone-based music work to instill a real sense of dread—and later fear—made this game stand its ground very well. The only thing I could complain about is how specific the various event triggers are, making it easy to miss them—although that might tell you more about me than the game, and I quite like how very much not "in-your-face" this game and its scares are: once I got the events rolling, the dread turned into chilling fear. Our imagination is quite capable of scaring itself and when a game can tap into that, the horror becomes so much more effective.
If I could wish for something in the full game, it would be for a better sense of immediacy (I didn’t feel like I had any in-game reason to start exploring the platform (because my main objective was to wait for the train and be sure not to miss it), but for the further enjoyment of the game it was very important to do so). On the other hand, I like it when a game isn’t overly explicit about what to do and lets me figure things out on my own—so long as it can motivate me to do so.
Full review (from 2017):
https://maskinkultur.com/2017/02/04/letter-to-a-friend-curiousity-killed-the-cat...
itch.io is an open marketplace for independent game creators. It's completely free to upload your content. Read more about what we're trying to accomplish and the features we provide.