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Tool Tech Discussion Devlogs Page 2

How to make your own font
7
Tech Discussion
I've noticed that a lot of people think it's very difficult to create a custom font and therefore use font sprite technology. A font sprite has its advantages...
Free HTML JavaScript resize, drag and drop elemnts
9
Tech Discussion
Soon Tuesday JS editor will be able to resize and position objects using mouse cursors. If someone needs such an opportunity for their website or html project...
Working with Odin on MacOS
Tech Discussion
Odin is a great programming language. It lives up to at least this part of its mission statement. joy of programming I hadn’t done any low level programming f...
Mod support on consoles is possible today, and why you should consider it
Tech Discussion
The recent launches of both Xbox Series X and PS5 have generated renewed discussion about the future of modding and UGC on home consoles. Although a number of g...
Volumetric Bounding Structure: Ray Tracing Accelerator
Tech Discussion
Volumetric Bounding Structure: Ray Tracing Accelerator Overview: A ray tracing acceleration structure is a system that reduces the time it takes to render each...
Ray Tracing in LinearMAX
Tech Discussion
Ray Tracing in LinearMAX Topic: This paper will detail the ray tracing system which LinearMAX uses for the rendering of scenes. Overview: Ray Tracing is a rend...
Unity Optimizer Free released on itch.io !
Tech Discussion
Hi, I'm a Unity indie home developer. I have created a tool called Unity Optimizer for my own needs with the video game i'm working on. Unity Optimizer is a sta...
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Unity Optimizer released on itch.io !
Tech Discussion
Hello, I'm a Unity indie home developer from France. I have created a tool called Unity Optimizer for my own needs with the video game i'm working on. Unity Opt...
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Minimum Viable Roguelike Tiles
2
Tech Discussion
Lately I’ve been doodling some hand-drawn 2.5D tiles for Roguelike games. Here’s a page from my sketch book to give you an idea of the vector style I’m go...
Bomb Jack 01 PCBs and components have arrived
Tech Discussion
Talking about construction plans for this project...
Retro arcade themed video hardware. Building PCBs using 5 volt 74 series TTL chips to display arcade style graphics.
Tuesday js mouse vs touchpad
3
Tech Discussion
It was not possible to make friends such devices as a regular mouse and a touchpad into something in common due to browser restrictions, most of them do not pro...
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Blender 3D Freestyle draw contour simulation 2D art
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12
Tech Discussion
To test capabilities of engine, i create a visual novel "Insurance Agent". I am not very good at drawing and, in order not to waste time drawing, I decided to u...
VideoHardwareSDK 1.0.0.3 available
Tech Discussion
Video Hardware This SDK contains the minimal set of files needed to build, test, and execute emulated video hardware that uses 5V TTL chips. These chips were co...
Mobile version of editor?
6
Tech Discussion
The editor can be launched on an Android mobile device and most of its functions will work. but with some restrictions for mobile devices. Therefore, it is quit...
Tuesday js Serious problems
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4
Tech Discussion
The second problem is the visual style of the interface. As tests have shown, this is not very friendly and misleading. Can anyone tell me a reference for nice...
Tuesday js interface question!
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6
Tech Discussion
Hello! For the visual editor, it remains to make a scene editor. But I still don't know which interface to make. Anyone have any suggestions for the interface?...
Upcoming Lua Scripting Support.
Tech Discussion
Cute Exporter has been exporting the metadata about the texture atlas as a json file. This was because it’s easy to do, and I know json better than other file...
Developers needed
Tech Discussion
Hi there, For the development we need some people to help us build the application to its best standard. Developers will receive a certain percentage (%) of all...
Add mod support to a Unity game in 48 hours with mod.io
Tech Discussion
Who said that mod integration needs to be complex? The creators of Neanderfall certainly don’t. With a pre-built Unity Plugin and instant setup, supporting us...
String Modes
2
Tech Discussion
In the latest release, the Octo assembler has grown new language features: support for quoted string literals and a new kind of macro facility, :stringmode, for...
UPDATE
Tech Discussion
Now the size of app some bigger, so you can to download it! (There was an error, that sometimes you can not to download it because it's size is so small)...
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Scribble's New Features
Tech Discussion
So Scribble sometimes has new features added, and by “sometimes” I mean pretty dang frequently. (The version in the preview tool is 5.4.6, the current versi...
Working on some UI updates and game-states
2
Tech Discussion
I've been on a bit of a break from coding, but now I'm returning to getting back into the joys of making this C++ engine. What I've been working on still is th...
The Shell Script Launcher, In Detail
Tech Discussion
I recently re-worked the shell script launcher for Big Block Engine, so I wanted to share it and explain what it does in general. You'll find the complete file...
FamiStudio needs Linux testers
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3
Tech Discussion
FamiStudio is looking for a few serious Linux testers to test a prototype version of FamiStudio. Only 64-bit, real installations (no VMs) for now please. Send e...
Updated Scribble to 5.4.6
Tech Discussion
Updated the version of Scribble (5.4.0 to 5.4.6). This doesn’t change much, but if you encountered any bug fixes with the text rendering they may have been fi...
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Starborne Manager Alpha 0.0.2
Tech Discussion
Finally it's here, a functional Starborne Manager, however it's still a tool in development. What's new?: Create a full Station build Create a full outpost buil...
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⚠️ Prefab bug!
Tech Discussion
Someone on twitter recently informed me that there is a bug where placing a prefab does not keep reference to the actual prefab asset! Hopefully soon I can dive...
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Quantum Garden Devlog #0
Tech Discussion
Hello, my name is Ryan and this is the first devlog entry for Quantum Garden, something I've been working on for about a year now. It is an attempt to bring tog...
What the heck is taking us so long?
2
Tech Discussion
When the runtime was just a simple HTML5 JS based engine things moved so quickly and never the hint of a "Segmentation fault". Moving onto C/C++ is a bit more d...
v0.2.0 Features
3
Tech Discussion
TextureLab has been getting a bit more traffic than usual lately. This is mostly thanks to GameFromScratch 's and Michele Bedendo 's video reviews. This devlog...
Scripting in Octo
2
Tech Discussion
I recently participated in the second Nokia 3310 Jam using Octo. Over the course of a hectic four-day development cycle I managed to cobble together a commodi...
Galapagos, September 2019
3
Tech Discussion
Since I've gone dark for the whole summer I decided it's time to summarize everything that happened and the new release plan: I dropped Web Assembly support - i...
LVL Edit 0.4.5 coming soon!
Tech Discussion
LVL Edit has gained a new functionality. From now it is possible to insert animation, based on spritesheets. This is one of the new features of Clickteam Firefl...
Future Schemes
1
Tech Discussion
Welcome back! I hope you've had the chance to try out Schemer. Implementing a scripting language has been a really eye opening experience and has definitely giv...
Schemer References
1
Tech Discussion
Now that Schemer is available and folks can see what it's all about firsthand, I wanted to share some of the references that I used to make Schemer. Below you'l...
Behind the Schemes: Exactness
1
Tech Discussion
Welcome back to Behind the Schemes, where I discuss items in Schemer that are not readily visible to users (i.e. behind the scenes). In this post I'll be taking...
Behind the Schemes: Tail Calls
1
Tech Discussion
Welcome to the new Behind the Schemes series. Behind the Schemes discuss items in Schemer that are not readily visible to users (i.e. behind the scenes). The i...
New Feature: Access Control
Tech Discussion
Controlling access to features of the game is crucial, and I'm happy to announce this flexible solution. What can you do with it? Limited duration test period (...
Why Scheme?
1
Tech Discussion
If you came here looking for a long explanation about why you should use Scheme, how it's the most amazing programming language ever, and that you should drop a...
CadEditor - history of the project
Tech Discussion
New article about history of CadEditor development. Available in English: https://steemit.com/utopian-io/@pinkwonder/cadeditor-history-of-the-project And in Rus...
Fixing Horizontal Milling Toolpaths...
1
Tech Discussion
Horizontal milling in PixelCNC has always been a bit fudgy. For many projects it gets the job done but for some projects it's less than ideal in the toolpaths t...
Not Going to Use JBox2D
Tech Discussion
Well, I spent the last couple of days fiddling with API documentation and reading tutorials and to be honest, JBox2D is an absolute mess. It's API is absolutel...
How would you set up your metagame?
Tech Discussion
Metagame functionality was just announced on UETOPIA for Pro/eSports. I would like to engage the itch community to discuss what you all would like to see. If yo...
Integrating text effects
3
Tech Discussion
Integrating text effects Hi guys! This past weeks we have been working on adding text effects to our open source dialogue manager for Unity, and we finally succ...