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Physical game Postmortems Page 2

I think this game does it better
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Postmortem
While I am fond of my work on MAGOG, it really is a bit of a disaster. Some of the random tables (especially "what did you lose," "who stayed," and "who left")...
Tomorrow is My Dancing Day - Unused Introduction
Postmortem
The dark and the cold hide us all away and in the Winter it is easy not to be ourselves when the world is so harsh and survival so taxing. And yet, the day come...
6 min → 60 seconds
Postmortem
→ [EN] Released yesterday as a 6-min game, I now publish it again but as a 60-seconds game (with precision on audio and writing different duration). This game...
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Post-Jam Thoughts!
Postmortem
If you're interested in Devlogs, hello! Welcome to the first post for The Sea Shall Carry Us Home! This project was a lot of fun in a very short time and will a...
My first one-page RPG uploaded
Postmortem
Well I've just jumped through all the hoops and uploaded my first One-page RPG - Shady Dealings . Thought I'd take this opportunity to talk about things in the...
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Update
Postmortem
It's been two years since I've revisited this project. Originally designed for my Game/Play class final, Meaningful Play, I chose to design the game you see now...
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Have You Heard About the Beast? v1.1
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Postmortem
Time for an update! in the process of putting together Beast I learned a LOT about Affinity Publisher, and it became fairly clear after I put the initial PDF ou...
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The Moon Wants Me To Leave You v0.5
Postmortem
Hello, all! I have not made a thing in quite some time. This is untrue. I am making things behind the scenes nearly constantly, but they have not manifested t...
3 Lessons from Designing my First Card Game
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Postmortem
I recently started pursuing an MFA in Game Design at DePaul University. Royal Match was a game I developed during my first term there. The assignment was to dev...
Release Time
Postmortem
The game is live! I’ll be posting later to provide more context for the game, but I’m heading to bed...
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Postmortem
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Postmortem
Design We decided to make The Wyrd of Stromgard after Sam had made a Viking campaign for Dungeon World, spent ~50 hours on lore, made a map, and built a detaile...
Pay What You Can
Postmortem
Question How often do you find that people pay for the "pay what you can" games? Do people ever play the game and come back and pay if they've enjoyed it? Is...
DRIVE·10 is Now Completely Free for 2019!
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Postmortem
Hey folks! Wanted to talk about the recent decision to make DRIVE·10 completely free for the rest of the year. When I write games, I want them to be seen and t...
Postmortem: Materiality, Partiality, and Incompleteness
Postmortem
When I set out to make Hollow Machines I had a really clear idea of what I wanted it to be. Following on the principles of Affinity , I wanted to make a little...
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Thank you #YourMoveJam!
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Postmortem
When I heard about it, I had just finished #RPGenesis and had zero faith I would have any inspiration for the amazing #YourMoveJam . Fortunately, my one-week va...
On Poetry(, and) Games
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Postmortem
When I finally caught the spirit to even attempt learning more about designing roleplaying games, part of me was already enamoured of the idea that some of thos...
After the Fact
Postmortem
Seasons of Us is a series of firsts for me. It is my first submission to a game jam. It is the first game I've written in under a month. It isthe first game whi...
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Tinkering
Postmortem
Just cleaned a few things, added a cover picture; housekeeping after the fact---it's the first game uploaded after all...
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Affection Game Postmortem
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Postmortem
Hey there! Welcome back to another one of my post-mortems! It’s been quite a while, huh? Making this game… has punctuated a lot of personal growth and room...
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Dicey Odds
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Postmortem
Dice Souls A single-player game you can play with just a pair of die and some tokens (use coins if needed). This game took one month long to put together and wa...
Dream Ablare 1.0 postmortem
Postmortem
I adore the format of games of Belonging Outside Belonging a lot, and I have tinkered with it often in game jams because each one is an attempt to discover more...
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CATS&CATS Kickstarter Completion and Breakdown
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Postmortem
Cat cat catcat cat cat, cat catted CATS&CATS! Thanks to the marvelousness and unexpected speediness that is Chessex Dice, CATS&CATS was able to be fully fulfill...
Evokers' Pact v0.5 Ramblings
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Postmortem
I don't know how to do devlogs. Sorry? So Evokers' Pact was a thing I was tinkering with primarily for March of the Wizards 2K19, but I was always aware of the...
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When Minecarts Crash: A Postmortem on "Bombs n' Mines"
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Postmortem
When Minecarts Crash A Postmortem on “Bombs n’ Mines” Bombs n’ Mines was intended to be released as a 1 st person rails puzzler for the Extra Credits Ga...