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Physical game Devlogs About Game Design Page 6

How about thinning the Titan?
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Game Design
A little over a year ago, Facing the Titan was released in its final and complete version. A nice and big book of 370 pages, available in PDF as well as in hard...
Weird Fantasy 1 A Dialog with Anti-Canon
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Game Design
Designing a Weird Fantasy game requires a special approach towards presentation. A TTRPG's text purpose is to explain the game. So how do you explain Weirdness?...
Game design: Touchstones
Game Design
Let's talk touchstones for a moment. Not only is Blades in the Dark one of my favorite TTRPG systems, but I am also well aware that there are already plenty of...
Designer Diary
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Game Design
The board game Clue holds a special place in my heart. My family played it all the time on camping trips when I was a kid and it remains one of my favourite gam...
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Hope(less): Inspirations; "A love letter to the grit and determination of the sole survivor"
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Game Design
I don't know that this is the sort of information anyone is interested in reading, but I just wanted to wax poetic about the genre. When I was a child, my favor...
v0.1.3 thoughts, area design
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Game Design
Hi there! Been awhile because I’ve been working on The Infected World. But I’ve been thinking about and tweaking ANOINTED in the meantime a bit. Tweaks for...
Developmental Edit
Game Design
Hello Cryptids! I'm super excited to finally announce that we've received the developmental edits back from the editor, Jacky Leung, who has worked with other a...
First Dev Log
Game Design
I’ve been working on Drawn from the Margins for about five days now. We started with a real embarrassment of riches. We looked to the common sources provided...
Updates!
Game Design
Hey there! During the Pride Month sale we updated the character sheet to give a little more room for Decals! I also added the Vibes Master Manual to assist in r...
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Next Update Changes: Revaluating POWER
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Game Design
There will be a brief delay in the next update as I managed to get myself into another game jam, just a month after wrapping up After\\Burner ! Whoops! If sci-f...
Meet the Soul Broker - A supernatural horror of TDAD
Game Design
The soul broker (Art by @shyny1ng) a supernatural horror for The Dark After Dawn is quite literally my worst nightmare. He appeared to be in one of the most hor...
Mental Health and how this project was born!
Game Design
I am going to be brutally honest and I will attach a trigger warning for mental health discussuion. Nothing I've written is designed to be explicit or troubing...
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What is Version.1
Game Design
What will v.1 of The Dark After Dawn Include? At launch TDAD will include at minimum: Looter and Skirmish mechanics for endless waves of enemies from 4 ditict f...
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Playtest 0.20 Core Mechanics Feedback
Game Design
( This devlog is cross-posted to my gaming blog at tabletop.willphillips.org. ) I’ve introduced a new set of attributes for player characters called “Perils...
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So let's talk about those stat blocks...
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Game Design
Launch day for After\\Burner went way better than I ever could have imagined! A huge thanks to those who purchased the game, snagged community copies, or just s...
Update to Wreck
Game Design
I have updated and renamed the file for Wreck: It no longer has the "Box set" cover before the game cover. Changed the cover art. Gave Wreck a unique back cover...
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Dev Stream VOD
Game Design
During my TTRPG Dev Stream, I read through the text of Clowderful, giving my commentary and notes along the way. Watch for some dev talk, and let me know if you...
A Brief History of Kratophagia
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Game Design
When I attended big conventions in the US, my usual procedure was to offer two games. In May 2013, I was pondering what to offer for Gamex. I had already decide...
Wound Test
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Game Design
Wound Test To streamline the "attack -> wound -> death" process i did a little but important change introducing the Wound Test. Now when damage exceed Stamina t...
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My Design Rationale for Eternal Ocean
Game Design
Copied from my blog at Welcome to the Deathtrap <a href=" https://www.blogger.com/blog/post/edit/3563348041191484780/6972697566199381904# " data-original-attrs=...
Dev Stream VOD
Game Design
"Okay cool," you might say, "I see you pretty significantly updated Housewarming." It's true, I did. "But what if I want to listen to you read through the text...
modding EotP for polyam play
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Game Design
crossposting this from my twitter / tumblr so it'll be accessible here :) hi! let's talk about modding EotP if u want to play it w a poly relationship! normally...
Game design: When is a FitD no longer a FitD?
Game Design
Let's talk about game design for a sec. According to the notes I have so far regarding the systems that I've been using (or plan to use since the game is still...
DEVLOG #2 | JOSH - How to make a new game?
Game Design
I love experimentation. I love trying new things, I like eating new things, I love doing new things, and I love being part of new things. It doesn't make it any...
A really big update
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Game Design
Hi hack n slashers, i have some news for you. After several plays it's turned out how the game is not nearly as deadly as i and the other testers wished, so i w...
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Research
Game Design
Howdy folks! As part of the official release of Flame In The Abyss, I am posting a six part series of devlogs detailing the process by which this game was creat...
Beginnings
Game Design
Howdy folks! As promised, today is the official release of my first ever game Flame In The Abyss. As part of the game's release, I wanted to provide a developme...
Massive Update incoming
Game Design
As I prepared Rage for Hell for print and for full release, I realize that I was unsatisfied with the gameplay. It could be so much more, as such, I am currentl...
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Unchaining the Chained Panopticon
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Game Design
When Cueinn first drew his version of a Beholder bot, we knew we had to put it into the game, and so we did! I made a promise that, if the game achieved 50% of...
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I need to fix this
Game Design
Tl;dr: this was easier to fix than I expected. Check out the new tables. This table. These two tables. Let me talk about them. They're "spark tables," most of u...
Next update in the works
Game Design
First I simply want to acknowledge how awesome the charity bundle is doing. From starting with a humble goal of $5,000 to fast approaching $420k, it’s been in...
Attributes
Game Design
Hi there! Wanted to think out loud about how attributes work. It’s been awhile since I thought out loud about design stuff. Attributes: A history So Attribute...
Refining the Iron Core!
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Game Design
Iron Core Version 1.2 is here! The sequence of the sessions in the text was reviewed to make the reading experience more fluid. Minor grammar corrections were m...
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Design Kit System Reference Document Available
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Game Design
We have uploaded the draft SRD for Down We Go and other Together We Go games! If you want to create your own content for your table of for sale this helpful gui...
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DEVLOG #1 | JOSH - Why make a new game?
Game Design
I think it's safe to say that this is my first time truly trying to make a completely new system. I have had experience with homebrewing, running games, and hav...
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Help! I'm Demi! 1.1 update
Game Design
Hey everyone, Quick update with the game: - edited the text - fixed a few visual stuff :) Also, the game is going to be completely free for the next few weeks...
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Esclarecimentos no Combate
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Game Design
Saudações, pessoal! Em virtude de estar prestes a lançar o SPACE HUNTER, próximo jogo da trilogia (SIM!), percebi que a explicação do Combate no SPACE WIZ...
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The impetus
Game Design
Hi, I figured I would write this to explain why I decided to spend a year writing, playtesting and editing World of Chrome. I have always had a deep appreciatio...
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Solo Dev Diary - The Royal Cartographer
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Game Design
A quick announcement: The Royal Cartographer will launch on kickstarter on February the 8th, with 8 professional cartographers working on the campaign to provid...
So why illuminate this game with LUMEN?
Game Design
The best follow up to “Hello World” has got to be talking about the system this game will be built on. LUMEN is an RPG system that was created and shared by...
Secretos II / Secrets II
Game Design
ES Ahí va otro secreto de diseño, espero que os resulte interesante. Las imágenes adjuntas son algunas de las que se crearon originalmente para el juego, per...
The Value of Coin
Game Design
After the latest round of play-testing, it became apparent that the economic model that I had cobbled together in the initial release is broken. So I've begun t...
Secretos I / Secrets I
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Game Design
ES Ahí va un secreto de diseño, espero que os resulte interesante. Las imágenes adjuntas se parecen mucho a la mostrada en el segundo párrafo (II) del ítem...
Designer Diary - Itsy Bitsy Spider
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Game Design
This designer diary was originally written for the Tiny Library kickstarter. The concept for Itsy Bitsy Spider came to me in a flurry of inspiration. I'm very p...
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Lotus Eater in 2022
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Game Design
Hi, everyone! Welcome to Lotus Eater! In 2022 I want to take Lotus Eater to GRAND new heights. The scope of this game got way out of control, and that meant I w...
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