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Physical game Devlogs From Those You Follow Page 5

Mise à jour suite à la convention Octogones
1
Hello tout le monde, comme certain·e·s le savent, j'ai pu faire jouer Stase Terminale à la convention Octogones. Toutes les parties se sont très bien passé...
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Scalphunter update to v1.3
Hello all Scalphunter v1.3 is now up - some more fixed typos that had clearly been introduced by Moscow Central as part of a disinformation campaign. I've also...
2 files
Launch! Version 0.51 is out.
Major Update
Initially, I wanted to submit a book called The M0nsters of Hy-Brasil to the Icon0clasm Ball. That book's scope was huge, but I was commited. Then, life happene...
1 file
Revision 2
Looked at this for the first time in a while and saw a couple of things that needed altering...
2 files
Updated quality
The file has been updated to a higher quality. There was one visual fix for the Aspect Thief page where formatting pushed one word into the next column...
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Our campaign launches tomorrow!
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It’s almost time! our campaign launches tomorrow at 7:00 a.m. Spanish time (UTC/GMT +1) 😬🐷...
BONEBREAKER- Devlog 1
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Game Design
Hi all! So these past months have been crazy busy (three kids and full time job) and it’s been pretty hard to find time to myself and play some games so I ini...
5 files
Expansions, Supplements, and Adventures
Culture
Here are four expansion pitches I’m dying to make should Those Who Return find its crowd. Each one is a fresh playground with a clear premise for the table. L...
Slight Delay: Release November 2nd
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Hello everyone, Unfortunately, due to a few circumstances (me locking myself out of the house, my software malfunctioning, ...) there is a slight delay of the r...
Digital version update
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Major Update
Hello everyone, I have updated the spread digital version of the zine to match the print version. There is 3 additional pages. You may want to download that ver...
1 file
Historic Map Pack Nearing Completion: Details For The Physical Version
Cross Post: Historic Map Pack Nearing Completion: Variants and Villainy This is a friendly cross post describing the next expansion coming out in early December...
Historic Map Pack Nearing Completion: Variants and Villainy
The Historic Map Pack is rounding the final bend toward its December release, bringing new maps, sharper variants, and just a hint of villainy to the mix. From...
Star Hauler Revised – Now Available!
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9
Major Update
The void just got deeper, Commander. Star Hauler Revised is here, expanding the Elite-inspired space trading RPG from a tight one-shot experience into a full ca...
2 files
Fillable forms now uploaded
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I've added an updated character sheet (that cunning doesn't omit Specialities this time, although the sample one in the rulebook still does - alas- use the Desc...
4 files
Ascensionist v3 — Now Deep Cuts Compatible
Version 3 brings these updates: Now fully compatible with Deep Cuts . Adjusted stress costs for a smoother, less punishing arc. Players now roll two Strictures...
1 file
1st Grum Hall Update - I Uploaded the Wrong File.
Major Update
SURPRISE! The first Grum Hall update! Also known as -this is why I called it a playtest .- I uploaded the wrong file. An older version that had the same content...
1 file
Orange is the new Green
1
Major Update
Un gioco di ruolo sulla prigionia, il potere e la sopravvivenza. Qui si interpretano donne — e creature — intrappolate in una prigione federale che non è s...
1 file
Player's Guide
Game Design
And just like that I have a good rough draft of my player's guide. This update does the following: - I have uploaded the players guide which includes all the ru...
3 files
Asphalt, Rust, and MÖRK BORG: No Road Home is Out Now!
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Major Update
So, this has been a long time coming. If I’m honest, the whole idea for "No Road Home" started with Full Throttle. I’ve always loved that old LucasArts poin...
Reveal the truth
Game Design
So this morning I woke up early and just had to get a few things written down. I have been working on the introduction portion of my play script and it wasn't f...
Devlog #3 - Setting the Tone + The Wastes
Game Design
Pillars: What Remains is the first game I’ve put on itch.io – really it’s the first time I’ve put anything that I’ve created onto the internet for oth...
Mechtale 1.2 Update is here!
Major Update
Mechtale 1.2 is here! It's not the biggest update, and I've got something much greater in the works, but there have been some changes to make the game easier to...
1 file
"Eat God" Kickstarter successfully funded
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And that's a wrap, folks. Your enthusiasm for Eat God has been overwhelming, blowing past every expectation – even the ones we were forced to revise on the fl...
Balance Update (v.1.1) is here!
Major Update
After reviewing feedback and doing some proper playtesting, I have finished the first version of the balance update for the Catachan Devils and the Exodite Hunt...
1 file
Version 1.2: minor spelling mistakes and updated licensing
Corrected three spelling/grammar mistakes (pro tip: proofread when you aren’t tired). Also: the text of the adventure is licensed under CC-BY 4.0. Go ham with...
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From The Pool, to My Fantasy - The Sword In The Pool discover the design of the game...
1
Major Update
In May 2001, James V. West published The Pool —a radical document. The RPG landscape was divided: On one side: traditional industry. Dungeons & Dragons domina...
2 files
Dreamer: Ghosts has been released
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Major Update
Happy Halloween! This Dreamer game is about creating ghosts, so expect a lot of gruesome prompts and character deaths. You'll be drawing to see how they died, w...
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Update b1.1.0
Major Update
After collecting some initial feedback, I've made the first update to the class and added a spread of 10 magic items exclusive to Tacticians. Changed the wordin...
2 files
Plappy Brapperween
I updated Wobble Girls a bit, mainly the Nupperibo and Dretch Horde entries. Hefty changes to both! Enjoy!...
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Slayer Class + What's Next
Happy Halloween! It's time for October/November's Class Preview! This is our series of blogs where we discuss our Classes and their design intentions. With each...
1 file
Fixed the hyperlinks
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Just real quick went back in and fixed the hyperlinks in the PDFs. InDesign was putting a cheeky "%0D" after the URL for no reason. Should work now...
2 files
Clarity Updates
Hi everyone, I released a slightly modified version of the adventure after receiving some great feedback. These updates mainly fix typos and add additional clar...
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Draft of new version uploaded!
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A Draft of version 2.0 of the game is uploaded! I feel it's a major improvement (or at least it's heading that way) by getting rid of unnecessary complexity and...
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RULES SUPPLEMENT - Solo Player One-Shot Creation Mechanism: The Pursuit
"Solo Player One-Shot Creation Mechanism: The Pursuit" has been added to NowUltraRPG as a supplement...
1 file
Update 1.01 – October 31, 2025
## Changelog - **v1.0.1 (Oct 31, 2025)** – Added Nukealope monster divider to both black/white and color...
27 files
“Update: November 10, 2025”
## Changelog - **v1.0.1 (Oct 31, 2025)** – Added Nukealope recipes and the 1 shop visible Seed Pattern from Ashbloom of Dedheim. - **v1.0.2 (Oct 31, 2025)**...
12 files
Of Dark Design
Major Update
Happy Halloween I did not get time to add the Oceanic Sideboard Ancient One due to personal stuff (equivalent of 3 bad Mythos cards in a row), I will plan its r...
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Samhain's Playhouse Now Available in Alpha
Major Update
Greetings, Dan Here! And as promised, on the spookiest day of the year, I bring you Samhain's Playhouse for your Halloween, or autumnal season, one-shot needs...
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Little 1.1 Fix!
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My friend Kirigaya.pnk informed me that "Hito" for "person" has one "t", not two--damn you internet for misleading me! I also added notes on solo play while I w...
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A Complete Session: "The Cardinal's Betrayal"
Culture
This is a classic indie RPG structure—you can see the design sensibilities of early 2010s narrative games. A few mechanical tweaks would streamline it: (1) St...
First fan-made (published) TTRPG for me! Happy Halloween!
Major Update
It's been a couple years, but I've finally got something to publish here! The Withering Hearth was a blast to write and design, and it was a delight to work wit...
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Midnight Edition release
1
Major Update
Ever since this year started, I started getting into drawing. I can't say I'm perfect at it, or even consistently good, but I kept it up with over 200 days of d...
2 files
Removing Belle Nuit Until It is More Finished
1
Major Update
We are taking down Murder at the Belle Nuit from itchio until the editing, rewrites, and revisions are finished. Regrettably, I was led to believe it was finish...
1 file
BackerKit launch in 3 days!!!
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Bite the Hand launches on BackerKit after the weekend!!! Get ready, it's right around the corner! As always, I really appreciate everyone who sends the link to...
Happy Halloween and What's Next?
Happy Halloween! In the real world I've got a lot of Halloween Projects wrapping up. Boo Grams Fundraiser is done! I submitted the Non-Profit Coloring Book I'm...
Why Chains of Gaelia?
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Game Design
The idea for Gaelia came to me a long time ago. At the time I was in high school, playing RPGs with my childhood friends on the weekend, and listening to Ok Com...
2 files
Updated, expanded version
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Major Update
I've decided that this game probably deserved more than 36 words to be fully enjoyed, so here's a "longer" version that's, I think, fully playable. The next ste...
4 files
Moustache et mise à jour
Chers et chères Mousquetaires, Après quelques playtests "en dur" auprès de parfaits inconnus en convention, le jeu sort de sa version beta, et se pare de deu...
1 file
Season of Slaughter 1
Major Update
Season of Slaughter 1 is OUT! Pleased to announce another Halloween release. It's become a little tradition of Death Cap Stories to have something new out for H...
2 files
KICKSTARTER PRE-LAUNCH
Marketing
Good All Hallows Eve ghosts and ghouls! We're excited to announce that the Kickstarter Pre-Launch for The Crypt Has Opened is now up. KICKSTARTER PRE-LAUNCH PAG...
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