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Game Postmortems From Those You Follow Page 2

Rework STUB RU/ENG
Postmortem
Hi! I haven't been here for a long time, but I'm coming back with a major game rework. The game will be released soon, but with stripped-down mechanics, there w...
The First Version of Dungeondoku is Now Live!
Postmortem
Hi everyone, I’m Ray! This is my very first time publishing a personal project on Itch.io, and I’m super excited to share it with you. By day, I work as a g...
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Last Chess Standing: chess puzzles with a twist ♟️
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Postmortem
Last Chess Standing is a cozy chess-based puzzle game where the goal is to capture pieces in such a way that only one remains on the board. Sounds easy, right?...
Curse of Strahd Adventure Report IV - Bonegrinder
Postmortem
One of Us Will Die Curse of Strahd Adventure Report 4: Bonegrinder The road to Vallaki unwinds beneath gray skies, the mists never far, the trees like watchful...
Demo 3
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DEMO CHANGELOG - save/load system - reworked the infection system - you now have an immunity, and disinfection items have to be applied every once in a while in...
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Curse of Strahd Adventure Report III - The Village of Barovia
Postmortem
One of Us Will Die Curse of Strahd Adventure Report 3: The Village of Barovia Dawn leaks pale through the shutters, a frail imitation of light. Today is the fun...
you may know me from instagram (long ramble/postmortem)
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22
Postmortem
so... it's been a minute. i haven't really existed online for a while because my god this game blew up, i mean REALLY blew up. i didn't really want to deal with...
Curse of Strahd: Chapter II - Once More Into the Mists
Postmortem
One of Us Will Die Curse of Strahd Adventure Report 2: Once More Into The Mists The wagon groans through the fog, its wheels sinking in mud like teeth biting ea...
Coalesce Behind The Scenes Post!
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Postmortem
Hello everyone! It's been a while since the full release of Coalesce! Thank you so much to everyone who has played (and even paid for) the game! It warms my hea...
Mega Arif
Postmortem
1. Introduction: How Did the Process Begin? Hello, I'm Arif. You are looking at the world's worst computer player! I was introduced to computer games when I was...
2 files
Curse of Strahd: Chapter I - The Death House
Postmortem
One of Us Will Die Curse of Strahd Adventure Report 1: The Death House The following adventure report is a session of Curse of Strahd utilizing the One of Us Wi...
Three years later...
1
Postmortem
Three years ago, on April 27, 2022, I uploaded the very first version of Exploding Judo Federation on this website. It was a very small game and didn't have any...
2 files
0.4.* hotfix reasons
1
Postmortem
Non-Obvious Dash Mechanic The trial is an area where players must perform a dash through a damaging obstacle. Main problems: Visual overload. When players are p...
Devlog
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Postmortem
Hi again, thank you to everyone who played Homekeeping! The deadline's a bit dire because of real life circumstances and me getting constantly distracted by my...
Hotfixes and bug crushing
Postmortem
The latest hotfix of android version has lot less bugs and the graphics and texts that were overlapping each other are now fixed...
1 file
Falling in love with the idea again
Postmortem
Playing through this game, after 5 years of leaving it tucked away; and I'm realizing, it's a crystallization of themes I've explored in games, poems, short sto...
Statistics
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Postmortem
We are happy to share to you info for 2 last days , from publishing Sanity Loops Demo version On Steam we got 101 wishlists on Main Page of Sanity Loops We got...
Initial Release on itch.io!
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2
Postmortem
LOADSTAR was a long-lived, possibly the longest-lived, of the microcomputer disk magazines. It lasted for 250 issues, of which the first 199 are included in thi...
1 year already
Postmortem
It’s been a bit over a year since Fragmented Almanac has been released. This project was quite a ride, spawning over 7ish years, with periods of ups and downs...
Rubine mid-mortem, or "trying to salvaging a flawed idea"
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9
Postmortem
When I got into making Rubine I had a specific vision in mind, which seemed like a good idea at first. I wanted to make a fairly uncomplicated rail shooter/acti...
A thought about LDjam57
Postmortem
The most important thing which I understood is that the most stupid thing is creating and adding assets without working core loop. In the end, the consequence w...
2 files
Midnight Mansion is out 👻
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Postmortem
Midnight Mansion , my bite-sized mouse-only survival horror, is out! Explore an old mansion turned into an escape room, evade shapeshifting enemies, manage your...
Development process. Cave Escape — from darkness to light (that never came)
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Postmortem
Let’s talk a bit about the development process behind our game Cave Escape — what worked, what didn’t, and what we wanted to do but didn’t have time for...
2 files
Before the Ash - Postmortem
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Postmortem
The idea as I first wrote it "A hex-tile based cards world building game about growing your kingdom in a treacherous fireland filled with ever-burning flames" P...
UPDATE!! 3 NUOVI LIVELLI!! + STORIA EXTRA
Postmortem
UPDATE!! 3 NUOVI LIVELLI!! + STORIA EXTRA...
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7.0.0
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1
Postmortem
Hello, I am aware that it has been multiple years since the last update of EAS Simulator, and whilst I don’t have much more features planned for this game, I...
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Post Mortem: Curse of the Mantle
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Postmortem
Hello friends, I thought I'd make a post mortem video on Curse of the Mantle, talking about the challenges and struggles I've faced making it before moving back...
The Orange Glow - A Development Tale & What's next
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Postmortem
NaNoReNo 2025 has come to an end, and with it, we have a chance to relax and reflect on the development. Intro I am no stranger to Game Jams. I've participated...
The Creator's Character Arc - Five Years Later
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1
Postmortem
There's this YouTube comment on the music video of Goodie Bag by Still Woosy that's been stuck in my head: Yeah, they do. Fresh Gen X looking 20 year-olds in co...
NaNoRenO 2025 Post-Mortem Blog
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Postmortem
Hello everyone! Now that NaNoRenO has officially ended, I figured it'd be the best time to write up a little post mortem about all the work that went into my en...
Snow, Knights, and Wingin’ It
Postmortem
When I set out to make The Black Knight Chronicles: The Widow Without Time , I had exactly two things: A love for snow levels (seriously, they’re the best). A...
+ 1.000 DOWNLOADS
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Postmortem
Thank you so much to everyone who is playing the game! Reaching 500 downloads was already hard, but 1000? Wow And for those who make content for the game, I'm w...
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WARNING: This Page Has Been Quarantined
Postmortem
A very strange warning appears when trying to download a project: Password-protecting files or pages is a technique often used by scammers in an attempt to bloc...
where the fuck are you people coming from part 2
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Postmortem
i woke up to like 30 notifications about this game WHERE ARE YOU PEOPLE COMING FROM 🔥 this game is ass but i have no desire to remake it cuz what would i eve...
vampire robert plant has advised me to ramble on
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Postmortem
listen man. i took an edible. if i don’t write my devlogs like i’m talking to a friend at a sleepover at 2am, the shit isn’t gonna get done. you aren’t...
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How Blobun Did
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Postmortem
🦊Howdy! I'm here to answer the burning question that everyone's had since the game released: how did it do? Did we make money? Did people like it? This post...
Play Things v1.2.1.
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Postmortem
Play Things v1.2.1 Patch Notes Thanks to: Slowrunner - Slowruner - YouTube Max Horror - Play Things | Gameplay Zona Sombria - Zona Sombria - YouTube David Disma...
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Fun Facts
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Postmortem
The hand cursor also appears in Sparrow Solitaire Some sound effects were reused in Fore! Track The font slowly got wider and ended up in YOYOZO as featured in...
Choons
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All music was sourced from DOVA-SYNDROME a Japanese royalty free music website with a comprehensive search system. Over the years I’ve spent countless hours a...
Level Editor V1.0.0.5
Postmortem
You don't have to save first to see the info page. It seems obvious. But I had a bit of trouble going to another screen and then back. The solution is to make t...
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The games that inspired our dark-fantasy RPG
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Postmortem
Hello there! Today, we want to share a little more about the journey behind Dark Reality , this time discussing our main game references. In our previous post...
Developer Commentary
Postmortem
Hi! Ymne here. This devlog is about the development of the game. what the goals are for the future, what went right, what went wrong, and so on. First of all, I...
💛
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Postmortem
twitter...
update 2
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i added more things. i fixed some things. i changed some things. you can now drown in a giant pool of oil while getting hit by a brain melting sonar and being t...
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RamBam online
Postmortem
Finally got multilevel online working. There are still some bugs. For example, warp and bonus don't work and the high score doesn't work like the offline versio...
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+ 500 DOWNLOADS
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Thanks guys for the 500 downloads , I never thought I could reach this level. I think this is the best gift Samantha could receive! Please continue to give rati...
My First Realese!
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The project was completely completed by me. I clearly planned the work, distributed tasks and set deadlines. I regularly monitored progress and studied new tech...
Final Release 2.0.0
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Fully completed version :)...
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Alex was not ready for this responsibility, he had no choice. He packed his things and went to his grandfather's house
Bugfix: Release 1.0.3
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Fixed floor on 06:15 AM level...
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Alex was not ready for this responsibility, he had no choice. He packed his things and went to his grandfather's house
Release 1.0.3
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Postmortem
Huge fixes about outlines + spanish translations...
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Alex was not ready for this responsibility, he had no choice. He packed his things and went to his grandfather's house
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