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Game Devlogs About Game Design From Those You Follow Page 2

Graphical upgrade
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1
Game Design
Huge upgrade to the graphics in the game. Replaced Monsters, battlebacks, busts for Nathalie and Brenda and added the almost completed Combo Attacks as can be s...
🎉 Demo Now Live! Let the Bush Mayhem Begin!
Game Design
Dear players, testers, bush hiders and banana-throwers... After weeks of wild debugging , mysterious disappearing players, laser-precise minification, and one s...
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Hotfix v0.3.2
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Game Design
Hey everyone! Thanks again for all your support and feedback—it really means a lot. This quick hotfix focuses on tightening up a few rough spots from the last...
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The Negative Edge v0.3.0-dev
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Game Design
Hi everyone! We’re back and this time with an IMPORTANT update! In the new version 0.3.0, you’ll finally find the Argus Core BOSS map. The boss features thr...
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Hotfix v0.3.1
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Game Design
Hey everyone! Thank you so much for playing Phantomware 0! I’ve been carefully going through all your feedback, and this update is all about polishing the exp...
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The Underpass Devlog Process(first 8 development days)
Game Design
Day 1 / 21.05.2025: I created the project as a 3D URP (Universal Render Pipeline). I almost created a file for every element in the GDD. I started by implementi...
Hotfix v0.3.0
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Game Design
Hey everyone! Thank you so much for checking out Phantomware 0. We’ve been hard at work fixing bugs, improving performance, and listening to your feedback. Th...
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Perish Parade Devlog #1
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Game Design
A little more than half a year ago, there was a guy fresh out of graduation eager to prove himself a capable illustrator and artist. He applied for internships...
The Process
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Game Design
Hey! Hope you’ve been well. Thanks for checking in with this devblog. Sadly there is nothing to play as of yet but I am here to let you know that progress has...
Devlog #2 — A quick update and a bit of the core
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Game Design
Hi everyone! The next part of the story is coming together — and there’s more to explore. To be honest, I seriously underestimated how much time some things...
Presenting Dimitria, the first oligarch designed
Game Design
Hi there, friends and foes of democracy! How you all doing? For the last 18 months, I have dedicated my work on the game to develop the scenarios and the city a...
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Devlog #10: Tools for Run Builds
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Game Design
It's time for another devlog so you can read more about what I'm cooking at the moment. Quality of Life Both of these things are ongoing tasks that I sneak in b...
Coming soon: Secondary quest and boss battle!
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Game Design
Hi adventurers! :) I am still working on the main quest chapters of the game, but they may take a long time. So I am adding a shorter quest in this moment , a s...
The updated demo will be released on Steam soon!
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Game Design
A lot of time has passed since the last post, and many changes have happened in my VN "Super Natural Dorm"! It has received updated graphics, numerous technical...
[FEEDBACK] What would you like to see in a 2025 content update?
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Game Design
Thank you guys for playing "...Vincent: Mansion of The Dead"! The game released back in 2024, I noted a lot of players asking about a "full release". I plan on...
Need suggestion
Game Design
🔄 Game Update Coming Soon – Need Your Suggestions! Hi everyone! 👋 I'm new to game development and working hard on my first horror game: "Ceiling Fan Gho...
Introducing oil to Power Network Tycoon
Game Design
I’ve been really happy with where the game has been going, but wanted to add a few more resource management elements to the game to increase the challenge. Un...
What's it all about?
Game Design
As a solo indie gamedev and professional power engineer, I plan to provide players with a glimpse of the power industry with Power Network Tycoon. This game isn...
Game Demo Update Now Live!
Game Design
Hey everyone! We’ve just released a fresh update to the The Face Horror Game Demo , and we’re excited to share what’s new: ✨ Improved Animation Fidelity...
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My first new game :)
Game Design
Hi :)...
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6/8/2025: Chapter 1 Updated to Chapbook (Twine)
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Game Design
BIG ANNOUNCEMENT: Mind Games: Trepidation is officially in Chapbook by Twine! The first chapter is available, and I am working on the second's rewrite as we spe...
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Mind Games Trepidation: Talk
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Game Design
hi hello, im back on my soap box. so i'll be honest, the revamp? im not happy with. something about chapter 2 is really bugging the shit out of me, so i took li...
The Negative Edge v0.2.1-dev
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Game Design
Hi everyone! We're finally back with a new patch! We disappeared for about a month to focus on some major changes that we decided to implement after three days...
2 files — v0.2.1-dev
Scale Space Early Access v1.7 is Now Available on itch.io for $4.20!
Game Design
itch.io link: https://setzstone.itch.io/scale-space Thank you to everyone who encouraged me to keep going to get to this point! It was really hard to pull the t...
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​Levelling Up DEI: How Empathy Shapes Better Games and Teams
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Game Design
Creating a game is not just all about coding and design - equally as important is forming an inclusive team that values each and every person. We have found tha...
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Added an Input Log feature to track player input.
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Game Design
Your inputs will now be displayed on the right side of the screen. Now there's no way you would not know what input you have placed...
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Thursday 29th of May
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Game Design
Small patch today fixing a few issues since last monday! :) Gameplay You can now reach relation level 3 with Stecchi. , Relation experience has been reduced acr...
Terralora Development Progress Update!
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Game Design
Remember to join our Discord to talk more about the game, give feedback, and make suggestions for what direction I should take it in or what to add to the game!...
Difficulty balancing and new interaction animations
Game Design
Extra Juice and better game economy and balance...
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Defend the past, protect the future: Save Grandma’s legacy from the flames of war!
Scenario Test
Game Design
Hi there, friends and foes of democracy, I have been working on putting the pieces together for the game and thus created a lil playable test. This test shows t...
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Another Four Years
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Game Design
It took four years to build this initial demo from scratch. It was an amazing learning experience, and moving forward there have been a lot of changes when it c...
Devlog #9: A Little Bit of Polish
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Game Design
Hi, wonderful humans! It's time for another devlog. The Creature Collector Fest is over but the Next Fest is right around the corner! Juggling priorities gets h...
CHHAYA'S DEVLOG #5 || THE MAIN HOUSE
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Game Design
I WAS WORKING ON MAIN PUZZLE LOGIC:- AND THE HOUSE: I created a door lock system requiring a specific key to unlock and a picture puzzle where players arrange i...
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新的开始
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Game Design
本作曾在浏览界面上架过,但后来不知为何被下架了,作者并未接到任何通知。这是补档。...
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The roadmap
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Game Design
I can finally says this, we are close to releasing the first public beta! Over the project's development, I've experimented with many game mechanics, seeing wha...
Final steps!
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Game Design
Hello adventurers! Spent the last few months polishing Lightseeker, fixing game break bugs, normal bugs, spelling mistakes and finishing the last endings of the...
PlinkIdle Game Design Discussion
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Game Design
(By Lauren) I'd like to open this discussion up to our players, if anyone is interested! If you're not interested, that's totally ok, and we'll try out this des...
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Battle Simulator - an insight
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Game Design
Battle Simulator was initially a gift for someone on Christmas, no names mentioned. It was inspired off of a small paper game I used to do with my classmates al...
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Which animation fits best for ...
Game Design
one late but essential mechanic was to skip the waiting time before each wave, I increase the waiting time exponentially with every wave to give the player enou...
Build 0.51.0a: gearing towards expanding the game
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Game Design
Greetings! Welcome to my yearly report about progress on Second Legacy. You may skip directly to the end of the article for the full release notes, or keep read...
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CHHAYA'S DEVLOG #4 || GHOST
Game Design
HEY EVERYONE, SO, I HAVE BEEN WORKING ON MY GAME CHHAYA FOR QUITE A WHILE NOW AND I HAVE BEEN THE HOUSE PART OF MY GAME. I HAVE BEEN WORKING ON IT :- HERE ARE S...
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V0.2
Game Design
🚀 Dev Log v0.2 Highlights 🔥 Reinforcements Slider Tired of predictable matches where one side gets the upper hand and then just grinds it out? That’s ov...
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How I Reclaimed My Passion for GMing
Game Design
I love tabletop role-playing games. I discovered them towards the end of my high school years, and through college, I was obsessed with them. Just sitting at a...
How a Graphic Designer Became an Art Director in an Indie Game (and Didn't Lose His Mind)
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Game Design
When you’ve only worked in graphic design and suddenly dive into game development — especially in an indie project without a team of illustrators — you qu...
FIXED CHHAYA-DEMO||#2
Game Design
Hey everyone, Thank you so much for your patience and support. I'm happy to share that Chhaya is now fully fixed and working as intended ! 🔧 What was fixed...
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Maze of Cards version 1.0 out now
Game Design
The first version of maze of cards is officially out now, both of which are completely free to play so check it out and spread the word. Also give feedback as m...
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DEVLOG - Punishing Game Design (VENGEANCE)
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Game Design
Hope you're just as excited about this one as I am. hehehehehe This month's devlog is about the narrative and mechanical structure used for the most punishing c...
CHHAYA FIXED||#2
Game Design
NOTICED A BUG I MADE A MISTAKE WHEN UPDATING CHHAYA , FORGOT TO FIX THE FIRST PERSON CONTROLLER. BECAUSE OF THAT WHENEVER THE GAME STARTED THE PLAYER WOULD GO F...
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FIXED CHHAYA-DEMO
Game Design
THING'S FIXED SO, TOMORROW I PUBLISHED THE UPDATED VERSION OF CHHAYA'S DEMO BUT AFTER TRYING I REALISED THERE WERE MANY BUGS IN THE GAME LIKE GAME DOESN'T START...
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