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Game Devlogs About Game Design From Those You Follow Page 3

Devlog #9: A Little Bit of Polish
1
Game Design
Hi, wonderful humans! It's time for another devlog. The Creature Collector Fest is over but the Next Fest is right around the corner! Juggling priorities gets h...
CHHAYA'S DEVLOG #5 || THE MAIN HOUSE
1
Game Design
I WAS WORKING ON MAIN PUZZLE LOGIC:- AND THE HOUSE: I created a door lock system requiring a specific key to unlock and a picture puzzle where players arrange i...
1 file
新的开始
1
Game Design
本作曾在浏览界面上架过,但后来不知为何被下架了,作者并未接到任何通知。这是补档。...
2 files
The roadmap
4
13
Game Design
I can finally says this, we are close to releasing the first public beta! Over the project's development, I've experimented with many game mechanics, seeing wha...
Final steps!
7
Game Design
Hello adventurers! Spent the last few months polishing Lightseeker, fixing game break bugs, normal bugs, spelling mistakes and finishing the last endings of the...
PlinkIdle Game Design Discussion
9
Game Design
(By Lauren) I'd like to open this discussion up to our players, if anyone is interested! If you're not interested, that's totally ok, and we'll try out this des...
3 files
Battle Simulator - an insight
1
Game Design
Battle Simulator was initially a gift for someone on Christmas, no names mentioned. It was inspired off of a small paper game I used to do with my classmates al...
1 file
Which animation fits best for ...
Game Design
one late but essential mechanic was to skip the waiting time before each wave, I increase the waiting time exponentially with every wave to give the player enou...
Build 0.51.0a: gearing towards expanding the game
3
2
Game Design
Greetings! Welcome to my yearly report about progress on Second Legacy. You may skip directly to the end of the article for the full release notes, or keep read...
2 files
CHHAYA'S DEVLOG #4 || GHOST
Game Design
HEY EVERYONE, SO, I HAVE BEEN WORKING ON MY GAME CHHAYA FOR QUITE A WHILE NOW AND I HAVE BEEN THE HOUSE PART OF MY GAME. I HAVE BEEN WORKING ON IT :- HERE ARE S...
1 file
V0.2
Game Design
🚀 Dev Log v0.2 Highlights 🔥 Reinforcements Slider Tired of predictable matches where one side gets the upper hand and then just grinds it out? That’s ov...
1 file
How I Reclaimed My Passion for GMing
Game Design
I love tabletop role-playing games. I discovered them towards the end of my high school years, and through college, I was obsessed with them. Just sitting at a...
How a Graphic Designer Became an Art Director in an Indie Game (and Didn't Lose His Mind)
4
Game Design
When you’ve only worked in graphic design and suddenly dive into game development — especially in an indie project without a team of illustrators — you qu...
FIXED CHHAYA-DEMO||#2
Game Design
Hey everyone, Thank you so much for your patience and support. I'm happy to share that Chhaya is now fully fixed and working as intended ! 🔧 What was fixed...
1 file
Maze of Cards version 1.0 out now
Game Design
The first version of maze of cards is officially out now, both of which are completely free to play so check it out and spread the word. Also give feedback as m...
2 files
DEVLOG - Punishing Game Design (VENGEANCE)
10
Game Design
Hope you're just as excited about this one as I am. hehehehehe This month's devlog is about the narrative and mechanical structure used for the most punishing c...
CHHAYA FIXED||#2
Game Design
NOTICED A BUG I MADE A MISTAKE WHEN UPDATING CHHAYA , FORGOT TO FIX THE FIRST PERSON CONTROLLER. BECAUSE OF THAT WHENEVER THE GAME STARTED THE PLAYER WOULD GO F...
1 file
FIXED CHHAYA-DEMO
Game Design
THING'S FIXED SO, TOMORROW I PUBLISHED THE UPDATED VERSION OF CHHAYA'S DEMO BUT AFTER TRYING I REALISED THERE WERE MANY BUGS IN THE GAME LIKE GAME DOESN'T START...
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CHHAYA-DEMO is getting an Update
1
Game Design
Indian Culture CHHAYA is an Horror game Based on Indian Culture But in the CHHAYA-Demo, We doesn't get Indian culture, atmospheric and horror Feel And My friend...
1 file
Good progress
3
4
Game Design
Ich mache gute fortschritte die letzten tage, und komme gut voran das Spiel fertig zu stellen. Fast alle Maps sind fertig, Story ist ebenso so fertig. Jetztgeht...
Portable Gaming for Playtesting
Game Design
Just wanted to give a little blurb about how nice native Android builds are for game testing. Since this is my first project using Godot, I've gotten a lot of u...
Major update
1
Game Design
Beta 0.2.0 Added a new level: Glacier, with new mechanics. Added support for the Spanish language. Redesigned quests for the first level, renamed Plains. Redesi...
1 file
some doodles
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24
Game Design
Good evening. I publish some cgs of dbfremake. I originally planned to put them in the game together with the next update. But I just can't do it. I am often de...
Comet Dev: Hard Mode
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9
Game Design
Hey guys, it's been a minute since we last spoke. The game has gone through a major visual upgrade thanks to Kirill (our level & cutscene artist) and Jan (our p...
Hallowed Candy 1.6 UPDATE
7
Game Design
HALOWED CANDY 1.6 It's been a hot minute since I worked on Hallowed Candy, I'm currently fixing it up across the board. Being one of my first ever projects, the...
Previous logs
2
Game Design
17/02/2025 Latest updates: Now the characters have a house, where you can see your current collection. (In the future I intend to make this location also a SAVE...
1 file
The Secret to Smarter Decisions - The Power of Listening
2
Game Design
We are told about the importance of listening from a young age, but as we get older it becomes easier to block “outside” noise and hone in on our decided st...
1 file
First Update!
8
Game Design
Many thanks to everyone who played and gave feedback on the game. This is the first update, with some changes to the level design, the inclusion of music and so...
Sneak Peeks before Steam release
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11
Game Design
Hey itch people! I've realized I haven't really kept you all up to date on what's going on with Doodle Empires, but rest assured development is still moving for...
Devlog #8: Improving Accessibility
1
Game Design
I have dedicated April to adding and improving the accessibility features in the game and with the nice coincidence that Steam is adding accessibility tags to t...
Tried playing my own analog horror game on a CRT… nearly shat myself
Game Design
A while ago I posted asking whether 16:9 or 4:3 was better for an analog horror game on reddit . The responses were pretty split—some people loved the immersi...
Dev Log — Missing Echo v0.1
1
Game Design
Project Status : Early Narrative Prototype Build : Linear One-Time Playthrough Chapter : Prologue 0 — “Awake” Universe : Inspired by The Mandela Catalogue...
1 file
Dark, but Not Scary? Let’s Fix That
1
Game Design
I went through a few versions of the overall lighting and darkness before release. After I launched the final version, some of the internal testers said it was...
let's talk about nostalgic perfumes
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8
Game Design
it’s time… it’s time to talk about the perfume of it all. this is the post where i talk about perfumes that inspired parfum nostalgique, the scents that w...
4 files
Progress Checkup! (Apr. 2025) | Scratchin' Melodii Devlog
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34
Game Design
Hey there! I felt like it was time for another devlog, it's been a little longer than usual I think. I felt it was less of a priority since I'd just shown off a...
Kaboomars!!! 🧨 - An explosive experience
1
Game Design
Its based jam 2025 Spring - The game jam started on 5th April... And I started my game development exactly two days later... 7th of April... Because I was overt...
1 file
The Friday Tiding #15: Programming By Spite
Game Design
This is a post I made to the Zinnia Games website: https://zinniagames.com/the-friday-tiding-15-programming-by-spite/ The Friday Tiding #15: Programming By Spit...
Permanent Megastructures: Making Every Run Matter
Game Design
Flowrate has always been about survival—but now it’s about legacy too. In the latest version, we’ve started adding support for permanent megastructures...
#1 Dev Talk
1
Game Design
The Mark of the Demon and the Tale of Two Brothers The Chaos of Nebranok The downfall of Nebranok Island began the moment the seals that bound the demons were b...
CHANGESSS AGAIIINNN!!!
1
Game Design
I don't know but today I have updated our game 3 times. This is the final update (hopefully) and once again we really appreciate anyone who finds bugs and repor...
1 file
Update 0.2.1 (Text in another language is fixed)
Game Design
In this update i fixing some text that cant translated into english, and this update included many minor bug fixing. Hope you enjoy at playing this this game...
1 file
A 𝐹𝓁🏵𝓌𝑒𝓇𝓎 Interview with Otome.com!~
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Game Design
Oh my GOODNESS!~ Yesterday I had the pleasure of speaking with Lover’s Lens and Morig on their podcast over at Otome.com . What a fun experience! I’ve never...
The Friday Tiding #14: From The Ground Up
Game Design
This is a post I made to the Zinnia Games Blog: https://zinniagames.com/the-friday-tiding-14-from-the-ground-up/ The Friday Tiding #14: From The Ground Up 11 Ap...
Megastructures, Roguelite Focus, and Visual Pass
1
Game Design
Flowrate’s development has been coming together, and I’ve made some solid progress worth sharing. Roguelite Direction Flowrate is shifting more fully into r...
Update baru menuju akhir update 0.1.9
1
Game Design
Update baru dari Saksi Malam Kematian. - Improve audio in cutscene - Minor Enemy bug fix Saksi malam kematian bisa kalian download secara gratis, tapi kami berh...
1 file
ATUALIZAÇÃO NOVA!!! porém humilde.
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Game Design
Depois de algumas décadas, voltamos aqui a mexer nesse projeto gostoso pra tentar deixar ele mais toleravel. Nessa nova atualização, estão adicionados: -Sis...
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APRIL UPDATE
Game Design
APRIL UPDATE - 2 FIGHTER ADDED: CARTI & YE - ADDED CAMERA ZOOM Option: Just tap Z to switch between. LMK if it helps - Fixed Infinite Jumping Bug - Better FPS P...
1 file
How Fuel Usage Works in Flowrate (And Why It's Dangerous)
Game Design
In Flowrate, fuel is your life . You start with 500 tons , and you’ll need every bit of it to survive. The challenge? Traveling between planets eats fuel fast...
DEVLOG - Merciful Game Design - The "Trunk" of Catalyst: Blind Faith's Branching Narrative
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Game Design
Welcome horror fans, game devs, VN aficionados, Catalyst gang affiliates, and all lovers of choices in games!! This month's devlog is a deep dive into the way I...
You Don’t Know What’s on a Planet Until You Get Close
1
Game Design
In Flowrate, every planet might save you — or waste your last bit of fuel. But you’ll never know until you're almost committed. Here's How It Works: From fa...
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