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Game Devlogs About Game Design From Those You Follow Page 18

Working on Hunter AI for Prophunt
3
Game Design
Working on a hunter AI Thought it was gonna be easy since I already had everything setup for myself when I created wingman but nah Turns out even the basic stuf...
4 Months of Game development In less than 2 Minutes!
Game Design
We made a short video about how our game evolved over the months...
Final Reflection
12
38
Game Design
To the ready... This is my last devlog and final reflection before Band Camp Boyfriend releases. We started working on the game in 2015. We released the demo on...
The before times
1
Game Design
We're on week 2 of Otome Jam and I'm currently being haunted by thoughts of the ,, very early menu designs i had for this game before it had any real solid idea...
Early look at journal menus
Game Design
We're thinking of using a journal theme for some of the menus in the Comet. Here is my blank page mockup. Also been looking for the right font that fits in our...
Update
Game Design
New things: - A crossbow has been added - Added a new ability for Bullseye crossbows (increases the chance of a critical shot and the ratio from 150% to 200%) -...
2 files
2.3 Update
7
Game Design
🌟Version 2.3🌟 Life In Gacha Life 2.3 is now available! ✨IOS Release? kinda, now there's a online versione here: https://gd.games/abcia2/life-in-gacha-li...
6 files
A (hopefully) Very Reel-istic Devlog
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3
Game Design
Hello everyone! I've decided to start documenting my journey making Reel-istic Fishing. I'm going to start from the very beginning, and work my way up to presen...
Full Moon Dev Blog #14 - "Producing a Song"
Game Design
Every Full Moon I will be posting about my process and progress on Asterism. Read Issue #14 of the Full Moon Dev Blog - "Producing a Song" - Shimmerwitch ✨...
Devlog #33 - Fresh Roots
2
Game Design
Greetings Talented Gamers! Time for another round of changes from the last couple of weeks of Talented Development. Here goes nothing... Fresh Routes Since movi...
Addlemoth Dev Update: April 2023
1
Game Design
Wow! It's been, uhhh, a while since I wrote one of these! My life's been incredibly busy! My day job game for the past year has been announced; I've been workin...
She walks and has feelings
Game Design
I love Stella's walking animations here. Normally this is only used in cut scenes and indoors but I used it outside for this gif. This gif represents work from...
Beta Version
2
Game Design
I decided to set the Shadow Eyes version as beta, I had some ideas to expand the game, and explain the story better, soon I will release the final update of the...
LUNARK: Going Underground
5
Game Design
In the cinematic platformer LUNARK, players will find themselves immersed in a sci-fi adventure as they step into the shoes of a young man named Leo who gets ca...
Face picture or bust picture
2
1
Game Design
I have been questioning myself for a while about this, default rpg maker characters like her have the choice for either the face picture or the bust picture, sa...
Version 1.1
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2
Game Design
Version 1.1 Update: With some feedback I made an updated version which has some performance adjustments, as well as tweaked steering and car torque to make the...
2 files
Returning to work
1
Game Design
The amount of work was bigger than I expect, But I am returning to this project and I wanna finally start working on a major update. But before that, I wanna la...
Hotfix v0.4.6
2
Game Design
The servers had some issues again, so i fixed them. I also added a new feature to change your color to stand out when exploring the beanrooms...
1 file
Adding dialogue to the game
Game Design
Hi there, friends and foes of democracy!! The next version of Socratic Democracy is going to be a true (though humble) visual novel, and that requires dialogues...
Playing Your Cards Right: Inspiration and Design
1
Game Design
Would you believe me if I told you this entire thing was inspired by playing cards? Specifically, it was inspired by the Queen of Hearts, and later: Queen of Cu...
Learning how to code QCB/F inputs
Game Design
Quarter Circle Back/Forward inputs are the quintessential special move inputs! (QCF + Punch) throws out the legendary Hadoken in Street Fighter In this case, ho...
Branching WIP
2
8
Game Design
Another WIP post for this week. A sneak peak at the branching feature for missions! This will be a new option to pick in the mission's ENEMY slot. When the miss...
LUNARK: The Art of Movement
3
Game Design
Realism has often been a key aspect in video games, from gameplay mechanics to visuals and physics. While certain game genres such as sports or racing have alwa...
Do you want to experience our PC game demo?
1
Game Design
Hello, our beloved gamers! As you know, we are developing Into Samomor and considering releasing a demo to introduce the product to you. To better understand th...
LUNARK: City Living
2
Game Design
In the cinematic sci-fi platformer LUNARK , the protagonist, Leo, will visit a diverse array of environments, from underground caverns to a vibrant forest to a...
Cutscene test
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5
Game Design
Writing dummy data for the cutscene is almost complete. Now I can say getting closer to an update I guess...
Language and Learning
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10
Game Design
It’s Spring! The weather is finally thawing everything out, and with the warmth comes flowers and new beginnings. Our team is growing along with everything el...
Devlog #32 - Shroomers Travel Fast
2
Game Design
Hello Talenters! Today we’ll cover some pretty exciting changes to the core gameplay loop of Talented, and show off a new addition to the game. As mentioned i...
Tiny Technicalities: The Pronoun Updateâ„¢ (and an Announcement)
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9
Game Design
Before we get started: A super cool announcement is happening next week, so if you don’t want to miss out, be sure to subscribe to the mailing list , follow u...
Saturday Update 15 / 04 / 2023
Game Design
Finest Fable's season was never really established despite it being a very important piece of detail. Certain enemies can appear in certain periods of time, onl...
LUNARK: What Is a Cinematic Platformer?
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8
Game Design
Hi! My name is Johan Vinet, a French game developer based in Canada. I’m the creator of LUNARK, a 2D cinematic platformer set in a future where Earth’s moon...
Memory’s Reach Dev Update - April 2023
Game Design
Welcome to the first Memory’s Reach Dev Update! This is something I have been wanting to do since announcing the game last September, though it has taken me a...
Character Spotlight - Mariella
4
Game Design
Mariella joins the party late in the game, her own story beginning in between acts 2 and 3. I wanted to create a character who bases her abilities on mirroring...
Meet the new and improved Stella!
Game Design
Meet the new and improved Stella! Created by our new artist Maria @toahiddenplace . Development on Comet continues slowly but some exciting stuff is coming toge...
Art Updates
Game Design
Small update to share what I've been working on. Over the past few weeks I've been able to get a lot of time to work on tile art and I think It's going well. At...
Performance is tough, game reboot.
Game Design
Long time no see people. Not so long ago, I got my Playdate. And unfortunately, Comet didn't run so hot. I thought Pulp Mill might be able to save it, but unfor...
Static Lights
Game Design
Been doing lots of bug fixes since I last updated everyone. Two big changes tho. The first is a static light system. This was needed for the start of the game b...
Squashing Bugs and building robust systems.
Game Design
I've mostly been fixing up bug lately and it's been REALLY fun! Two main themes 1. Splitting up the state of the player so I can turn player sprite elements off...
The Tiny Yellow Machine Show
Game Design
My interview and hangout with @GantProdux on this week’s Tiny Yellow Machine was a lot of fun. I got to talk about my early love and involvement in indie game...
Art Updates
Game Design
@stepepson has been doing amazing work updating the art. We have a new portrait for Stella and some some really nice looks dialogue boxes. And @Drew-Lo has been...
Comet spotlighted in the Playdate update
Game Design
I was lucky enough to be asked to share some clips of Comet for the latest Playdate update. I wanted to polish it up before I did and so I asked in discord if s...
The village is coming together
Game Design
Hey, long time! I've been taking a bit of a dev break to let life catch up a little. (And help with the playdate wiki's ) Before then, I shared some screenshots...
Comet is born
Game Design
My game is now called Comet My wife and I had a great little brainstorming session which actually give me a dirrection to start developing the game. We have an...
I'm making a videogame
Game Design
In high school I spent countless hours working on games in Game Maker and RPG maker while listening to bad music. In my early 20s I made a Winnitron arcade mach...
Sneak Peek: Inventory Book!
Game Design
Hello, Plant Parents! We have been hard at work on our largest update yet to Plant Therapy, implementing our new Inventory ! This will be available in the downl...
Creating levels and UI for Raccoon Afternoon
Game Design
In this video we discuss about the game's UI and level design and how they came to be...
Making our First Mobile Game with a raccoon!
Game Design
Raccoon Afternoon is our team's first major mobile game release set to public soon. Watch us in this devlog. You’ll see how fun ideas we created in raccoon ga...
Screencap Showcase (4/9/2023)
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41
Game Design
Hey all, it's been a little while since I last posted a dev-log for Atlyss. I've been incredibly busy working on the game and doing other additional side work...
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