Game Devlogs About Game Design From Those You Follow Page 19
Hey all, it's been a little while since I last posted a dev-log for Atlyss. I've been incredibly busy working on the game and doing other additional side work...
COMING SOON This past month I've been working on an update that will bring with it a new level, new weapons and enemies, as well as general gameplay improvement...
Hello, friends and foes of democracy! Today I am sharing with you the Introduction video to Socratic Democracy. This introduction provides most of the informati...
Every Full Moon I will be posting about my process and progress on Asterism. Read Issue #13 of the Full Moon Dev Blog - "First Trailer!" - Shimmerwitch ✨...
It's been nearly a year since this game came out. Rather than make myself reflect or do a more traditional postmortem, I thought I would write about some of the...
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I have been experimenting with adding network play to Pixel Wheels, but it’s a Pandora box that I eventually decided not to open. The reason for this decision...
Hey, all! Just a reminder that I'm doing OK. Since the last devlog, I've ended up making some pretty consequential decisions, but not ones that increase the sco...
Hello, This is the first devlog for YouTD2. We have been working on this game part-time for about 4 months and will start sharing regular updates in these devlo...
April 1st was Source Code Amnesty Day on the IntFiction Forum, an alternate celebration of April's Fool where authors share their source (spaghetti) code with t...
Oh boy, it has been a while since the last blogpost, eh? A few weeks at least! Maybe a month? Welp, that is on us. But we are here to redeem ourselves! We had b...
Good Evening Talented Gamers! We hope you're enjoying the 0.8 update, we've seen yet another increase in players which is very exciting. After a hard earned wee...
So look at that, the sketch for the lock mechanism on the mummyray resurfaced somewhere in my stack of sketches and to-do things. So I thought I can share that...
It's been a few weeks since my last devlog and I'm happy to say NPCs are finally mostly working! I started with children NPCs since they're the ones to interact...
So we're beginning to see the game world's taking shape in our minds and the mechanics that can be utilized within them. I would be testing the mechanics out by...
Here's something I drew for the game recently. I guess this is basically a simple animation, if you had way too few frames. I'm not exactly one to enjoy working...
I'm SirTartarus, the game developer behind After The Curtain Call! If you are reading this, you either follow me because I know you (Hello there!) or because yo...
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This is simply a notice that I updated the game download to have an up-to-date credits file which also more properly attributes all of the sources from which I...
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I'm working hard on this game right now and it makes me happy! Writing everything in my notebook even if I'm outside and a random idea appears in my mind, fixin...
In my development version a few "little things" have been finished again (...took me over a week for these "little things"...that was really complicated!) , the...
I have fixed an issue regarding the servers. You are now able to play online again. I also added a settings menu...
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Just a quick note regarding last update! Im fixing bugs as they are reported, and oh boy I did not expect this much but anyways it is a multiplayer game, its ha...
GB Compo 21 had started, and we were ready to spend the next three months feverishly scrambling to plan out and manifest what we thought would be achievable in...
Become an Alien Wildlife Control Specialist in this Horromedy Adventure!
Every other nation spend their time building infrastructure, establishing new cities and doing other things you would expect from someone just given new land. N...
The one in screenshot is RedRed. Changing the look of some ships. Also added outline shader...
Got the important (and boring) things finished! 'Aliens Caught' Tracker Level Select Screen and Save Functionality Vsync and Fullscreen Options 4K Textures Resi...
The jam hadn't quite started yet, we still had about a week before the clock started ticking. But of course, our minds were buzzing with ideas and excitement. T...
Inserting some lines for the cutscene! don't mind about the blue M16 it's just a placeholder XD...
Follow updates on my Substack: https://melodicambient.substack.com/ It turns out there's a lot to think about in making a 3D combat game - additionally so when...
Part One has been out for three weeks now, so I wanted to write up a little post about my inspirations for Quaint. (and to show you my more or less embarrassing...
Hi everyone! Sooooo finally! The full version is out! Thank you for the support, I really don’t expect there are so many people love my game. I am super happy...
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Unexpected update! Hello everybody! Thanks so much for your EXTREME patience. The hiatus that this game took was insane. After a crazy 2020 I moved to another c...
Every Full Moon I will be posting about my process and progress on Asterism. Read Issue #12 of the Full Moon Dev Blog - "Three Rubies" - Shimmerwitch ✨...
After a year's break, it's time to return to the habit of writing a slightly longer text presenting news in the next version of the Movie Business. I'll frankly...
Unfortunately, progress with Settle the World is very slow at the moment. However, there has been a little progress in my development version. It is now possibl...
Hello, guys, today I want to briefly talk about the making of a boss in my game Soul Delivery. Of course, what you are seeing is not the final visual yet. First...
In April of 2021, while in the midst of a protracted YouTube binge, I stumbled upon a video about some IDE that allowed you to create and export GB and GBC ROMs...
Coming up update As the 2nd anniversary of the first release of Slendertubbies approaches, I am excited to announce that I have plans to add something new to th...
Hello, guys, today I wanna show you how I created a babysitter robot for our lead character, it's very chatty in the game. Since most of the models in the game...
February was a very productive month, and development on the game is going well. Similar to January, the focus is laying down the foundation and organizing, whi...
Tonight I started work on the next track coming to Super Power Racing, it's called Koi Speed Park. The track is modelled after Hokkaido Speed Park below: Hokkai...
The second part will be released soon!...
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Escape the creepy SpongeBob and friends in SpongeBob Horror. Dark, eerie levels with traps and obstacles.
In my development version, it continues in very small steps in the direction of a simple AI for Settle the World . - Focus on food production if too less food i...
Pixel art is the hard one. there are so many things to be done. Here is M16's portrait I did last week...
Better enemies, difficult levels, and better art design is one of the many changes added to Bonded Brothers. Please consider playing it...
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It's been a while but we have made some good progress on things behind the scenes. The game now supports: Health system Stamina system Hud log Compass Interacti...
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