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Game Devlogs About Game Design From Those You Follow Page 19

Screencap Showcase (4/9/2023)
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Game Design
Hey all, it's been a little while since I last posted a dev-log for Atlyss. I've been incredibly busy working on the game and doing other additional side work...
Coming soon
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Game Design
COMING SOON This past month I've been working on an update that will bring with it a new level, new weapons and enemies, as well as general gameplay improvement...
Introduction to the game (draft video)
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Game Design
Hello, friends and foes of democracy! Today I am sharing with you the Introduction video to Socratic Democracy. This introduction provides most of the informati...
Full Moon Dev Blog #13 - "First Trailer!"
Game Design
Every Full Moon I will be posting about my process and progress on Asterism. Read Issue #13 of the Full Moon Dev Blog - "First Trailer!" - Shimmerwitch ✨...
Lost at Sea: Helping Players Navigate the Open Ocean
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Game Design
It's been nearly a year since this game came out. Rather than make myself reflect or do a more traditional postmortem, I thought I would write about some of the...
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No network play after all
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Game Design
I have been experimenting with adding network play to Pixel Wheels, but it’s a Pandora box that I eventually decided not to open. The reason for this decision...
Mini-devlog (4/3/23): Makin' the last puzzles!
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Game Design
Hey, all! Just a reminder that I'm doing OK. Since the last devlog, I've ended up making some pretty consequential decisions, but not ones that increase the sco...
First one - April 2023
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Game Design
Hello, This is the first devlog for YouTD2. We have been working on this game part-time for about 4 months and will start sharing regular updates in these devlo...
Cutscene progress
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Game Design
Source Code Amnesty Day 2023
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Game Design
April 1st was Source Code Amnesty Day on the IntFiction Forum, an alternate celebration of April's Fool where authors share their source (spaghetti) code with t...
Day and Night
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Game Design
Oh boy, it has been a while since the last blogpost, eh? A few weeks at least! Maybe a month? Welp, that is on us. But we are here to redeem ourselves! We had b...
Devlog #31 - First Impressions
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Game Design
Good Evening Talented Gamers! We hope you're enjoying the 0.8 update, we've seen yet another increase in players which is very exciting. After a hard earned wee...
Making of the Mummyray Lock
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Game Design
So look at that, the sketch for the lock mechanism on the mummyray resurfaced somewhere in my stack of sketches and to-do things. So I thought I can share that...
NPCs, New Assets & More!
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Game Design
It's been a few weeks since my last devlog and I'm happy to say NPCs are finally mostly working! I started with children NPCs since they're the ones to interact...
Devlog 4: The All-Important Master Scene
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Game Design
So we're beginning to see the game world's taking shape in our minds and the mechanics that can be utilized within them. I would be testing the mechanics out by...
Horrific Transformation( artwork, level design )
Game Design
Here's something I drew for the game recently. I guess this is basically a simple animation, if you had way too few frames. I'm not exactly one to enjoy working...
About After The Curtain Call...
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Game Design
I'm SirTartarus, the game developer behind After The Curtain Call! If you are reading this, you either follow me because I know you (Hello there!) or because yo...
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Mini-update (3/21/23): Credits
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Game Design
This is simply a notice that I updated the game download to have an up-to-date credits file which also more properly attributes all of the sources from which I...
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Huge Devlog - thoughts, plans and features.
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Game Design
I'm working hard on this game right now and it makes me happy! Writing everything in my notebook even if I'm outside and a random idea appears in my mind, fixin...
Supply wagons and mount horses outside cities
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Game Design
In my development version a few "little things" have been finished again (...took me over a week for these "little things"...that was really complicated!) , the...
Server Issues fix
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Game Design
I have fixed an issue regarding the servers. You are now able to play online again. I also added a settings menu...
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Quick message regarding the content update
Game Design
Just a quick note regarding last update! Im fixing bugs as they are reported, and oh boy I did not expect this much but anyways it is a multiplayer game, its ha...
Devlog 3: Planning Unearthed
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Game Design
GB Compo 21 had started, and we were ready to spend the next three months feverishly scrambling to plan out and manifest what we thought would be achievable in...
Screenshots to Create Puzzles/Challenges With
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Game Design
Become an Alien Wildlife Control Specialist in this Horromedy Adventure!
Building a Living Space Elevator ( artwork )
Game Design
Every other nation spend their time building infrastructure, establishing new cities and doing other things you would expect from someone just given new land. N...
Emily run cycle
Game Design
Changing look of some ships
Game Design
The one in screenshot is RedRed. Changing the look of some ships. Also added outline shader...
Quality Improvements Done!
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Game Design
Got the important (and boring) things finished! 'Aliens Caught' Tracker Level Select Screen and Save Functionality Vsync and Fullscreen Options 4K Textures Resi...
Devlog 2: Research & Prep
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Game Design
The jam hadn't quite started yet, we still had about a week before the clock started ticking. But of course, our minds were buzzing with ideas and excitement. T...
Some progress of cutscene work
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Game Design
Inserting some lines for the cutscene! don't mind about the blue M16 it's just a placeholder XD...
[005] Combat System (1) - Poise and Clarity
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Game Design
Follow updates on my Substack: https://melodicambient.substack.com/ It turns out there's a lot to think about in making a 3D combat game - additionally so when...
Devlog #7 Main influences and concept art
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Game Design
Part One has been out for three weeks now, so I wanted to write up a little post about my inspirations for Quaint. (and to show you my more or less embarrassing...
Full version is out!(with walkthrough)
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Game Design
Hi everyone! Sooooo finally! The full version is out! Thank you for the support, I really don’t expect there are so many people love my game. I am super happy...
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Steel Frost - development update!
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Game Design
Unexpected update! Hello everybody! Thanks so much for your EXTREME patience. The hiatus that this game took was insane. After a crazy 2020 I moved to another c...
Full Moon Dev Blog #12 - "Three Rubies"
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Game Design
Every Full Moon I will be posting about my process and progress on Asterism. Read Issue #12 of the Full Moon Dev Blog - "Three Rubies" - Shimmerwitch ✨...
What's new in Edition 2023 of Movie Business 2
Game Design
After a year's break, it's time to return to the habit of writing a slightly longer text presenting news in the next version of the Movie Business. I'll frankly...
Block squares of an opponent's city
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Game Design
Unfortunately, progress with Settle the World is very slow at the moment. However, there has been a little progress in my development version. It is now possibl...
Creating a boss for my indie game!
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Game Design
Hello, guys, today I want to briefly talk about the making of a boss in my game Soul Delivery. Of course, what you are seeing is not the final visual yet. First...
Devlog 1: How it all started!
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Game Design
In April of 2021, while in the midst of a protracted YouTube binge, I stumbled upon a video about some IDE that allowed you to create and export GB and GBC ROMs...
Contribute to the upcoming anniversary update!
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Game Design
Coming up update As the 2nd anniversary of the first release of Slendertubbies approaches, I am excited to announce that I have plans to add something new to th...
A simple example of my 3D to 2D workflow
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Game Design
Hello, guys, today I wanna show you how I created a babysitter robot for our lead character, it's very chatty in the game. Since most of the models in the game...
Developer's Log - February 2023
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Game Design
February was a very productive month, and development on the game is going well. Similar to January, the focus is laying down the foundation and organizing, whi...
Track - Koi Speed Park in development
Game Design
Tonight I started work on the next track coming to Super Power Racing, it's called Koi Speed Park. The track is modelled after Hokkaido Speed Park below: Hokkai...
The second part will be released soon!
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Game Design
The second part will be released soon!...
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Escape the creepy SpongeBob and friends in SpongeBob Horror. Dark, eerie levels with traps and obstacles.
Basic city management of the computer opponent (a small start)
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Game Design
In my development version, it continues in very small steps in the direction of a simple AI for Settle the World . - Focus on food production if too less food i...
The cutscene element is getting tough...
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Game Design
Pixel art is the hard one. there are so many things to be done. Here is M16's portrait I did last week...
New changes
Game Design
Better enemies, difficult levels, and better art design is one of the many changes added to Bonded Brothers. Please consider playing it...
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Progress on game systems
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Game Design
It's been a while but we have made some good progress on things behind the scenes. The game now supports: Health system Stamina system Hud log Compass Interacti...
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