Tech Discussion Devlogs From Those You Follow Page 9
Devlog 4 What I've Been up to It’s been longer than usual since my last devlog but I’ve kind of been busy. In my meantime I’ve been doing research on how...
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I just wanna say that i have this game i have always wanted to make, it is my drean game. I have decided that I'm gonna put my ongoing projects on pause until I...
Game development seems to be as much about tool making as it is about game design. Well, that is, perhaps especially true if you're trying to break new ground...
Tech Breakdown Disclaimer: I'm not a programmer at all. Somehow this stuff works, but there are probably better ways of doing it. ----- VFX So for a long time...
DTM_UPDATE_825 : This update is a fun one! We got a bunch, a BUNCH of minor bugs that were causing some irritating QOL issues... and we squashed them into a wei...
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DTM_UPDATE_824 : This update FINALLY brings all the achievements to Dodge The Missionaries! As well as additional patches and other fluffy cool stuff :) We are...
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Here is a video of how I’m creating buildings for my game...
This is the second part of the level editor preview. In this video, I’m showing how to add cars and traffic lights. Also testing of the level...
A few people asked me about my level editor. So I thought I would make a video explaining some parts of it and show how I’m creating levels for my game Traffi...
When I initially started the design of Hypnagonia I don’t hide that I copied liberally from the design of Slay the Spire. However as is obvious, I did apply t...
DTM_UPDATE_823 : This update has our new level in it! We want to welcome Duck City to the crew! With new landscape, spawn times, and even a Day / Night cycle, t...
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DTM_UPDATE_822: This update is one of the biggest we've had and it has a BUNCH of new features and overhauls to existing ones as well! There are some new things...
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UPDATE_820 : This new update brings to you a BRAND NEW launcher, OR, if you like your launcher, it brings a complete update!!! However, there are some things to...
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The libraries I've been using on this project do some nice tricks...like resizing the "chapter" panels (divs) when the browser window resizes. That's cool, but...
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تم تصدير نسخة الويب إلى الأندرويد بطريقة مبسطة جدا بإستخدام كوردوفا كوسيط للربط بين الو...
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I’ve taken special care with the music in Skeeter’s Grid, and a common sound motif is the classic analog synthesizer. I love it. I use it everywhere. It sou...
When I started this project , I knew I wanted to use a map...and to show the destinations of my letters on that map. And I wanted the map to change as the viewe...
Some things, like say, a plant. Be invisioned as a full optoscoptric introspection. Yet in this way, we see a planet, made of slices, of images, instead. We beg...
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As I quickly mentioned before , I have started integrating KoboldAI into Hypnagonia and I am using it for dynamically generating introductions to the various en...
I am now saving the seasons' contents as local file using Unity's JSONUtility and File.WriteAllText, which should be managed by your web browser. The pros and c...
Hey Everybody! We are back again with another beta for our game “Hard Disk” and is available to play for windows users, We’ll roll out Linux and Mac Versi...
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решил создать новую игру придуманную спонтанно когда я ложился спать. Создавал игру я н...
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Journey to Neverland is available to download now. This is our first prototype for the game that everyone can freely test. Remember, all of the features are sti...
Level Editor now supports larger maps With DUGA being hardware accelerated, it makes sense to create some bigger custom maps. This is now possible to do in the...
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For more time than I'd like to admit to, I've worked to figure out how to configure my map layers so that they don't show up on load, or flash and then disappea...
Verseau, c'est mon premier vrai bon jeux jouable. Bien qu'il soit court avec 3 niveaux et 3 boss, il reste tout de même intérréssant. C'était un peu dure de...
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I keep meaning to document the data practices for my StickersAndStamps project. As the project keeps growing, I get behind in writing up my evolving process. Pl...
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Survival-horror adventure
Hey there! I'm happy to announce that I've just uploaded a new build for Heart is Muscle! This build features: New Resolution Options in the Options Menu No mor...
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Hello, everyone! Sorry! I noticed I forgot to update the music archive. I did and added all missing tracks to the archive. Enjoy the cool music!...
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just before publishing this latest release (1.0.4.0), i noticed the file size was actually smaller than my last release! to make a long story short, i had an OS...
For some time in #WishlistWednesday, I present you with a new update for my game The 8 Sins, but because I wanna reach the next steam Festiwal, I need to focus...
Not all things that look funky end up in a project. At some point i want to make a document with all the shader code snippets i reuse often but that's something...
I've been working on some updates and including more and more data into the project. So much to do and learn! To be honest, the more I learn about how the USPS...
[WEEK 1] Grappling Hook System untuk jaring laba-laba Character art untuk laba-laba Dungeon Environtment dari Ansimuz Halaman Main Menu [WEEK 2] AI Enemy Tikus...
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Hey, little birds~ If you happen to find any bugs, please be sure to report them here! Thank you <3...
In this post I will review the technology used to develop Islariön and my thoughts about it . 1 - Tile intercommunication (WFC-ish) Every time the user places...
As I near final release, I was tidying up what happens when one of the quick minute-to-minute transition animations (fade or slide) crosses the boundary between...
I now realized that the update that will bring the improvement system to the game will be very large, and I decided to release it in parts so as not to keep you...
I have made some new features and general cleaning, also join the discord where you can see all the scores from the people! I just recently added this feature s...
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The fan game of gotoubun no hanayome (quintessential quintuplets)
Changelog: 1.1 * Fixed character.png according to vanilla 5 slots * Fixed space background for stats (character.png) to 3 digits (Ability Power) * Adjusted main...
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