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Tech Discussion Devlogs From Those You Follow Page 9

Devlog 4: Aliasing Problems
Tech Discussion
Devlog 4 What I've Been up to It’s been longer than usual since my last devlog but I’ve kind of been busy. In my meantime I’ve been doing research on how...
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Game development paused
2
1
Tech Discussion
I just wanna say that i have this game i have always wanted to make, it is my drean game. I have decided that I'm gonna put my ongoing projects on pause until I...
Game Dev and Tool Making
Tech Discussion
Game development seems to be as much about tool making as it is about game design. Well, that is, perhaps especially true if you're trying to break new ground...
SIEGE OF OSAKA | Tech Stuff
14
Tech Discussion
Tech Breakdown Disclaimer: I'm not a programmer at all. Somehow this stuff works, but there are probably better ways of doing it. ----- VFX So for a long time...
Maximus Updatus
Tech Discussion
DTM_UPDATE_825 : This update is a fun one! We got a bunch, a BUNCH of minor bugs that were causing some irritating QOL issues... and we squashed them into a wei...
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Updates Updates Updates!
Tech Discussion
DTM_UPDATE_824 : This update FINALLY brings all the achievements to Dodge The Missionaries! As well as additional patches and other fluffy cool stuff :) We are...
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Traffic Brains 2 level editor preview (creating buildings) pt3
Tech Discussion
Here is a video of how I’m creating buildings for my game...
Traffic Brains 2 level editor preview pt2
Tech Discussion
This is the second part of the level editor preview. In this video, I’m showing how to add cars and traffic lights. Also testing of the level...
Traffic Brains 2 level editor preview pt1
Tech Discussion
A few people asked me about my level editor. So I thought I would make a video explaining some parts of it and show how I’m creating levels for my game Traffi...
The Plushening
2
Tech Discussion
When I initially started the design of Hypnagonia I don’t hide that I copied liberally from the design of Slay the Spire. However as is obvious, I did apply t...
Major Update & Patches
Tech Discussion
DTM_UPDATE_823 : This update has our new level in it! We want to welcome Duck City to the crew! With new landscape, spawn times, and even a Day / Night cycle, t...
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New Patches & Updates
Tech Discussion
DTM_UPDATE_822: This update is one of the biggest we've had and it has a BUNCH of new features and overhauls to existing ones as well! There are some new things...
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UPDATE_820
Tech Discussion
UPDATE_820 : This new update brings to you a BRAND NEW launcher, OR, if you like your launcher, it brings a complete update!!! However, there are some things to...
2 files
Fixed chart resizing on window-resize
Tech Discussion
The libraries I've been using on this project do some nice tricks...like resizing the "chapter" panels (divs) when the browser window resizes. That's cool, but...
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نسيم الغياب - تصدير للأندرويد
Tech Discussion
تم تصدير نسخة الويب إلى الأندرويد بطريقة مبسطة جدا بإستخدام كوردوفا كوسيط للربط بين الو...
2 files
The Analog Sound...
Tech Discussion
I’ve taken special care with the music in Skeeter’s Grid, and a common sound motif is the classic analog synthesizer. I love it. I use it everywhere. It sou...
Formatting Text in a Config.js file
1
Tech Discussion
When I started this project , I knew I wanted to use a map...and to show the destinations of my letters on that map. And I wanted the map to change as the viewe...
Push for 0.03b update
Tech Discussion
Some things, like say, a plant. Be invisioned as a full optoscoptric introspection. Yet in this way, we see a planet, made of slices, of images, instead. We beg...
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Integrating AI into storyline
3
Tech Discussion
As I quickly mentioned before , I have started integrating KoboldAI into Hypnagonia and I am using it for dynamically generating introductions to the various en...
PlayerPrefs -> File.WriteAllText
Tech Discussion
I am now saving the seasons' contents as local file using Unity's JSONUtility and File.WriteAllText, which should be managed by your web browser. The pros and c...
2nd Beta Version Is Out For Windows [Again]!
Tech Discussion
Hey Everybody! We are back again with another beta for our game “Hard Disk” and is available to play for windows users, We’ll roll out Linux and Mac Versi...
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Trip To The Pharmacy
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Tech Discussion
решил создать новую игру придуманную спонтанно когда я ложился спать. Создавал игру я н...
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Debug 1 is available to download now!
Tech Discussion
Journey to Neverland is available to download now. This is our first prototype for the game that everyone can freely test. Remember, all of the features are sti...
Level Editor Update
Tech Discussion
Level Editor now supports larger maps With DUGA being hardware accelerated, it makes sense to create some bigger custom maps. This is now possible to do in the...
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Accidental Better Plan
Tech Discussion
For more time than I'd like to admit to, I've worked to figure out how to configure my map layers so that they don't show up on load, or flash and then disappea...
Mon premier vrai jeux
1
Tech Discussion
Verseau, c'est mon premier vrai bon jeux jouable. Bien qu'il soit court avec 3 niveaux et 3 boss, il reste tout de même intérréssant. C'était un peu dure de...
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Data Practice for Stickers And Stamps project
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Tech Discussion
I keep meaning to document the data practices for my StickersAndStamps project. As the project keeps growing, I get behind in writing up my evolving process. Pl...
The Pale Devlog 1 - Adding PS1 graphics and worldbuilding
3
Tech Discussion
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Survival-horror adventure
improving the characters
1
Tech Discussion
st...
Heart is Muscle 1.25 + COMIN' TO STEAM! + Talkin' Bout Bugs
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12
Tech Discussion
Hey there! I'm happy to announce that I've just uploaded a new build for Heart is Muscle! This build features: New Resolution Options in the Options Menu No mor...
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We added the missing tracks to the original soundtrack!
4
Tech Discussion
Hello, everyone! Sorry! I noticed I forgot to update the music archive. I did and added all missing tracks to the archive. Enjoy the cool music!...
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merging conflicted files prior to release 1.0.4.0
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Tech Discussion
just before publishing this latest release (1.0.4.0), i noticed the file size was actually smaller than my last release! to make a long story short, i had an OS...
Today, and next Wednesday there will be no update.​
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Tech Discussion
For some time in #WishlistWednesday, I present you with a new update for my game The 8 Sins, but because I wanna reach the next steam Festiwal, I need to focus...
hdrp test 3
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Tech Discussion
hdrp test 2
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Tech Discussion
Unpublished visuals
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11
Tech Discussion
Not all things that look funky end up in a project. At some point i want to make a document with all the shader code snippets i reuse often but that's something...
41,683 zip codes in the US Postal system
Tech Discussion
I've been working on some updates and including more and more data into the project. So much to do and learn! To be honest, the more I learn about how the USPS...
Uraian Progress
Tech Discussion
[WEEK 1] Grappling Hook System untuk jaring laba-laba Character art untuk laba-laba Dungeon Environtment dari Ansimuz Halaman Main Menu [WEEK 2] AI Enemy Tikus...
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Bug Reports
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Tech Discussion
Hey, little birds~ If you happen to find any bugs, please be sure to report them here! Thank you <3...
​Tech behind ISLARIÖN
Tech Discussion
In this post I will review the technology used to develop Islariön and my thoughts about it . 1 - Tile intercommunication (WFC-ish) Every time the user places...
A midnight in February in the year 2400
Tech Discussion
As I near final release, I was tidying up what happens when one of the quick minute-to-minute transition animations (fade or slide) crosses the boundary between...
About the upcoming update
Tech Discussion
I now realized that the update that will bring the improvement system to the game will be very large, and I decided to release it in parts so as not to keep you...
Tons of new features!
Tech Discussion
I have made some new features and general cleaning, also join the discord where you can see all the scores from the people! I just recently added this feature s...
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How to play gotoubun re on IOS
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Tech Discussion
The fan game of gotoubun no hanayome (quintessential quintuplets)
v1.1 Update & Fixes - English Friendly
Tech Discussion
Changelog: 1.1 * Fixed character.png according to vanilla 5 slots * Fixed space background for stats (character.png) to 3 digits (Ability Power) * Adjusted main...
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