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Tech Discussion Devlogs From Those You Follow Page 6

Choosing words, choosing weapons (feat. handy resources list!)
Tech Discussion
I sometimes think pretty hard about the words and orders of words that I use when composing Cosmic Warlord Kin-Bright . This post contains some notes on the top...
Source code is available for download!
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Tech Discussion
I've just uploaded the source code for version 1.0 in the downloads, so if you'd like to create a mod or just see how everything works, you can do so by downloa...
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Devlog#6 is here!
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Tech Discussion
Hi everyone! Devlog#6 is out! The features: — Aceleration and desaceleration — New Level concepts style — new HUD — Secondary objectives...
Making of Castle Tintagel, Part 2
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Tech Discussion
Finite State Machines Hi, Pixelated Opus here and today I would like to continue the discussion of the development process of my playdate game titled "Castle Ti...
Save file format (to help add RetroAchievements?)
Tech Discussion
We saw that RetroAchievements have been implemented for version 1, a very fun way to compete! A big thanks to RetroAchievement user Sines who appears to be resp...
Report Bug
Tech Discussion
Estou criando este post para solucionar qualquer bug no jogo, qualquer problema ou glitch que seja notado no jogo, podem comentar neste post. You can also use t...
How to add Dynamic Audio in Ren'py (it's easier than you think!)
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Tech Discussion
A couple people have been asking me about this, so I decided the best thing to do was to write up a post about it! In com__et the bulk of the game has one dynam...
Making of Castle Tintagel, Part 1
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Tech Discussion
Motivations Hi, Pixelated Opus here and today I want to discuss the development process of my playdate game titled, “ Castle Tintagel ”. I have always been...
#6 - Moving to UE5!
Tech Discussion
I’ve decided to move the game to UE5 from 4. I have been keeping an eye on the features and small improvements they introduced from the very beginning but was...
Without update this week? What happened? :O
Tech Discussion
This week there aren't a new update about #InvisibibleX alpha game. Does mean I give up the game? Or my promise about doing an update every 15 days? In this 8 y...
¿Semana sin actualización? ¿Qué ha pasado? :O
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Tech Discussion
Esta semana no hay nueva actualización del alpha del videojuego #InvisibleX ¿Significa que he tirado la toalla? ¿He roto con mi promesa de sacar una actualiz...
Coding an ad-hoc UI
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Tech Discussion
I want to talk about the image editor I made for Yarnspin, and more specifically, the ad hoc UI system I made for it. The image editor will let you preview imag...
Making an Atari ST Game Menu
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Tech Discussion
My first computer was a C64. But my second one was an Atari ST, and it is the one I have the fondest memories of. It was there I really started making things, g...
Yarnspin Code Components
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Tech Discussion
I thought I’d talk a bit about the code components making up Yarnspin, my story-telling engine. Just a high-level overview, a look at what libraries I’m usi...
Unity, Unigine or Unreal Engine - What to choose?
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Tech Discussion
The investigation into the three Un-Engines has concluded. Funny, that they all start with "Un"^^ Let me briefly share my experience with the game engines and e...
Level design deep dive
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Tech Discussion
Insight into the Game's Level Design Bubblegum Zombie Hunter showcases unique aspects in its level design. Rather than embracing the common strategy of creating...
The core of the Lancer Tactics engine.
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Tech Discussion
Burn it down, start again Step #1 of post-Kickstarter production was to start over in a new codebase. If we're going to be spending the next ~2-3 years on this...
Behind the Sequel Wars Title Screen
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Tech Discussion
I figured I'd share a short anecdote to give you an idea of the things you have to face when making a game for such an old system, and how even things that seem...
How I fit the bank into 0.99GiB so that it would be more compatible.
Tech Discussion
When designing this SoundFont, I had to make it fit under 1 gigabyte in order to fit in Directwave (part of FL Studio), since one of my most formative co-author...
Godot Plugins - What nobody tells you
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Tech Discussion
This Devlog is about the secrets of making GodotEngine plugins, that I used for the AssetPlacer. Read my first devlog , if you are interested in how the AssetPl...
0.2.0 Dev Thoughts
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Tech Discussion
Hey. We just dropped the first major content update for Love Exalt 8372! With TWO new beefy scenes, a new minigame, scene selection menu, script import system...
5 files — 0.2.0
No VHS filter build
Tech Discussion
Hello everyone, a lot of people in the comments have had an issue with the game's VHS filter on the screen becoming white and unplayble. So I've made a no filte...
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I made a GitHub page for this project.
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Tech Discussion
I know most people really don't care about this kind of stuff, but if you are interested in taking a peak behind the scenes of this game, here is the link to th...
From DAW to Dusk: Why I Personally Used FMOD for My Game Audio
Tech Discussion
Written by Victor Ahlin, creator of "Just Keep Running" Before We Begin... First thing first, not sponsored. Despite the name drop in the title of this article...
How To Create Heightmaps for Unreal Engine using Blender and Gimp
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Tech Discussion
Hey everyone! I recently made a pack of 50 Free .PNG Heightmaps for Unreal Engine and have a Tutorial for you here as well! By the end of the tutorial, you'll b...
Progress of A.I.
Tech Discussion
As I mentioned before I wanna finally start working on a major update. But before that, I need to add two updates: 1. Improving AI player; 2. Add multiplayer; F...
Barren Planet: From the Dev Diary
Tech Discussion
Barren Planet was naïvely conceived as a straightforward 1-month jam game back in 2020. I had other projects in progress, but a DOS game jam popped up and thos...
Somnipathy: A new design workflow
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Tech Discussion
The team continues its work on Somnipathy, as we move into the 3rd nightmare, and with 2 full levels under our belt, it was time for a change of workflow for ce...
Bug fixs
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Tech Discussion
We are going to fix some bugs , report in the comments any problems you find! We have recently fixed a few bugs <3 - glitchy ladder layer; - some broken sound e...
Adaptive Music: How the Music System in "Just Keep Running" Works
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Tech Discussion
Written by Victor Ahlin, creator of "Just Keep Running" PLEASE NOTE: This article contains spoilers for Level 1-3 of the game. You have been warned Intro Before...
Dev Log: Cutscene Editor
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Tech Discussion
In this video, I show off how I create cutscenes for Super Sol Standard in preparation for the second demo I’m working on in preparation for this Summer. Chec...
AI Runner v1.10.2: Extensions, LoRA and ControlNet v1.1
Tech Discussion
Extensions and LoRA AI Runner v1.10.2 introduces extensions. This feature is in its infancy and over time will be adapted to be more flexible and offer more fea...
2 files — 1.10.2
Branching WIP #2
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Tech Discussion
More progress on the mission branching. Waves are now "graded" so generating branches is more structured with an even spread of different difficulties and no du...
Send units to cities
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Tech Discussion
In my development version, a new comfort function has now been completed. In the next version of the game, it will be possible to send units directly to a speci...
🛑Feedback | Bug Reporting🛑
Tech Discussion
GITHUB | ISSUES LIST <----- You can leave ON GITHUB LINK ABOUVE your feedback about FCAV(FCAV is still alpha, so it may content some bugs, issues etc)...
Tech Discussion: Engine switch to Unigine or...?
Tech Discussion
Why? With default Unity you get floating point precision issues as soon as 3000 units from the origin of the world. That's where the Starbase Build Site is loca...
Сreating a Telegram bot
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Tech Discussion
Announcement! creating a telegram bot Statistics based on your feedback show that "Tuesday JS" is used for more than just visual novels. A small part of the aud...
v1.8.21 automated cloud CI/CD
Tech Discussion
The CI/CD pipeline for AI Runner (and soon Chat AI) is now what I was aiming for from the start - builds are triggered on release, compiled using Pyinstaller on...
2 files — 1.8.21
FAQ №1
Tech Discussion
Frequently asked questions. Q - question. A- answer. Q: Will be new mutants in the project ? A: Yes, they will. But not at once. ; Q: When will be release? A: W...
Loading WIP
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Tech Discussion
Hasn't been an update for a while so here's a peek at what I'm currently working on. The multiblock update has highlighted the long loading times issues. On tha...
Transparent Source (Source Code Amnesty Day)
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Tech Discussion
I'm a little late for Source Code Amnesty Day on the intfiction.org forums, but I actually found the HTML prettified source text for Transparent . The best way...
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How to build the Resonatorium
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Tech Discussion
When I was sharing in-progress shots of some of the backgrounds some people thought I ripped the models from FFXIV itself (which I took as a huge compliment omg...
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Towards stable cloud builds
Tech Discussion
This is just a short update to let everyone know what the current state of the AI Runner code base is like and what the plans moving forward include. A few days...
1 file — 1.8.18
The five-beat line
Tech Discussion
People build games in frameworks that allow some things and disallow others. I’m writing Cosmic Warlord Kin-Bright in a set of metrical frameworks that allow...
Development Notes #4 | Technical Blind-Spots and What the Game Maker Profiler Doesn't Tell You
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Tech Discussion
Hello, this is Garrett Thompson, sole member of Act-Novel. In the last Development Notes entry , I wrote a bit at the end about a potential VRAM bottleneck disc...
Far Cry 1 Return - OICW Gun
Tech Discussion
⬅BACK Oicw gun. WIP...
Far Cry Return — Official project page
performance of a custom engine on a standalone vr headset
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Tech Discussion
When I started to work on Tea For God I had no idea that in a few years, there will be a standalone VR headset and what will be inside it. I decided to go with...
Advanced Uses/Documentation
Tech Discussion
For those of you who want more control & have some knowledge of C# you can edit certain aspects of the console through script. Everything is done through the "L...
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