Tech Discussion Devlogs From Those You Follow Page 25
Tea For God is a VR game. This means that it has to render two images for each eye. And it has to do so in 90 frames per second. There are several approaches to...
Links to Other Sites This Service may contain links to other sites. If you click on a third-party link, you will be directed to that site. Note that these exter...
Menus Spending a lot of time building up menus and trying to get a how to play screen together. This has led to a particularly weak spot in the code and thats w...
Hey! Thanks for following the project! It really means a lot. Both myself and Jean have been pretty busy with work things (and Jean now has a fever 😢) but we...
Retrofuturism You need a way to know how many cubes gotta be in the button for specific doors to open - otherwise it'd just be a case of randomly pulling cub...
NEWS Death sound effects to Aku-Aku Sound effects to appear Aku-Aku level 1 and level 2 Game Over screen Animation in collect a fruit SOUND EFFECT SFX Break Cra...
While working on my entry for Pirate Jam 2019, I was happy with parts of the game, but felt gameplay lacked the fun factor. At the time I had just learned parti...
I have decided to write Q & A devlog, because there are a lot of questions that I could answer. Q : Will you update project on same page? Or you are going to up...
You can read about how we developed this game jam on ShooterTutorial.com...
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All Super Tilt Bro. cartridges are now shipped. It is time to begin to work on the second version . It all begins with in-depth refactoring. Let's fix version...
For Foxhunt 2018, the first thing I worked on was the white and blue salt-desert look. I plopped down a few default cubes on a plane, spun up an emissive red su...
Hey all, this is Kari. Around a year ago, I released a demo for my magical girl visual novel 'Magic by the Kilowatt'. I threw together a bunch of anime doll ma...
Xochipilli's Trade – Random Temple Generation Context Not unlike a lot of people, we did the Ludum Dare Jam 44 this past weekend, with theme “your life is c...
This change has been in the works for a while. The main benefit is twofold: Improved performance. About 30% more fps Elimination of jagged edge artifacts on par...
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Picky Doors We designed a puzzle that revolves around one button that opens multiple doors. depending on the number of cubes in the button, different doors wi...
I made a quick video regarding the first iteration of the platform movement prototype, that will be up here on itch as soon as I fix the problems raised in the...
Added a new palette MuddySand...
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An aseprite extension with GB like color palettes made by WildLeoKnight
I have, more or less, started working on implementing biome modability for the next version. Though I went on a long tangent at the beginning of the weekend tha...
Long time no see! So it's been a while since I've posted a new build. But I assure you, I haven't been sitting on my thumbs! So I'm gonna talk a bit about what...
A team is more efficient than one person, because team members can help each other for the goal. And the information synchronization is the key for the cooperat...
Hi, I've been struggling with the game's code this last days and I must say that's a little mess in there. When I started to code this game, years ago, I didn't...
Hello moon viewers, Now is a rather grim log. As I announced in a previous log, two of the three devs from Polar Moon have left, and I am now on my own, having...
Oh, the woes of using a plug-in. I thought "hey, I'll use a save game plug-in, that'll save all sorts of time". No. So after the plugin (which promised compati...
The biggest problem for anyone writing games on the ZX Spectrum is not the CPU speed - the Z80 was actually pretty quick for the time - it is the total absence...
Intro Time for another devlog! As the title says, Everhood is getting bigger and bigger! We managed to add tons of new game content in a very little lapse of ti...
With only 1 more release to go before we have to be 'feature-complete' for Alpha, we are focused on getting those last items checked off. In this build for Wind...
Hey all! It's been a couple of weeks since we released Rift Core. In that time, I've been writing some tech-oriented blog posts about the visuals in the project...
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LVL Edit has gained a new functionality. From now it is possible to insert animation, based on spritesheets. This is one of the new features of Clickteam Firefl...
Continuation of Strategy AI implementation. When AI evaluates threat, it will now consider how far a group can move, so that area directly within the reach of a...
Working on strategic AI. The idea is to create dynamic enemies that would move around the map and generally make players' lives a misery. To be able to do that...
During the last few days, I decided to focus a bit on level generation. I wanted to try adding new variations for existing generators and clean up generation co...
In order to be ready for the launch of the Kickstarter of Facing the Titan, I am leading several tasks at the same time: campaign planning, writing (and rewriti...
Work continues unabated. We've finally added the last really critical unit for the early stage of the game, the Airwell. For those of you who think we're making...
Background art in SalaryMan is made with Deluxepaint via Dosbox, with a touch up in Gimp afterwards. Here's a giffy of the progress from sketch to final for a f...
Hello, In this blog I will discuss what has been implemented. at the current stage of the game I have setup an inventory and items are being stored within certa...
Hello, When opening the project there is very basic use on rendering text to screen, with a clear set colour background. I have setup a basic menu where player...
Drawing with a pair of tongs is not as easy as it looks. Today, I worked on a web user interface in color ascii. At the end I’ve got an ascii display system w...
This week we hit a number of key milestones: Linux alpha testing begins , Android Pre-Alpha 4 Dialog and help systems POC Mobile landscape collision forked an...
This week I added a control that rotates the camera around the selected unit. This was a feature I didn't think I would need as my plan was to lock the camera...
Menus, Pickups & Particles! This weeks achievements: This week was the start of sprint 3. Last week we finished our vertical slice and the main problem we still...
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The core of this game is about learning the routines of the world, who'll be where at exactly what point in time, given you've put the world in a particular sta...
Just a quick update. I've been working on getting new set of models into the game. Doing that I ran into a very common problem - models tend to have arbitrary...
Some of the issues when using an alpha engine are the stability and lack of documentation. However I am quite happy with the results I am getting with Armory3D...
The dialog system in Lepidoptera is one that feels a little too good to be true, using it as a programmer. It's been super easy to build content in it, and its...
So to make my life easier I've built into the game a dev mode to build objects for free and save them into a room. That is how you get the few 'locations' you s...
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Over the past few days I have been working on improving visibility of "defense" state in combat. Here's what it will look like: The idea is to make it clearer...
Adding new features! This weeks achievements: During this week, we focussed on finishing the vertical slice of our game. Now 2-4 players can easily join the gam...
1 file — 27.03.19
I made this pack to aid my upcoming characters for Unity where I will be making the most out of these shaders not only for assets I make for games but also any...
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Hello everyone!! Downloading games might be frustrating sometimes therefore we have added webGL version. Enjoy playing directly!! Make sure to comment!!! Tel...
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