Tech Discussion Devlogs From Those You Follow Page 23
Even though battles are a core component of Empires in Ruins, in order to satisfy different types of gamer, and not to impose our own style on each run, we deci...
Hello! Today is a great day, because my very first game comes to itch.io and i'm really happy to share it with you. I hope that you like it, if not - i'll try m...
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My first experience with rhythm based games was the addictive Pappa the Rappa and later the hugely popular Guitar Hero. It wasn’t until we started discussing...
Hey everyone! It's been quite a while since our devlog but this doesn't mean we were idling by. As you might know from our tweet Blue Flame is almost complete w...
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Full disclaimer, I am not a well seasoned composer, but these were fun little loop able tunes I made on a site called BeepBox. To talk a little bit about BeepBo...
This post is a catalog of all the art produced to make this game, with links to their ArtStation pages which includes way more art! I plan on doing additional p...
Winter is coming and so is Urban Tale During the past weeks we were able to make good progress and fix some major issues and do some polishing on the game. As t...
A while ago, I decided that I wanted to create a level editor for Brain Bouncer , so that players could create and share their own levels with each other. Afte...
Just uploaded a new video showing off all of Worldline's time manipulation abilities! Worldline features six different ways to manipulate time, referred to as "...
UPDATE: Special build for windows has been released! Please download DCDOR_v1.1.zip or DCDOR_Chinese_v1.1.zip on Windows to have a try!...
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Introduction: I could go through all the particles that are in my game, however most of them are using same techniques, so I'm thinking about making the most im...
Intro As Everhood is getting closer to polishment phase, I decided to improve performance and bring better tools! Performance This will likely never happen beca...
This week I've been able to focus on the sheet system, that allows the game to generate harmonies that progress with the song. Let's dissect it step by step. Th...
Before Helios, STUDIO403 created A Scholar's Tale, an atmospheric visual novel. Recently, our game producer gave some exclusive insights into the production of...
Our game producer gave some exclusive insights into the production of A Scholar’s Tale during an interview with Snobfox. Watch the full video here:...
I really wanted to make a more dynamic water for Scatteria. Also it will work as limitter on some levels. It took me a way longer than I originally expected. Al...
Sci Fi FPS v1.3 update Endless war fighting...
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sci-fi
Hello there! It's been a while since I haven't written anything about game development. Let's fix it! After the semi-cancellation of my last project, I moved on...
Hello. everyone! I'm developing to the game KONSAIRI. That the feature in game is most of platformer. and a little of Cooking. There are 8 or more map areas...
Since I've gone dark for the whole summer I decided it's time to summarize everything that happened and the new release plan: I dropped Web Assembly support - i...
Fixed a bug where the view_y variable was not well calculated...
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Introduction: At the beginning I wanted to thank everyone who played my game as I'm really glad that so many people really enjoyed it. I received tons of comme...
This entry is adapted from a post I wrote on the Unity forums expressing disappointment. I wanted to write a high-level overview of something I did that worked...
So far the Beta testing is going fast and furious. Lots of work to adjust the 'medium' detail level to make it a better in-between spec, lots of minor bug fixe...
Today we're here to talk about the impact that a "realistic" player avatar and animated/tracked "hands/fingers" have on the overall immersion of a virtual exper...
Well, it's been a long time since I last wrote one of these and since we're approaching a big landmark in our games development( more on that later) I thought I...
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Great news! My article about vector graphics has been featured on IndieDB's front page! https://www.indiedb.com/...
This post is not a beginner tutorial, it is just an explanation about how I achieved the smooth fog effect in the game. To start off the game is grid based. The...
I like games that work. The occasional glitch is understandable, but all the funny ones that people make YouTube videos about are opt-in and not game-breaking...
The game had some download issues on launch, everything has been more or less fixed now...
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In this indie game dev log episode, we will be continuing the development of Gabriella's in-game character model for Project: Feline! We will be taking my model...
Hello there, this is a quick video on how I approach the local multiplayer support in Kitchen Tales using Godot Engine. 🌟Star the Kitchen Tales project on Gi...
Intro Many people complained that the music was sometimes too loud. This was another issue of the vertical slice, we left many player ears fatigued. Here is a q...
With over 300 sprites to be made, getting this process fast and accurate is a Big Deal. I have begun work on a bespoke sprite editor that will help keep the art...
I wanted the item you carry around to always follow the player camera, but not perfectly. I wanted it to fall behind and catch up, have its own momentum. Parent...
Welcome to ‘Behind the scenes’ a monthly approach to the development pipeline for Slice Back, in which we will do our best to explain how and why we are cre...
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The Programmers way to make assets Its pretty typical for me as a programmer to want to work with code. And so that is where I started making more enemies. Just...
Saving system This was hard, realy hard. For the saving you have to save a lot of things in open world games. Position, inventory, each pick up you took, positi...
First demo So I made player and enemys. Houses and some enviroment, main menu and start curscean. The game was unpolished. And It was realy bad. (Now it is much...
Start I wanted to make an open world game. Everybody sayed that it is bad to take big projects. And I will not finish it. I don't know maybe i won't finish it b...
Some progress on a game I'm developing for the Jammin game jam ( https://itch.io/jam/jammin-2019 ). The theme of the jam is Growth . My goal was to come up wit...
fixed a few issues with collision. added decorations now collision is fixed proper title map and end game map extra levels...
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I've been struggling for a while with the look and feel of Freepath. So far, I've just used a relatively simple polished tile sort of material for all of the le...
Now in Sandoria there will be INFINITE WORLD!* Just recently, in a separate project, I tried to create an endless procedural generation of the world, which I su...
Intro As everyone knows, we are in summer! Regarding Everhood, the development will maintain the same rhythm as before. Working on Everhood is rewarding! So why...
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