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Postmortems From Those You Follow Page 15

Make it Raw Devlog #2
Postmortem
I am working on Make it Raw v0.2 but I need some art. Until then I am adding Difficulties, and I Recreated the map. Bug Fixes: Fixed collision bug with the wall...
Thank You for Playing and Melanie Postmortem!
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Postmortem
Hi, Chloe here! It's been over a week since Melanie and the Magic Forest launched, so I wanted to take time to thank everyone who played and share some fun behi...
An update!
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That's right! the first ever update for the game is here! Nothing big at all but it fixes some issues. This update includes: -Bullet positions fixed -Shotgun re...
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Why My NaNoRenO Game Took Two Months
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In February, I was struggling with making progress on my crime horror visual novel, In Your Nature. It had taken me two and a half months to write about what am...
First Release
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I just Finished making this game It was supposed to be for a game jam but I sadly was late. At least I published it. I will definitely add Winter maps Sumer Map...
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Pordol Post Mortem
Postmortem
PORDOL POST-MORTEM Pordol was the first game I ever finished on my own outside of school. I started working on it on January 1st, 2020, in an effort to release...
Art Part 1: Pitfall
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When making a Visual Novel, you should really work on the Visuals. Shocking, I know. I bet you're glad to be reading this devlog for such unprecedented advice...
Finally released
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Hey everyone, I am so happy that after 1 year of developing my game Road to Slavorium has finally been published. It was very fun and very hard for me to develo...
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Marathon Jam - April 2022
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Postmortem
That Abysmal Place is a 2D horror roguelite currently very early in development. The following is a devlog to show the progress made during the r/SoloDevelopmen...
What I learned as a beginner Game Dev that might help someone else
Postmortem
The completion of DaggerToss and what I've learned To date: 250 Browser Plays, 4 Downloads, 593 views. Making a game with zero experience "DaggerToss" marks the...
Sophia won as Best Game at PlayStation Talents Awards
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It is a great honor for us that the game Sophia and the Girl in the Past was deserving of the Best Game Award, Press Award and Special Award Games for Good Awar...
Tiled Plugin F.A.Q
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Hello Adventurers~ 🌻 Question: How do I use the Tiled Plugin / How can I make a Tiled Map. Please check the sample projects and open the sample maps. There's...
Demon Tale Update
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A new version 1.2 Fix some issues. Add gamepad and keyboard configure. Fix a few translations. Modify fullscreen game. Add some animation. Fix the keyboard inpu...
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Game Jam Postmortem
Postmortem
This board game was created as part of the Colocando Conciertos jam, which is associated with the Primer Turno project, a board game design podcast with the goa...
Brand Spanking New Look and Feel - The Monthly
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Its getting there guys!! So as you may notice, this is my first proper dev log for this game. I'm going to try and make a proper dev log every so often and just...
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The Tale of Idle Orbs 2
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Here it is, folks: Idle Orbs 2. It's been a long time coming, but I made it happen! I'm gonna be honest, I am completely creatively drained after making this. L...
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A centuple look of Somnipathy’s art journey, Pt. 1
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• "How did you get the game to look like that?" Hey guys, VixenMink here. First time doing a devlog. I know this game is totally not the art style I am used t...
Otome Jam Retrospective - Developing Yrsa Major
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Otome Jam 2022 is coming up! Since there are so many new jammers this year, I wanted to do a writeup of my experience developing Yrsa Major last year, in case i...
Post Mortem
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Developing Teisatsu was one of the most exciting experiences I've had when it comes to working on a team for games. This was my first time leading a full team...
Playtesting
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Howdy folks! This post marks the fourth in a series documenting the process of developing my first ever game Flame In The Abyss! Welcome to Chapter 4 of the #Sp...
Dev Note
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Hello! This is Altila, the developer of Eternal Flower. Thank you for playing the game! If you haven't, please check it out! Here, I want to share a little abou...
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Stay Home... 2?
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Hi everyone! It’s been almost two years since the release of Stay Home which is still hard to wrap our heads around considering we never finish anything. *sta...
Software Availability Notice
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Dear fans of The Enonoia Saga , Thank you for your support and interest. Please note that Ovine Replica and Ursine Science (Demo Ver.) will be unavailable for d...
ONE YEAR ANNIVERSARY!!
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Today marks the 1 YEAR anniversary of Chondriatic!! Brii (the writer/programmer) and I wanted to thank you all for the love and excitement people have shown to...
Extended map + Improved mechanics + Now able to collect MILK!
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UPDATE V1.2.0 Latest updates to the Milk Errand game has been pushed! You can now play this game on a new and improved extended map, and collect MILK along the...
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About Steam release
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TGIF! And here's a new video. This time we're talking about our release in Steam and what we've been through there. We are thinking of one of the following vide...
NEW LEVEL BLACKOUT CITY!!!
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Will be available in the next version. well, for this new phase of my game, for those who don't know, it's already entering the final stretch of development, so...
Next Updates
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Hello players! I announce that I'm working on a major update for Dream Core, which includes: new levels, bug fixes // gameplay optimization, and new game conten...
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ALPHA VERSION v0.1.1
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New Alpha version is Available! In this new version I made some changes that were bothering me a little, and maybe even you players, well, here are some changes...
Space Slingers Devlog
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I really like the 1980s (even though I was born in the mid-2000s), and so when I heard that the GoedWare Jam theme was Space, I decided to make a game inspired...
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The Loop 2.9.0
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I started developing this game last year. However, I stopped working on it once summer started. I might start working on it again very soon, so any feedback abo...
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ALPHA VERSION IS OUT!!!
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Hey eveyone! A playable Alpha is OUT! Check it out. Feedback and suggestions are very welcome! You are free to stream too :)...
NOW LIVE ON KICKSTARTER
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What are you waiting for? enter now and see the surprises we have prepared in this pre-sale of the game. https://www.kickstarter.com/projects/surprisedmonkey/su...
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Some Stuff
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Hello everyone,I hope you're all doing fine and being healthy. I am making my first post on itch.io ever to just see how it is and to share some stuff with you...
How we made a roguelike for the Commodore 64
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This is a postmortem for Rogue64, a modern roguelike game developed for the Commodore 64 by Badger Punch Games . Badger Punch games is an indie game developer w...
天国の一丁目_v1.0.2
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天国の一丁目_v1.0.2です。 天国の一丁目_v1.0.1のうち プロローグで気に入らなかった所だけ修正しました。 ※他にも修...
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Not what I expected...
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The results of the Brackeys Gam Jam are in! Annnd.... I'm kinda shocked. I knew I wouldn't win, but didn't think I'd place this low. This was without question t...
More Coming Soon
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Hey folks, It was pointed out about the lack of enemy examples. We are putting these together and hope to have them ready and put soon. With out day jobs this m...
Piggy Jiggy Jiggy Piggy...*sobs*
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It seems I have come across a test in organization...and...management ... and... and DANG IT. Everything was going sooo well, but then I just had to forget to r...
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It's A Promise - Postmortem.
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Hello! Here is a mostly rambly post that I decided to call a postmortem. As stated on the games page this was meant to be a submission to the Winter VN Jam...
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Postmortem Ramble!
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As soon as I heard there was going to be a Yandere Jam on itch, I was straight in there as a participant, haha. I didn't really know what I was going to do, as...
Will the stuttering get fixed?
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Alright so, I figured out why there might be game stuttering for those who play on phones. See, every time an object spawns (and a lot of objects spawn... like...
What's in Store for Consoles and Controllers
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Consoles and Controllers launched yesterday and I'm already thinking about some changes I'm going to make to it. It's still something I'm proud of, since it's q...
Regarding multiplayer support & bugs
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Multiplayer support & Troubleshooting The game natively has only local multiplayer support, meaning each player is required to be connected to the same Wi-Fi, b...
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Thank you for supporting this ZiMo Project
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Thank you for backing my first full game that I’ve ever published I’m really glad I decided to participate in ZiMo and thank you for supporting Pilgrimage o...
happy 4th anniversary & thank you + newsletter
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hello. today is february 27th of 2022, which marks four years since i first released one night, hot springs here on itch.io. thank you to everyone who has playe...
Release postmortem
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Introduction I released my first game Alien Shepherd on the 25th of February on steam. Alien Shepherd is a precision platformer with a flying mechanic that allo...
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