Tool Devlogs From Those You Follow Page 19
By now most of you must have noticed the release of Godot 3.0 back on 29 January 2018... things got quite hectic with the release and some real life events (FOS...
5 files — 3.0-stable
This editor is released under the MIT license https://github.com/memetrooper/TEXTREME Feel free to alter it to your needs. New and updated versions will be publ...
Hey folks, I just updated Bitsy to 7.6. :) This update only really has one feature, but it's one I've been working on here and there for a while - a better layo...
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It's very inconvenient to look at the same interface and colors for a long time, so there is an opportunity to update it, the ability to change the interface co...
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[ENG] (traduction française en bas de page) Dear QGO lovers. I hope you're doing well ! :-) I just released the new version of QGO you can download from the ma...
Colorize Remap greyscale pixel with user defined gradient. Inputs Type Description Surface in String Image input. Gradient Gradient Color to map to. Outputs Typ...
Hi everybody! Using similar algorithms from Laigter, i've created a normal map generator plugin for godot. I hope you find it useful!...
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Decker 1.51 offers several minor usability enhancements and new/revised examples. Fixes: The "Show Animation" toggle was not correctly implemented in Web-Decker...
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hey folks, after a bit of a hiatus - life has just been a lot the last few months - #bitsyjam is coming back this month! got a theme idea for the march #bitsyja...
Version 1.1.0 of Asset Forge (standard and deluxe) is now available, it fixes some crucial bugs which refrained some people of using the tool. We've been closel...
hi! the first one of these devlogs happened to be posted in september last year, which means we have been for an entire year reminding you that we're working on...
FM synthesis is something that seems to be quite confusing for a lot of users. In reality it is quite simple if you know what you are doing and what the synth i...
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hello! we're working on veadotube, and we have lots to bring to you this time <3 (no fools of april here. we had no time to work on a joke) so what's new? gonna...
hi! mini 2.1b is out with some real quick fixes: we updated SDL to 3.2.4 , which in practice means that most platform bugs should be gone, including the unstuck...
3 files — 2.1b
Hello, this update allows you to use vertex displacement on 3D images. Steam page (For itch.io users, you can get a Steam key on the download page) Roadmap and...
6 files — 0.14.3
Here comes another generator update with almost exclusively visual changes. There are many of them here, so I'll try to be brief listing the notable ones: ...po...
This pose will cover some interesting distortion nodes. Displace Displace node shift the pixel around according to the brightness (or red and green channel) of...
hiii this is the part of the month in which we tell you the things that have been going on behind the scenes :] how's the port going? great, actually! in the la...
Artwork by Uch , one of the artists for v0.11’s splash screen artworks. Version 0.11.3, another small maintenance update, is here! No new features on this one...
8 files — v0.11.3
Hey folks! We've been hard at work preparing this update, and there's a lot to cover across Core Engine, Deck Editor and Card Shop . Let's get into it. Fixes/Ch...
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Hello! picoCAD just launched on Steam! I had the fortune of getting the app up on Steam's Popular Upcoming list so there's been a whole bunch of interest genera...
Guide: export model, save and load your template in Tree Generator by Wiskered . . . Export to OBJ format 1. Press the EXPORT button 2. A folder with models wil...
Using the newest feature of Itch.io (devlogs) we'll be keeping you up-to-date on Asset Forge production and updates. You can join the online community to ask qu...
Your dearly beloved piece of software, Pixelorama, is coming to the Web! ...Okay...? What does that mean? Wasn't it already on the Web? Pixelorama running on a...
Official release for rFXGen v2.5 . Some features on this release: Linux version included! New UI style available: Cyber ! Fixed WAV export as float 32 bit Revie...
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Hey everyone. Today I'm updating pixelbasher to version Transience. This update brings several cool new w.i.p. features to the application. Symmetry mode and a...
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hiiii we fixed some bugs real quick: push-to-talk has visual feedback now , to let you know what's happening behind the scenes; MIDI channels no longer mix with...
3 files — 2.1a
The experimental branch has been testes, hopefully debugged and merged to the current one. LITE VERSION NOW HAS ALL OF THE PRO FEATURES I repeat to those who ha...
Added: rrect, rrectfill(x,y,w,h,corner_radius,col) Added: ?"\^o8ff..." to print outlines (col, 2 hex values for neighbour bits) Added: ?"\^uunderline" Added: ?"...
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Due to popular demand from people creating scripts, I changed the logic of the "choice" items so that they can be created without a scene editor. The functional...
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Hello! My name is Kirill Live, I usually talk about new features and other news from the life of Tuesday JS. But not this time, the project needs help of the co...
This is my first attempt to organize a collection of downloadable styles for Village Generator . It doesn't look great and I can't make the browser download fil...
There hasn't been too much in the way of Sprytile development because I've been focusing on getting some art created with Sprytile actually finished. The scene...
1 file — 0.4.1
Official release for rGuiStyler v4.0 . Some features on this release: Updated to raylib 4.2 and raygui 3.2 UI redesigned to follow raylibtech UI conventions Add...
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Despite the version number, this is definitely a major update. Behind the scenes it started with a few minor improvements and fixes, followed by a major code re...
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hi! this is the uhh february dev log i think it counts as that. bit early i guess! but also some major announcements too so here we go first of all: we updated...
More improvements for markdown folding! Tweaks Added shortcuts for folding specific heading levels for sublime and emacs key bindings. Added toggle fold command...
This release fixes a bunch of small issues, including two possible crashes. I expect this to be the last stability update to Tiled 1.7 . Changelog Avoid automat...
5 files — 1.7.2
Particle Generate particle effect from input surfaces. Inputs Type Description Particle Surface, Surface[] Particle used. - Use surface array to randomize parti...
Apart from fixing a number of issues in Tiled 1.10 , this release adds read-only access to parts of the loaded project and improves the interaction of panning w...
Finally, good news. The first project called "Insurance Agent" appeared on "tuesday.js" engine, which tells about the adventures of an insurance agent in the po...
Hey friends.Today I recorded some simple videos to explain how the initiative and fight works. Add creatures from bestiary into episodes and into battle. Adding...
hey folks, I just updated bitsy! this update fixes a bug in the room tool where rendering would break every time you edited a tile in the paint tool. it also in...
1 file — 8.9.0
Hello, here's a small update adding new supported formats for 3D scenes import (.fbx, .dae). Steam page (For itch.io users, you can get a Steam key on the downl...
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Update v0.7.3 is now available for the Quest 2 with web browser improvements (like finding embedded video links and basic adblocking), web API improvements, qua...
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hi! we're working on veadotube. here's some updates on that: how's life? better! we still don't have money but at least the upstairs neighbour is a lot more qui...
Hey guys, we have a quick update that fixes some stuff we found after publicly shipping, thanks to your feedback! We'd also like to address a few common issues...
1 file — 1.2.0
Hello! Finally, here the stable version for the drawing tools update. A detailed step-by-step tutorial for this new feature is available here for this new featu...
9 files — 0.16
As promised , in this post I'm going to share some results of my experiments with improving (altering?) the look of the city maps. Please note the word "experim...
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