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Tech Discussion Devlogs Page 3

Post-Development Thoughts
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Tech Discussion
Now that it's been a night since the release of my game, I've collected some of my thoughts and decided I'd share them with anyone who is interested. These are...
Huge 'Magic by the Kilowatt: Demo' Update on May 25th
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Tech Discussion
Hey all, this is Kari. Around a year ago, I released a demo for my magical girl visual novel 'Magic by the Kilowatt'. I threw together a bunch of anime doll ma...
Working with Tiled and Unity
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Tech Discussion
In our previous game (Eventful Horizon) we attempted to use the built-in tile editor. We encountered some major issues with the tooling, namely: Tile collisions...
2D Physics in a 3D Context: My First Card Game!
Tech Discussion
It was very fun for me to create my first ever card game in Unity! It was also the first time I used 2D Physics in a 3D context! Which if you didn't know, is...
Why Scheme?
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Tech Discussion
If you came here looking for a long explanation about why you should use Scheme, how it's the most amazing programming language ever, and that you should drop a...
Future Schemes
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Tech Discussion
Welcome back! I hope you've had the chance to try out Schemer. Implementing a scripting language has been a really eye opening experience and has definitely giv...
Behind the Schemes: Tail Calls
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Tech Discussion
Welcome to the new Behind the Schemes series. Behind the Schemes discuss items in Schemer that are not readily visible to users (i.e. behind the scenes). The i...
Behind the Schemes: Exactness
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Tech Discussion
Welcome back to Behind the Schemes, where I discuss items in Schemer that are not readily visible to users (i.e. behind the scenes). In this post I'll be taking...
Rendering on the Spectrum sucks
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Tech Discussion
The biggest problem for anyone writing games on the ZX Spectrum is not the CPU speed - the Z80 was actually pretty quick for the time - it is the total absence...
Schemer References
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Tech Discussion
Now that Schemer is available and folks can see what it's all about firsthand, I wanted to share some of the references that I used to make Schemer. Below you'l...
Roomies - An Experience in Intense Coding
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Tech Discussion
Hey everyone, My name is Ryan Bailey and I am one of the programmers that worked on Roomies during the 2019 Global Game Jam. One of my biggest passions is prog...
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Taking Game Audio to New Heights
Tech Discussion
(Warning: Celeste spoilers are in this post) One of the reasons I found myself playing through all of Celeste this year was because of its killer sound design...
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Mesh Deformation and Animation Adventure
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Tech Discussion
Good Morning, or maybe Good Afternoon by now, or Good night! Regardless, welcome all! I am Ethan Behar aka DuxClarus. I am one of the three programmers that h...
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Adding AI to Space Wars: Ship Battles - A tech discussion about bots
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Tech Discussion
Hello everybody, as some of you might know, I am currently developing a multiplayer game called Space Wars: Ship Battles. Everything is coming together nicely...
The C64 status bar challenge
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Tech Discussion
Clicca qui per la versione italiana. ;-) When I chose to make an interactive fiction game, I knew I wanted a nice status bar at the top of the screen. Easy peas...
First post (Tech)!
Tech Discussion
So this is the first post. First, let me lay down some fundamental information. I'm developing this game project on one device primarily. That means I have no r...
Sherlock Jack Devlog
Tech Discussion
Several weeks ago, some friends of mine were playing a tabletop mystery game where we were investigators, helping Sherlock Holmes chase after Jack the Ripper. O...
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Silhouette Rendering
Tech Discussion
Silhouettes, Outlines, Feature Edge Detection, whatever you call it. There are a dozen ways to do it and none of 'em are pretty, so I've been delaying the decis...
Perspectives in a Card Game
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Tech Discussion
I wanted to avoid creating 2D digital designs for the table and the background of my game (I'm no artist...). So I've decided to make it 3D. I wasn't convinced...
Optimizing 2D map generation in C#
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Tech Discussion
Hello everyone. Recently the map generation capabilities in Station Overseer were optimized, enabling map sizes up to 3000x3000 (almost 1 million tiles). Previo...
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Bringing light into the project
Tech Discussion
So today I have played around with the lighting concept of the game. As the title suggest I want it to be scary and dark in some way and I think one way to achi...
Behind the scenes: Pixel art in Unreal Engine 4
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Tech Discussion
Welcome to ‘Behind the scenes’ a monthly approach to the development pipeline for Slice Back, in which we will do our best to explain how and why we are cre...
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Clarifying why Konran:Zanki isn't a Danganronpa fangame
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Tech Discussion
Hello moon viewers ! We thought we could finally adress something we have been noticing since the release of our game's demo. Many people have been comparing ou...
Blender 3D Freestyle draw contour simulation 2D art
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Tech Discussion
To test capabilities of engine, i create a visual novel "Insurance Agent". I am not very good at drawing and, in order not to waste time drawing, I decided to u...
Benchmark: C compilers for the 6502 CPU
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Tech Discussion
Benchmark: C compilers for the 6502 CPU Adding a C compiler in your game's toolchain is not an easy task. Each have their own strength, and weakness. You may wa...
Open world with impossible spaces
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Tech Discussion
Let's talk about making an open-world with impossible spaces. The concept and some details. But first, why would anyone want that? Impossible spaces encourage e...
Moving from Javascript to GMS2
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Tech Discussion
A Change Of Plans As some of you might have seen on my Twitter or on Discord , I've been a bit quiet recently! I was getting stuck in with the first of 3 major...
Tutorial: Basic Skeletal Animation
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Tech Discussion
I’m very lazy and dislike hand-animating. This is a problem in game development, so I have a workaround. The above animation is skeletal instead of hand-drawn...
Creation html apk for android
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Tech Discussion
Thanks to the WebView component, which is included with operating systems, you can create your own application for a desktop computer or mobile device using htm...
Packaging your game with AND locally loading Bitsy in Unreal (Or Pocket Platformer, or Decker, or any other HTML project...)
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Tech Discussion
So this is niche :) (A screenshot of Bitsy running withing BlueSuburbia, in the opening sequence.) Unreal supports loading web based content using the Web Brows...
things I learned about foveated rendering while failing to implement OpenXR
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Tech Discussion
Recently I decided to implement OpenXR support. It all went quite well until I realised that foveated rendering does not work. I couldn't make it work at all. E...
Questions and Answers (Q&A)
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Tech Discussion
Translate page ( 🇧🇷 , 🇪🇸 , 🇷🇺 , 🇮🇩 , 🇻🇳 , ... ) How can I download Gacha Nebula? To download and install Gacha Nebula, follow the...
New Release: TrueState 2.3 and TrueState Plus Beta
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Tech Discussion
Hey Gamemakers! The new, 2.3 version of TrueState is now available for download. The changes are pretty minimal. I wrapped all of the functions into a single...
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Known bugs/issues
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Tech Discussion
Translate page ( 🇧🇷 , 🇪🇸 , 🇷🇺 , 🇮🇩 , 🇻🇳 , ... ) Here, we list specific issues that have been identified in Gacha Nebula but will n...
How to make your own font
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Tech Discussion
I've noticed that a lot of people think it's very difficult to create a custom font and therefore use font sprite technology. A font sprite has its advantages...
Peek into the new engine
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Tech Discussion
Demonizer’s engine is getting an overhaul for the next update, version 1.5, which I’ve been working on since July (along with client work to fund myself). F...
Breastaurant Hot Coffee
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Tech Discussion
Over the next few months, I'm planning on creation a little visual novel about Breastaurant management. This is a test project for Tuesday JS. GamePlay The proj...
Schildmaid MX's rendering and VFX setup
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Tech Discussion
Schildmaid MX's visual goal is to use retro-style sprites in a modern environment, enriching pixel art (for purists: I'm talking mostly about pixel art created...
DevLog 20: Twitch integration in Death and Taxes
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Tech Discussion
Hello peeps! Oak here! As chief shitposter and coder extraordinaire, I'd like to talk to you a little bit about Twitch integration. I implemented a way for Twit...
Very important announcement (we need your help) [CLOSED]
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Tech Discussion
Hello everyone, we have some bad news to share with you, which could lead to production delays, or even temporary or permanent closure of the game. Those of you...
Rollback netcode on the NES, the gory details
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Tech Discussion
Hey folks! Ready for a really technical one? Super Tilt Bro. ALPHA 5 just hit the public, and with it the ability to play online with any character on any stage...
DevLog 5: Art
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Tech Discussion
Good tidings, reader! Oak here, again. As we've teased in previous weeks, we are keen to share the way we handle our art pipeline. It can be a super-long proces...
Implementing and optimizing our Level Generator in Unity
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Tech Discussion
Back in May, we talked about the algorithm we’re using to generate the overworld for Fireside. Today we’re back to talk about that some more! When we left o...
Steam Announcement & Transferring from TyranoBuilder to Ren'Py
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Tech Discussion
Long time no see, everyone! It's been a while since we last had some big news on Up All Night. If you aren't already following our Twitter , we announced that w...
Ghost AI for Andromeda
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Tech Discussion
That's right, I'm not dead yet. I'm working on the Andromeda fight! Here's what it's been like so far. Guess which one is me. Introduction Ghost AI is a fast al...
Creating a 3D Anime Environment in Unreal Engine: Project Feline Indie Game Devlog
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Tech Discussion
In this devlog episode, we'll be exploring the lighting process for the environment for my indie game—Project Feline! We'll be exploring how I made use of Unr...
solving transparency with dithering
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Tech Discussion
Using alpha transparency for Quest is discouraged. It can hit performance quite badly. What are your options then? If that's in a very controlled scene you may...
Optimisations
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Tech Discussion
Quest 2 is coming. More powerful! When I read specs for Quest (1), I thought that it's not going to be that much different than PC. It has 8 cores, right? Oh...
Getting ready to make a game
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Tech Discussion
Sometimes when you make a thing, you'll look at it from a different angle after people leave comments about it. The header image to this dev article was well re...
breaking down the train turret fight scene
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Tech Discussion
First, a quick note. I underestimated this one. I thought that it will take me maybe six days. It's a bit more than two weeks right now and still a few minor th...
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