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Tech Discussion Devlogs Page 4

Creating a 3D Anime Character From Scratch (Part 6 – Rigging)
Tech Discussion
In this indie game dev log episode, we will be looking at the rig created for Gabriella, the protagonist for my upcoming indie game, Project Feline. I’ve crea...
To animate or not to animate? (Devlog entry #001)
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Tech Discussion
Let me start with a thank you? I swear I didn't expect a nobody like me could get 2k views in a game still in development--and only in the first chapter. But I...
Creating a 3D Anime Character From Scratch (Part 3 – Texturing)
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Tech Discussion
In this indie game dev log episode, we will be continuing the development of Gabriella's in-game character model for Project: Feline! We will be taking my model...
Adding Characters to a videogame: art, expressions, dialogue and fake voice!
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Tech Discussion
Hi everyone, I'm making video games and this week I'm showing you how I'm adding characters to my game (this post is available in a video format here ). Even if...
DevLog 10: Networking Synchronization for Enemies
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Tech Discussion
Making a multiplayer game is guaranteed to have full of challenges. In this development blog, I will tell how I'm synchronizing the enemies for BLASTRONAUT onli...
Postmortem, part 1: the Engine
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Tech Discussion
Legends of Aereven: Lunar Wake is a 2D Zelda-like I made in 2020. As I continue my gamedev journey with other projects, I wanted to take the time to look back o...
Upcoming 2.3 Changes
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Tech Discussion
Hey Gamemakers, With the release of 2.3, pretty much every asset creator in the world is scrambling to get their packages up to snuff. I've began to retool Tru...
Uncaught TypeError fixed?
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Tech Discussion
This past month has been a quite frustrating one. I have never play tested a game as many times with as many people, as I have this game. I was sure it was read...
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Turrets Broke The Game (And how we fixed it!)
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Tech Discussion
After making the decision to completely rewrite 90% of Bubblegum Zombie Hunter's base code, we decided to add many more weapons to the game to give it some more...
DevLog 19: Making a Trailer for a Non-Action Game
Tech Discussion
Another Wednesday, another blog post! This one is written by Leene and Oak together :) (AWW SHUCKS <3) We've been putting off making our gameplay trailer for a...
FamiStudio needs Linux testers
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Tech Discussion
FamiStudio is looking for a few serious Linux testers to test a prototype version of FamiStudio. Only 64-bit, real installations (no VMs) for now please. Send e...
Building a Visual Novel in Under 3MB
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Tech Discussion
Cooped Up! is a web-based visual novel developed internally by us here at 3 Halves Games . While most visual novels are usually made with Ren'Py, we decided to...
DevLog 7: Lighting Effects
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Tech Discussion
I have been looking for some technique or effect that would help the Blastronaut game to stand out more. I've been experimenting with post-effects and colour gr...
Update to the Actual Unity version for MAC support
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Tech Discussion
Today I started to update the full game project for the actual Unity version. For some reason I had to use the 2017 March version until now. This wont be a sma...
Even bigger update!
Tech Discussion
Two updates in one day, yeah baby. So, what's new in 1.1.0? - New ambient music - New mechanic (you need to focus on your mom when she opens the door and then p...
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DD 5 - dev music of BR
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Tech Discussion
HO HO HO! Happy holiday! Forgive us for the hole in our regular devdiary, it was written and not published out of absentmindedness. Sorry! I'm Kuba Mazurek and...
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The sound design of MineRalph + Music Examples!
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Tech Discussion
The Music and Sound-design of MineRalph The Music in MineRalph The task of composing music to MineRalph was for me personally a great challenge, the reason bein...
Creating a 3D Anime Character From Scratch (Part 7 – Animation)
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Tech Discussion
Why does 3-d anime look so artficial? In this indie game dev log episode we will be exploring the animation process behind Gabriella, the protagonist for my upc...
Modding Biomes...
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Tech Discussion
I have, more or less, started working on implementing biome modability for the next version. Though I went on a long tangent at the beginning of the weekend tha...
Hunting for Perfect SSAO
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Tech Discussion
I've been in love with the aesthetic of the bare Ambient Occlusion pass since 2003 in college when we were first hacking it in Maya with a dome of spotlights. T...
Wicklog 25: load it faster, draw it fewer, show it better
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Tech Discussion
Happy new year! It's been a good start for me, especially compared to the emotional wasteland of the last few months. I've started seeing a therapist, am surrou...
Tech Talk: Rendering in DT3K
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Tech Discussion
I have long been fascinated with different pseudo-3D graphics techniques. If you don't know what this means, I recommend having a look at this wonderful post by...
Credits!
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Tech Discussion
-2021 Demo- Font: https://www.dafont.com/handwritten-nat29-font.font Playtesters: Cyan Astotheles Antehman Defiant Program -2019 Demo- Unity https://unity.com...
Tuesday js for Android
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Tech Discussion
Yesterday I managed to make a working version of the editor for mobile devices on Android. This was my third attempt, but this time I succeeded, most of the int...
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Ladders!
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Tech Discussion
Ladders were an unexpected challenge. At first, I thought I could just change the slope limit value of the unity character controller to 90 while my character...
Godot Plugins - What nobody tells you
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Tech Discussion
This Devlog is about the secrets of making GodotEngine plugins, that I used for the AssetPlacer. Read my first devlog , if you are interested in how the AssetPl...
Development Snippet - Yarn integration
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Tech Discussion
Hey! Thanks for following the project! It really means a lot. Both myself and Jean have been pretty busy with work things (and Jean now has a fever 😢) but we...
Addlemoth Dev Update: March 2022
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Tech Discussion
For this month's development update for Addlemoth , I bring to you, two new map themes! It's not as much as I would have liked to do this month but I have been...
a bug story
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Tech Discussion
This dev log entry is not really about a particular bug. Although this very bug is a good example of what fixing bugs may look like. I changed the death effect...
Fire And Ice Profile
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Tech Discussion
Breathing new life into classic NES games by magically converting it into 3D and letting you play in VR
The radical music of SlipSpeed
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Tech Discussion
The radical music of SlipSpeed By Martijn Frazer Chiptunes for DOS SlipSpeed is an upcoming top-down racing game for DOS and Windows 95/98 PCs, made in the trad...
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Music driver: when you can't do a thing, find another way!
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Tech Discussion
Hey! Today topic is music! ... *hmm* OK, it is about the code playing musics. Super Tilt Bro. version 2 has better musics than the old version, by a long shot...
CHESS IS STUPID | Tech Breakdown
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Tech Discussion
Tech Breakdown Disclaimer: I'm not a programmer at all. Somehow this stuff works, but there are probably better ways of doing it. Object Types So here you'll st...
Framework used for making Quinta essentia engine is now open-source
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Tech Discussion
Not so long ago I released an early version of Osnowa — an open-source roguelike framework for Unity which emerged from games I've been making for a few years...
issues with heads in multiplayer VR
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Tech Discussion
One thing I found really challenging about creating a multiplayer VR game was the players' bodies. I decided to accept that I was going against what seemed to b...
The future of PixelTwips (Beta Update - January 24, 2020)
Tech Discussion
Hello everyone, lunzyde here! I wanted to talk about the future of this game and what are my plans with it, the game is nearly done, as most of the backbone of...
Still fixing the game
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Tech Discussion
Hello everyone~ Sorry again for the delay. Suddenly I found the bug that still have no solution. We are looking for the fix posibilities. I'm moving the release...
Everhood and LUFS
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Tech Discussion
Intro Many people complained that the music was sometimes too loud. This was another issue of the vertical slice, we left many player ears fatigued. Here is a q...
Further game's development and uploads
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Tech Discussion
Hello moon viewers ! It's Dear_Elise from the Polar Moon team, so as you may know, I am now the prior Dev of Konran:Zanki, Atsutsu and Ilena having their own bu...
Devlog: The "Palette Editor" Tool
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Tech Discussion
This is a follow-up to last week's devlog on the flag editor! This log is pretty specific to the PICO-8 environment, but the previous one discussed more general...
Making Music for My Indie Game | Project Feline Devlog #34
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Tech Discussion
Want to know how video game soundtracks are made? I grew up listening to the OSTs of Sonic the Hedgehog (notably Sonic Riders), Jet Set Radio and Ratchet & Clan...
Tuesday JS new version coming soon
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Tech Discussion
There have been no updates for a long time, but work on improving the engine continues, a public version will be made soon. We host the most recent versions on...
How Ley Lines was made - 80 level article
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Tech Discussion
Hello Ley Lines players, This is a bit technical but may be interesting for some of you, I was approached by 80 level, a game development web-news-paper and ask...
Tuesday JS new animation
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Tech Discussion
As previously announced, the new project Breastaurant: Hot Coffee will use many types of animation to bring a static picture to life. The new version is not onl...
Tuesday js Serious problems
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Tech Discussion
The second problem is the visual style of the interface. As tests have shown, this is not very friendly and misleading. Can anyone tell me a reference for nice...
Showing numbers with multiple groups of pixels
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Tech Discussion
So I had completely forgotten that you need more than just the total pixels per row and column, but this has now been fixed! Also rearranged the puzzles a bit...
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Update 1.1
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Tech Discussion
Update 1.1 (The collision fix) I want to thank everyone who plays my game, this game turned out to be my most successful yet and words cannot describe how cool...
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Things are going bad for Polar Moon...
Tech Discussion
Hello moon viewers, Now is a rather grim log. As I announced in a previous log, two of the three devs from Polar Moon have left, and I am now on my own, having...
Shipping 3 games with 3 different engines
Tech Discussion
Hello everyone! Rogue Summoner - my third game on Steam - will be released in just three days! I thought I would take the opportunity to talk a bit about the de...
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