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Game Tech Discussion Devlogs Page 7

performance
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3
Tech Discussion
Since I implemented support for OpenXR, the performance of the game went down. Enough to be noticable. I decided not to investigate it immediately as I knew tha...
The Anything Gallery has finally been fixed!
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Tech Discussion
Hello everyone! I'm sorry this took so long - but after finishing The Heilwald Loophole I finally took some time to fix this game. Turns out it was way simpler...
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Workflow
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Tech Discussion
Hello! We ended up reworking a decent amount of our workflow. When we started this specific project, we weren't aiming to create a complete game with it at firs...
Performance Fixes
Tech Discussion
First of all, I'd like to thank all of the great response we've had to our Global Game Jam game "Fairy Lost" as far as the graphics go! We're really excited tha...
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New Essential Features ✨
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Tech Discussion
Yo, back again with another update. Quick shout out to everyone who has shared feedback in the Discord so far, the latest demo should address all the bugs you'v...
4 files
Walk, jump, climb and punch!
Tech Discussion
With buildings that can be destroyed we need someone to actually destroy them, right? Character's prototype code was heavily refactored to allow the Ape -our on...
Bug Report
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Tech Discussion
Feel free to report here anything which might be a bug or just feel wrong. You can also join the Discord server of the game here: https://discord.gg/dJG9KHVhCn...
Level Editor Update
Tech Discussion
Level Editor now supports larger maps With DUGA being hardware accelerated, it makes sense to create some bigger custom maps. This is now possible to do in the...
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Update
Tech Discussion
October 31st, I will announce new major update of CAPGRAS. Stay tuned...
Issues with Mac version
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Tech Discussion
I have a mac build uploaded but it isn't working perfectly on my device. I will have a proper patch out as soon as possible. Update: my Mac has actually decided...
2 files
Controls fixed... hopefully!
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Tech Discussion
We finally found some time to update An American Werewolf in L.A.! It should allow you to use keyboards and gamepads. It's not an ideal update, there are still...
Robot Talk Pretty One Day
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Tech Discussion
Greetings lovelies! First off, we are overflowing with gratitude to everyone who has checked out ‘Love & Country’! It was terrifying to put something we pou...
We added the missing tracks to the original soundtrack!
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Tech Discussion
Hello, everyone! Sorry! I noticed I forgot to update the music archive. I did and added all missing tracks to the archive. Enjoy the cool music!...
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Tech Devlog - The Projection
Tech Discussion
Hello, my name is Ali, one of the programmer of the chef's shift. Now I want to talk a little bit behind the scene of this game. Basically when we start a proje...
Sculpting Side B: Generating the terrain of Alpha Periphery C2
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Tech Discussion
Greetings surveyors! In the upcoming free content expansion for Periphery Synthetic EP, you will scale the icy vistas of Alpha Periphery C2 to unlock new abilit...
Send units to cities
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Tech Discussion
In my development version, a new comfort function has now been completed. In the next version of the game, it will be possible to send units directly to a speci...
Squeezing PICO-8 CPU!
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Tech Discussion
Disclaimer: updated version will all tracks is not yet published - should be published later in Jan. The next step for Virtua Racing is to have other competitor...
RTF DevLog: Unity Struggles and Custom Animator
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Tech Discussion
As promised, here is a little tech talk. This talk is about the peculiarities of Unity and how we deal with them. For me, it's the first project on Unity and th...
From DAW to Dusk: Why I Personally Used FMOD for My Game Audio
Tech Discussion
Written by Victor Ahlin, creator of "Just Keep Running" Before We Begin... First thing first, not sponsored. Despite the name drop in the title of this article...
“Why don't you upgrade to Unreal Engine 5?”
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Tech Discussion
Answering once and for all why chose to stay with Unreal Engine 4 and why have no plans to upgrade. In short, UE4 just works. All I hear about UE5 is new featur...
Integrating AI into storyline
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Tech Discussion
As I quickly mentioned before , I have started integrating KoboldAI into Hypnagonia and I am using it for dynamically generating introductions to the various en...
Privacy Policy
Tech Discussion
Links to Other Sites This Service may contain links to other sites. If you click on a third-party link, you will be directed to that site. Note that these exter...
Naev LÖVE
Tech Discussion
Disclaimer: the LÖVE project has nothing to do with Naev. We just thought their API was cool and decided to implement it. As you may know, the Naev scripting e...
Batty Zabella 2 Pixel Art Workflow
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Tech Discussion
Now that the Batty Zabella 2 demo has been released, I put together a video showcasing some of the techniques/software I used to achieve the backdrops seen in g...
More Music: How it Works and the Biggest Mistake I Made
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Tech Discussion
Welcome to our second devlog about the music of Love & Country ! This is Guhuhu’s in-house composer Zachary Pinkham. Last time, we talked about the aesthetic...
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Naninovel TitleUI Customization
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Tech Discussion
I'm writing this to help someone go through the process I had to in order to customize Naninovel UI. While the Documentation is one of the best I've seen and th...
All About ANSI Art!
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Tech Discussion
The online world of GbBBS is based on the real 1990's Bulletin Board System world. In those days if you had a 300 baud modem, your connection could load about...
Hey Unity! Maybe you could NOT do that!?
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Tech Discussion
For those of you somehow not in the loop, Unity has introduced a new so-called "Runtime Fee" that goes into effect starting in 2024. If you're on the Personal o...
#13 - Pixel Art Laser Effect
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Tech Discussion
Hello! One frequently requested upgrade is a kind of laser sight (and lasers in general!) to make lining up shots easier. So in preparation for Next Fest I thou...
Why building another Adventure Engine?
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Tech Discussion
When I started playing adventure games back in the 80ies, there were basically two types of game implementations: Games written as actual programs Games using s...
Learning GBstudio by making Wink for Gameboy
Tech Discussion
I’ve been interested in GBstudio for quite awhile, but didn’t have any ideas for a top-down game. When I found out that GBstudio 2 would include the abilit...
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Tavern Talk characters are several sprites in a trenchcoat
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Tech Discussion
Today we reveal a small secret: the characters have layers (literally). We are not talking about the ordinary layers artists usually have to render more easily...
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Update 1.7
Tech Discussion
Release Notes: - New and better Analysis System. - Bug fix in finishing song. - Improved beat detection. - A great performance optimization...
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Making of Castle Tintagel, Part 1
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Tech Discussion
Motivations Hi, Pixelated Opus here and today I want to discuss the development process of my playdate game titled, “ Castle Tintagel ”. I have always been...
Devlog #1: Collecting Bug Reports
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Tech Discussion
I'm currently collecting bug reports and I would love to hear back from the ones who were brave enough to play the demo. But not only bugs are welcome but also...
Designing Enemies | Project Feline Devlog
Tech Discussion
Introducing new enemy designs for Project Feline! These precision-made police drones hunt in a pack searching all corners of the world for Gabi, the cat-girl fu...
How to Make a Cool Bridge in GB Studio
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Tech Discussion
I was inspired by the talented Blu to try my hand at making a cool dynamic bridge in GB Studio and Nalafala gave me an idea for how to implement it. It was clea...
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Audio breakdown
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Tech Discussion
This is an overview of the audio tech and design for UDLR_Modify. SOUND TECH The basis for the sound tech in this game is a single node with the audio handler s...
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Level design deep dive
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Tech Discussion
Insight into the Game's Level Design Bubblegum Zombie Hunter showcases unique aspects in its level design. Rather than embracing the common strategy of creating...
Game size fix
Tech Discussion
After 13 days (sorry, incompetence) I noticed that the zip archive from Slendertubbies contains 2 copies of the game. An update is just flying around that bring...
1 file — 1.3.4.3 - size fix
DAY OFF. Multiplayer testing
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Tech Discussion
Over the past year, in our free time away from our main jobs, we continued to develop our project. The majority of our time and resources were dedicated to the...
How I utilised face recognition im my Unity game
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Tech Discussion
A reverse-detective adventure, where you control your character's face
Bug Reports
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Tech Discussion
Hey, little birds~ If you happen to find any bugs, please be sure to report them here! Thank you <3...
Making of Castle Tintagel, Part 2
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Tech Discussion
Finite State Machines Hi, Pixelated Opus here and today I would like to continue the discussion of the development process of my playdate game titled "Castle Ti...
Iteration times
Tech Discussion
Nothing impacts more a project than wasted time , and nothing impacts more the quality of the work than the iteration time between when something is changed and...
Ships Go Boom
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Tech Discussion
This post is about development on Naev 0.11.0. At the 2nd anniversary of posting about implementing raymarched fancy explosions , it’s time to talk about tryi...
The Making Of OutRun Chapter 3: Sprite Scaling!
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Tech Discussion
🌴 Enjoy the latest installment of the series, which explains how the sprite scaling code works. I've also released the sprite scaling source code, so you can...
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Color vs DMG
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Tech Discussion
Making a game for Gameboy Color that is also backwards compatible to the DMG is quite a challenge. There are a few small things that Gameboy Color can do that t...
Devlog - Conductor, Music, and Sound
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Tech Discussion
What's the most important thing in a rhythm game? Not actual rhythm gameplay, but the music. Actually, not really; I just didn't know how to start this post. As...
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