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Game Tech Discussion Devlogs Page 7

Added zoom options to better support 2K, 3K and 4K resolutions
Tech Discussion
Added 2x zoom option for high resolution screens. New options are: A - automatic zoom when vertical pixels > 1300 x2 - always x2 zoom (forcing x2 on low res sc...
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Controls fixed... hopefully!
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Tech Discussion
We finally found some time to update An American Werewolf in L.A.! It should allow you to use keyboards and gamepads. It's not an ideal update, there are still...
Add bug reports here
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Tech Discussion
Been working hard on squashing bugs, but wanted to have a place you can also report anything you may run into so I can make sure it all gets fixed asap!!...
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Squeezing PICO-8 CPU!
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Tech Discussion
Disclaimer: updated version will all tracks is not yet published - should be published later in Jan. The next step for Virtua Racing is to have other competitor...
Configurable controls
Tech Discussion
I've been working on generic controller configuration screen and adapted it for Turboraketti Remake 2020. It is still WIP - but according to my own testing wors...
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Privacy Policy
Tech Discussion
Links to Other Sites This Service may contain links to other sites. If you click on a third-party link, you will be directed to that site. Note that these exter...
Update
Tech Discussion
October 31st, I will announce new major update of CAPGRAS. Stay tuned...
Robot Talk Pretty One Day
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Tech Discussion
Greetings lovelies! First off, we are overflowing with gratitude to everyone who has checked out ‘Love & Country’! It was terrifying to put something we pou...
Tavern Talk characters are several sprites in a trenchcoat
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Tech Discussion
Today we reveal a small secret: the characters have layers (literally). We are not talking about the ordinary layers artists usually have to render more easily...
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Update 1.7
Tech Discussion
Release Notes: - New and better Analysis System. - Bug fix in finishing song. - Improved beat detection. - A great performance optimization...
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Making of Castle Tintagel, Part 1
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Tech Discussion
Motivations Hi, Pixelated Opus here and today I want to discuss the development process of my playdate game titled, “ Castle Tintagel ”. I have always been...
Naev LÖVE
Tech Discussion
Disclaimer: the LÖVE project has nothing to do with Naev. We just thought their API was cool and decided to implement it. As you may know, the Naev scripting e...
Hey Unity! Maybe you could NOT do that!?
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Tech Discussion
For those of you somehow not in the loop, Unity has introduced a new so-called "Runtime Fee" that goes into effect starting in 2024. If you're on the Personal o...
Learning GBstudio by making Wink for Gameboy
Tech Discussion
I’ve been interested in GBstudio for quite awhile, but didn’t have any ideas for a top-down game. When I found out that GBstudio 2 would include the abilit...
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Sculpting Side B: Generating the terrain of Alpha Periphery C2
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Tech Discussion
Greetings surveyors! In the upcoming free content expansion for Periphery Synthetic EP, you will scale the icy vistas of Alpha Periphery C2 to unlock new abilit...
From DAW to Dusk: Why I Personally Used FMOD for My Game Audio
Tech Discussion
Written by Victor Ahlin, creator of "Just Keep Running" Before We Begin... First thing first, not sponsored. Despite the name drop in the title of this article...
Level design deep dive
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Tech Discussion
Insight into the Game's Level Design Bubblegum Zombie Hunter showcases unique aspects in its level design. Rather than embracing the common strategy of creating...
Send units to cities
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Tech Discussion
In my development version, a new comfort function has now been completed. In the next version of the game, it will be possible to send units directly to a speci...
Game size fix
Tech Discussion
After 13 days (sorry, incompetence) I noticed that the zip archive from Slendertubbies contains 2 copies of the game. An update is just flying around that bring...
1 file — 1.3.4.3 - size fix
How I utilised face recognition im my Unity game
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Tech Discussion
A reverse-detective adventure, where you control your character's face
Bug Reports
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Tech Discussion
Hey, little birds~ If you happen to find any bugs, please be sure to report them here! Thank you <3...
First technical demos
Tech Discussion
Some technical demonstrations. Optimizations behind player's screen...
Tech Devlog - The Projection
Tech Discussion
Hello, my name is Ali, one of the programmer of the chef's shift. Now I want to talk a little bit behind the scene of this game. Basically when we start a proje...
Making of Castle Tintagel, Part 2
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Tech Discussion
Finite State Machines Hi, Pixelated Opus here and today I would like to continue the discussion of the development process of my playdate game titled "Castle Ti...
Batty Zabella 2 Pixel Art Workflow
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Tech Discussion
Now that the Batty Zabella 2 demo has been released, I put together a video showcasing some of the techniques/software I used to achieve the backdrops seen in g...
More Music: How it Works and the Biggest Mistake I Made
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Tech Discussion
Welcome to our second devlog about the music of Love & Country ! This is Guhuhu’s in-house composer Zachary Pinkham. Last time, we talked about the aesthetic...
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Devlog - Conductor, Music, and Sound
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Tech Discussion
What's the most important thing in a rhythm game? Not actual rhythm gameplay, but the music. Actually, not really; I just didn't know how to start this post. As...
Did anyone play on MacOS?
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Tech Discussion
Quick question, but I'm trying to do some MacOS bugfixing. Has anyone tried to play the game on MacOS that wasn't using MacOS Monterey? I've gotten a couple rep...
How to Make a Cool Bridge in GB Studio
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Tech Discussion
I was inspired by the talented Blu to try my hand at making a cool dynamic bridge in GB Studio and Nalafala gave me an idea for how to implement it. It was clea...
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We added the missing tracks to the original soundtrack!
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Tech Discussion
Hello, everyone! Sorry! I noticed I forgot to update the music archive. I did and added all missing tracks to the archive. Enjoy the cool music!...
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Performance Tips:
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Tech Discussion
I'm aware that there's been performance issues for some players with older hardware. I'm looking into solutions for these, but in the meantime here's a few tips...
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The Division of Unity
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Tech Discussion
Oh Unity. How revered you once were. How we praised your democratization of game development, and smiled in wonder as you opened up avenues for game developers...
Legend of Etad
Tech Discussion
Hey there! I'm making this super-ambitious first-person dungeon crawler for Playdate . I've blogged progress so far in this Twitter thread , which shows how I'm...
#5 - Toaster starts cooking
Tech Discussion
Recently I finished the enemy robot rework I was planning to do. It was successful, the first type of robot is mostly finished, and the other types can be more...
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My response to... "please, do not use AI Art."
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Tech Discussion
My response to: "If you respect the art of game development in any way, please, do not use AI Art." https://www.reddit.com/r/RPGMaker/comments/zn61ki/comment/j...
Please Excuse The Mess
Tech Discussion
Hey there everyone this is Rob from Clay Brick Entertainment! Granted, this is not the article I want to be writing today, but it'll do. I fell behind on a lot...
Privacy Policy
Tech Discussion
Privacy Policy Para idioma Português, role a página. Prisma Game Lab built the Vish, Vice! app as a Free app. This SERVICE is provided by Prisma Game Lab at n...
CRUSH Beta Update
Tech Discussion
I have a tweet thread going for live development. https://twitter.com/saltandpixeldev/status/1510368828001300480 You can see all the changes I've made for beta...
Designing Enemies | Project Feline Devlog
Tech Discussion
Introducing new enemy designs for Project Feline! These precision-made police drones hunt in a pack searching all corners of the world for Gabi, the cat-girl fu...
Fish Fight Netcode Explained (part 1)
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Tech Discussion
For our netcode in Fish Fight , we use a variant of deterministic lockstep called Delayed Lockstep. It consists of a peer-to-peer architecture running a determi...
Adaptive Music: How the Music System in "Just Keep Running" Works
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Tech Discussion
Written by Victor Ahlin, creator of "Just Keep Running" PLEASE NOTE: This article contains spoilers for Level 1-3 of the game. You have been warned Intro Before...
Dev Blog #1 : The Tile Engine
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Tech Discussion
After publishing the prototype demo of Irena Genesis Metal Fury on SEGA Genesis / Mega Drive, we continued to develop the game with the goal of creating a new d...
#6 - Moving to UE5!
Tech Discussion
I’ve decided to move the game to UE5 from 4. I have been keeping an eye on the features and small improvements they introduced from the very beginning but was...
Spotlight on conversation and map systems
Tech Discussion
Hi all! As part of campaigning for votes for the Playdate Community Awards 2023, I was asked if I'd ever done a write-up for the conversation and map features f...
The Troubles of UGC
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Tech Discussion
Well, it took THREE years, but Mondrian - Plastic Reality is finally coming to itch.io (among a few other places). So why, pray tell, did it take so long to bri...
Mix as you like - Shader magic in Tavern Talk
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Tech Discussion
Today's entry is about our thoughts and initial approaches to the drink mixing minigame in Tavern Talk. As the innkeeper of a tavern, you mix various potions fo...
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The Unity version of DVR Simulator will be soon removed
Tech Discussion
Hello everyone, What a side day for us game developers. As you know, Unity has taken a very bad decision about it's new pricing model. You already probably know...
Music and atmosphere
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Tech Discussion
[FR] Hello à toutes et à tous ! (english below) Ça fait un peu de temps, mais c’est le moment pour un nouveau devlog ! Aujourd’hui on va voir comment le...
Spellcasters Beat Detection Adventure
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Tech Discussion
My first experience with rhythm based games was the addictive Pappa the Rappa and later the hugely popular Guitar Hero. It wasn’t until we started discussing...
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