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Game Tech Discussion Devlogs Page 5

[LD46] Level-Building Breakdown
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Tech Discussion
Since we had a lot of fun writing up a breakdown of our previous jam game, we thought we'd do it again for our new game Hive Preserver. This time we went for fu...
Dev-Diary: The Illarion-Client - development and problems / Der Illarion-Client - Entwicklung und Probleme
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Tech Discussion
Hi there :) As you possibly know client development is occuring at a much slower pace than content development or server development, which was improved by an i...
Tech Demo
Tech Discussion
Tech demo presentation of the main procedural features in Miles Infernum...
Yamada Hoshi Devlog #4
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Tech Discussion
How do you do, everyone? Mangoku418 here! And welcome back to an all-new devlog for March 2021! A lot of big things happened this month. And honestly, it felt l...
Yamada Hoshi Devlog #1
Tech Discussion
How do you do, everyone? Mangoku418 here! Thanks for checking out my very first Devlog post! The goal is to post a devlog each month to keep you all informed o...
DEMO ver 1.0.2 UPDATE!
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Tech Discussion
Hiya! I've updated the demo. What's new in ver 1.0.2: -spacebar as ACCEPT button -analog stick works in UI, yay! -also you can switch between fullscreen and win...
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Development Tools
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10
Tech Discussion
To make Bad Pixels look and sound like it is from a computer of old, we had to use various specialist tools to make the assets. Here are some of the various too...
Under the hood of the procedural music in The Sapling
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Tech Discussion
The arrow button above plays a short excerpt of what the music in The Sapling sounds like. I hesitated a long time before I settled on this musical style. Norma...
FEEDING_LOG Behind the Scenes! (or: They're In The Room With You: The Immersive Audio of FEEDING_LOG_01172013)
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3
Tech Discussion
In FEEDING_LOG_01172013, you need to pause and play an anomalous video tape to avoid being caught by the monsters it documents. My main goal in creating FEEDING...
How to Control a Cat
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Tech Discussion
Hey there, fellow catz! Today I want to talk about the input system in our upcoming game ZpellCatz . Being able to smoothly control your character (or cat) is i...
Music in the World of The BridgeMaster
Tech Discussion
Over the spring time we had the opportunity to explore more of the world in The BridgeMaster. Now that we have our base mechanics on stable grounds our next ste...
EVERING - Full Credits
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Tech Discussion
EVERING by Purpure Studio A game by Javi F Moares and Edgar Alcántara Purpure Studio Narrative Design and Game Design Javi 'Jotaauvei' F Moares - Link Combat a...
Developer Interview - Watch Now!
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Tech Discussion
Our game producer gave some exclusive insights into the production of A Scholar’s Tale during an interview with Snobfox. Watch the full video here:...
New level!
Tech Discussion
Harder!...
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Paper Puzzle Platformer
Dev Diary : Cabin Update #2
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Tech Discussion
Hey Everyone - Torri here with another cabin update! And spoiler alert - avoid the animated gif in the end if you'd rather have the end result be a surprise. No...
Android Build?
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1
Tech Discussion
Hey everyone, I just had a quick question, if anyone is interested in providing some feedback. I've recently figured out how to create a build for android (whic...
The Possibility of Self-Inserting: Let's Talk About It!
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34
Tech Discussion
Hey everyone. Today, I wanted to speak on self-inserting in A Little Inconvenience. I've received a few comments regarding the idea of a custom character or tog...
post-process breakdown
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Tech Discussion
those who wield the geometry divine know no rest
Animations of Octo Curse
Tech Discussion
Animations were important part of Octo Curse. We wanted everything to feel alive and playful, which meant a lot of animations. We wanted animations to be smooth...
The Importance of C# Extensions in Unity
Tech Discussion
Unity is a great tool for building games, it offers a ton of features and makes it almost painless to export your game to multiple platforms. However it it stil...
Rise of Piracy Development Update - 1/31/2021
Tech Discussion
Hi Guys! As the game development progresses on my Twitch (link on profile) with the new version, I am aware this demo is still being downloaded quite a bit! Th...
Peter The Giraffe: Making of
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Tech Discussion
Hello guys, I'm Luife, developer of Peter the Giraffe. I participated in #TuJuegoAJuicioJam, a gamejam organized by youtuber / video game developer Alva Majo. T...
The Podium Update / La Actualización del Podio
Tech Discussion
We Gladly present the first update of Kawaiiju. Now that the team could regroup and increase the communication, we can deliver a lot of features that we intende...
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Brief look at the demo and WIPs
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Tech Discussion
Hello there, Abstract_Panic is here. I am the only programmer for Croaking Hill. ;) We released our little demo almost 2 weeks ago. So I wanted to talk about t...
one sprite = one hundred cowboys?
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Tech Discussion
Game consoles of old use palettised sprites, a range of colour indexes that could be swapped out to make sprites different colours. The most famous example of t...
Writing a simple save/load system with backups
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Tech Discussion
Why have a persistence system? So saving/loading is a key thing with any game that wants to have state beyond running the app once. You have a wide variety of o...
Coding & testing multiplayer | Soldat 2 Devlog #3
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Tech Discussion
Want to know how making and testing dedicated servers looks like? Want to see a surprise Zombie Mode? :P Watch my Soldat 2 devlog, have fun and educate yourse...
Lighting part 2 - shadows
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Tech Discussion
Should shadows should be part of the Bad Pixels look? Old 3D games seemed like they didn't use shadows. If you look a little closer, it seems that most games di...
The core of the Lancer Tactics engine.
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Tech Discussion
Burn it down, start again Step #1 of post-Kickstarter production was to start over in a new codebase. If we're going to be spending the next ~2-3 years on this...
Variables and maxing them out
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Tech Discussion
Choosing to make a game on the Gameboy is about limitations. You’re faced with them at every turn and your game gets shaped by them. Want an extra frame in yo...
How does one fix AI starvation?
Tech Discussion
Knights Province AI opponents in Skirmish have a known occasional issue of not producing enough food for their servants, resulting in citizen starvation and ear...
Artificial intelligence on the NES
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Tech Discussion
Introduction The implementation of artificial intelligence (AI) in games is certainly not something new, but this art matured greatly in the last decades. In th...
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First technical demos
Tech Discussion
Some technical demonstrations. Optimizations behind player's screen...
Shadowgate progress (And inventory deep dive)
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Tech Discussion
Hi all! It's been a little while so I thought I'd share an update on how Shadowgate PD is progressing. TL:DR, it's going really well! In this devlog I will be d...
Recreating a classic Soldat map in Unity Soldat 2 Devlog #5
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Tech Discussion
Do you recognize which map I'm recreating in this new devlog?...
Level Design in Somnipathy: Building the Apartment
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Tech Discussion
Making Somnipathy Saturday 4/2/22, Around 1 PM: Zaknafean : HVC, make the apartment. HVC : Uhh. sounds like an art team problem to me. Zaknafean : Nah, all the...
Yamada Hoshi Devlog #5
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Tech Discussion
How do you do, everyone? Mangoku418 here! And welcome back to an all-new devlog for April 2021! Truth be told, I don't have too much to update at the moment. Th...
Video devlog 2/6: procedural walking from scratch
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Tech Discussion
A lot of dev, not so much log this time :). I was so unhappy with the old simple walking system that I completely rebuilt it from the ground up. This new system...
Post-Jam fixes
Tech Discussion
Just fixed a major game-breaking bug where if you get shot while in dialogue the game essentially stops working as well as a few spelling errors. I also added a...
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Lighting & the cutting room floor
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Tech Discussion
A lot of my effort lands on the cutting room floor. Have you ever watched videos of a certain game, and thought "how did they do that?". This kind of research o...
So, About Unity
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Tech Discussion
You might have heard the recent news about Unity, the game engine software used to make all my games (excluding Uncleft, that was Gamemaker). It is incredibly i...
Development Notes #4 | Technical Blind-Spots and What the Game Maker Profiler Doesn't Tell You
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Tech Discussion
Hello, this is Garrett Thompson, sole member of Act-Novel. In the last Development Notes entry , I wrote a bit at the end about a potential VRAM bottleneck disc...
SIEGE OF OSAKA | Tech Stuff
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Tech Discussion
Tech Breakdown Disclaimer: I'm not a programmer at all. Somehow this stuff works, but there are probably better ways of doing it. ----- VFX So for a long time...
Infinimoes Transition Effects
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Tech Discussion
When I was posting some gifs during development, some people were curious about how I achieved some of the effects in pico8. In this post, I'll be going over so...
Programming in Game Maker as a non-programmer
Tech Discussion
Hi folks, South Cliff was released yesterday, and I thought it might be interesting to look back on my experiences working with Game Maker Studio 2, as I basica...
We fixed the main bugs
Tech Discussion
Hey ! We discovered several bugs with your feedback so this is a list of bugs fixes : - Spamming space bar - Several fight appearing We have also reduce the h...
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