Game Tech Discussion Devlogs Page 5
Since we had a lot of fun writing up a breakdown of our previous jam game, we thought we'd do it again for our new game Hive Preserver. This time we went for fu...
Hi there :) As you possibly know client development is occuring at a much slower pace than content development or server development, which was improved by an i...
Tech demo presentation of the main procedural features in Miles Infernum...
How do you do, everyone? Mangoku418 here! And welcome back to an all-new devlog for March 2021! A lot of big things happened this month. And honestly, it felt l...
How do you do, everyone? Mangoku418 here! Thanks for checking out my very first Devlog post! The goal is to post a devlog each month to keep you all informed o...
Hiya! I've updated the demo. What's new in ver 1.0.2: -spacebar as ACCEPT button -analog stick works in UI, yay! -also you can switch between fullscreen and win...
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To make Bad Pixels look and sound like it is from a computer of old, we had to use various specialist tools to make the assets. Here are some of the various too...
The arrow button above plays a short excerpt of what the music in The Sapling sounds like. I hesitated a long time before I settled on this musical style. Norma...
In FEEDING_LOG_01172013, you need to pause and play an anomalous video tape to avoid being caught by the monsters it documents. My main goal in creating FEEDING...
Hey there, fellow catz! Today I want to talk about the input system in our upcoming game ZpellCatz . Being able to smoothly control your character (or cat) is i...
Over the spring time we had the opportunity to explore more of the world in The BridgeMaster. Now that we have our base mechanics on stable grounds our next ste...
EVERING by Purpure Studio A game by Javi F Moares and Edgar Alcántara Purpure Studio Narrative Design and Game Design Javi 'Jotaauvei' F Moares - Link Combat a...
Our game producer gave some exclusive insights into the production of A Scholar’s Tale during an interview with Snobfox. Watch the full video here:...
Hey Everyone - Torri here with another cabin update! And spoiler alert - avoid the animated gif in the end if you'd rather have the end result be a surprise. No...
Hey everyone, I just had a quick question, if anyone is interested in providing some feedback. I've recently figured out how to create a build for android (whic...
Hey everyone. Today, I wanted to speak on self-inserting in A Little Inconvenience. I've received a few comments regarding the idea of a custom character or tog...
those who wield the geometry divine know no rest
Animations were important part of Octo Curse. We wanted everything to feel alive and playful, which meant a lot of animations. We wanted animations to be smooth...
Unity is a great tool for building games, it offers a ton of features and makes it almost painless to export your game to multiple platforms. However it it stil...
Hi Guys! As the game development progresses on my Twitch (link on profile) with the new version, I am aware this demo is still being downloaded quite a bit! Th...
Hello guys, I'm Luife, developer of Peter the Giraffe. I participated in #TuJuegoAJuicioJam, a gamejam organized by youtuber / video game developer Alva Majo. T...
We Gladly present the first update of Kawaiiju. Now that the team could regroup and increase the communication, we can deliver a lot of features that we intende...
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Hello there, Abstract_Panic is here. I am the only programmer for Croaking Hill. ;) We released our little demo almost 2 weeks ago. So I wanted to talk about t...
Game consoles of old use palettised sprites, a range of colour indexes that could be swapped out to make sprites different colours. The most famous example of t...
Why have a persistence system? So saving/loading is a key thing with any game that wants to have state beyond running the app once. You have a wide variety of o...
Want to know how making and testing dedicated servers looks like? Want to see a surprise Zombie Mode? :P Watch my Soldat 2 devlog, have fun and educate yourse...
Should shadows should be part of the Bad Pixels look? Old 3D games seemed like they didn't use shadows. If you look a little closer, it seems that most games di...
Burn it down, start again Step #1 of post-Kickstarter production was to start over in a new codebase. If we're going to be spending the next ~2-3 years on this...
Choosing to make a game on the Gameboy is about limitations. You’re faced with them at every turn and your game gets shaped by them. Want an extra frame in yo...
Knights Province AI opponents in Skirmish have a known occasional issue of not producing enough food for their servants, resulting in citizen starvation and ear...
Introduction The implementation of artificial intelligence (AI) in games is certainly not something new, but this art matured greatly in the last decades. In th...
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Some technical demonstrations. Optimizations behind player's screen...
Hi all! It's been a little while so I thought I'd share an update on how Shadowgate PD is progressing. TL:DR, it's going really well! In this devlog I will be d...
Do you recognize which map I'm recreating in this new devlog?...
Making Somnipathy Saturday 4/2/22, Around 1 PM: Zaknafean : HVC, make the apartment. HVC : Uhh. sounds like an art team problem to me. Zaknafean : Nah, all the...
How do you do, everyone? Mangoku418 here! And welcome back to an all-new devlog for April 2021! Truth be told, I don't have too much to update at the moment. Th...
A lot of dev, not so much log this time :). I was so unhappy with the old simple walking system that I completely rebuilt it from the ground up. This new system...
Just fixed a major game-breaking bug where if you get shot while in dialogue the game essentially stops working as well as a few spelling errors. I also added a...
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A lot of my effort lands on the cutting room floor. Have you ever watched videos of a certain game, and thought "how did they do that?". This kind of research o...
You might have heard the recent news about Unity, the game engine software used to make all my games (excluding Uncleft, that was Gamemaker). It is incredibly i...
Hello, this is Garrett Thompson, sole member of Act-Novel. In the last Development Notes entry , I wrote a bit at the end about a potential VRAM bottleneck disc...
Tech Breakdown Disclaimer: I'm not a programmer at all. Somehow this stuff works, but there are probably better ways of doing it. ----- VFX So for a long time...
When I was posting some gifs during development, some people were curious about how I achieved some of the effects in pico8. In this post, I'll be going over so...
Hi folks, South Cliff was released yesterday, and I thought it might be interesting to look back on my experiences working with Game Maker Studio 2, as I basica...
Hey ! We discovered several bugs with your feedback so this is a list of bugs fixes : - Spamming space bar - Several fight appearing We have also reduce the h...
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