Game Tech Discussion Devlogs Page 15
Overview: There are three core technologies which run the systems present in A Way Out. The first is the procedural maze generation. The second is the A* pathfi...
This document serves to outline the logic and implementation of common chess engine technical functions. _______________________________________________________...
Decades ago, my parents bought me a Sega Genesis model 1. It was love at first sight with the fast and smooth arcade action of Sonic, Shinobi, Thunder Force, Al...
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Neural Networks in AI Toy Box Overview - The learning system utilized in AI Toy Box is a form of neuroevolution. The network design for each game is manually s...
Making the roads was quite tricky and went through a lot of iterations and experiments. We tried virtual textures, then splines meshes, then virtual textures ag...
Lazers, Beams, and Cubes This week I've Finally got the doors opening. The cubes all have unique textures. I've fluked some particle effects that actually tu...
Happy new year with a new devlog about the progress on ncJump . I spent some time on refactoring the Entity source code that were becoming too monolithic, and i...
Continuation of Strategy AI implementation. When AI evaluates threat, it will now consider how far a group can move, so that area directly within the reach of a...
So far the Beta testing is going fast and furious. Lots of work to adjust the 'medium' detail level to make it a better in-between spec, lots of minor bug fixe...
This game, Martian Dice for Pico-8, evolved entirely by accident. More than anything, it's the end result of an unplanned journey of techological exploration. O...
The process of making the citadel that features in the center of the map. This one was quite funny, as we're used to our environment artist being superhuman an...
Just a quick update. I've been working on getting new set of models into the game. Doing that I ran into a very common problem - models tend to have arbitrary...
Start I wanted to make an open world game. Everybody sayed that it is bad to take big projects. And I will not finish it. I don't know maybe i won't finish it b...
Here I am with another devlog. This week I introduced a camera component , and serialization to load and save to file the state of the game. While the former wa...
The core of this game is about learning the routines of the world, who'll be where at exactly what point in time, given you've put the world in a particular sta...
One of our goals for the game is to have a stop-motion/claymation aesthetic. We think it's a good way to play to Unreal Engine's strength (rendering realistic m...
UPDATE v1.1! 1. You can read the notes by pressing the E button 2. Sound effects fixes 3. Garage and room upstairs doors now are unlocked 4. Pause menu fixed...
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Saving system This was hard, realy hard. For the saving you have to save a lot of things in open world games. Position, inventory, each pick up you took, positi...
Just added RLE compression which is a basic compression that works like this: from "AAAAAAAAAABBBBB" to "A10B5", but in hexadecimal in this case. This helped co...
I was having trouble getting all three of my characters on screen for a dialogue sceen. I've done a lot of trial and error, as is expected while leaning. So, wh...
I change the engine, from Blitz3D to AGK, now, i going with the fist steps, but the progress is very good.i see the future!...
So I've made the decision to switch the project to use Unity's High-Definition Render Pipeline. This means that I can no longer use WebGL to build and export my...
Recently, the bad behaviour of the Windows 95 version became apparent when trying it on a newer, Windows 10 machine. The game ran, but the window would never ap...
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The Programmers way to make assets Its pretty typical for me as a programmer to want to work with code. And so that is where I started making more enemies. Just...
Hello everybody! How are you doing? Well I’ve been receiving a lot of complaints about FPS issues that happened with TCO last few months. Well, lets say its "...
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Picky Doors We designed a puzzle that revolves around one button that opens multiple doors. depending on the number of cubes in the button, different doors wi...
Several Bug Fixed. - Stretched Cable bug Fixed...
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Indie Horror Adventure Game
Background art in SalaryMan is made with Deluxepaint via Dosbox, with a touch up in Gimp afterwards. Here's a giffy of the progress from sketch to final for a f...
Just added some good music for the title screen and the tutorial Also added a high-score element...
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Wrote an article on my blog about the upcoming log exporter feature I recently added to understand the long standing Android-specific bug #119 . The bug is now...
The simple Bulls and Cows solver I made in university makes a reappearance! Solving this puzzle programmatically is a very straightforward process as long as yo...
Turn-based horror strategy game with RPG elements where action take place in hell
SpedeMania is a touch screen game and its browser version has multiplayer support up to 4 players. The Wii U gamepad however, doesn’t have support for multi t...
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Les barres de vie temporaires que j’avais créé, avaient besoin d’un peu d’amour. Alors j’ai redessiner 2 images : Cette image est fixe sur le bas de l...
-We have started to code the UI for the Battle System...
Now stats are color-coded based on whether they are currently boosted or deduced. If the stat is increased - it will be colored green, if it's reduced - it wil...
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Hello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will see how we make details in objects without the use of textures. Unity has a materia...
Workers will now also mine visually, move every 60 seconds, and merge together. The mining block on the field still helps a bit in the early game, but now has a...
This is a big update for this game! Added characters and reworked storyline, new game mechanics and notifications...
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Hello, everyone. Last two weeks we were busy developing main feature of our small game -- maze generation. Task was pretty simple: generate random mazes with se...
The game is now complete with all 4 levels! It can now be played either with a keyboard or a gamepad...
Now that non-binary is walking on its little legs and we are resting (no, we are not, but let us dream), we would like to share with you some thoughts, and give...
Phew, really happy with the progress over the weekend! I managed to get the better part of a day of dev in despite several social engagements. Above is a video...
Je viens d’arriver sur le premier problème qui va demander de la réflexion. Fonctionnement actuel J’ai une propriété HitBox sur chacun de mes élémen...
Creating games is fun! Not only do you get to create things YOU like to play, but just the act of creating has so many different creative sides to it (drawing...
Hello Talented Gamers! While gameplay development on 0.4.X is completely wrapped up. I won't be able to release today sadly as I've found a last minute annoyanc...
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XARNOLD v.0.3 Patch Notes Skins finally added to the game [Yellow Skin,Blue Skin(Classic)] Spawn system updated Borders updated GUI graphics upgraded...
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So since the new Atari VCS is a Linux pc, this game has A Linux copy. I don't have an Atari VCS so I can't Test it myself. But it's in the right format If y...
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v1.60 one more crash bug fix when returning from settings page Added machine translations for German, French, Polish and Swedish...
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