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Game Tech Discussion Devlogs Page 15

Maze Generation, Pathfinding, and Procedural Animation in "A Way Out"
Tech Discussion
Overview: There are three core technologies which run the systems present in A Way Out. The first is the procedural maze generation. The second is the A* pathfi...
Chess Engine Technical Explanations
2
Tech Discussion
This document serves to outline the logic and implementation of common chess engine technical functions. _______________________________________________________...
Developing the Genesis/Megadrive port
9
Tech Discussion
Decades ago, my parents bought me a Sega Genesis model 1. It was love at first sight with the fast and smooth arcade action of Sonic, Shinobi, Thunder Force, Al...
2 files — rev00
Neural Networks in AI Toy Box
1
Tech Discussion
Neural Networks in AI Toy Box Overview - The learning system utilized in AI Toy Box is a form of neuroevolution. The network design for each game is manually s...
Making of the roads
Tech Discussion
Making the roads was quite tricky and went through a lot of iterations and experiments. We tried virtual textures, then splines meshes, then virtual textures ag...
Lazers, Beams, and Cubes
Tech Discussion
Lazers, Beams, and Cubes This week I've Finally got the doors opening. The cubes all have unique textures. I've fluked some particle effects that actually tu...
NcJump devlog #1
1
Tech Discussion
Happy new year with a new devlog about the progress on ncJump . I spent some time on refactoring the Entity source code that were becoming too monolithic, and i...
Strategic AI: Threat evaluation, taking pathing into account
1
Tech Discussion
Continuation of Strategy AI implementation. When AI evaluates threat, it will now consider how far a group can move, so that area directly within the reach of a...
Beta 1 Updates
Tech Discussion
So far the Beta testing is going fast and furious. Lots of work to adjust the 'medium' detail level to make it a better in-between spec, lots of minor bug fixe...
Accidental evolution
1
Tech Discussion
This game, Martian Dice for Pico-8, evolved entirely by accident. More than anything, it's the end result of an unplanned journey of techological exploration. O...
Making of the citadel model
Tech Discussion
The process of making the citadel that features in the center of the map. This one was quite funny, as we're used to our environment artist being superhuman an...
Reworking the model import pipeline
Tech Discussion
Just a quick update. I've been working on getting new set of models into the game. Doing that I ran into a very common problem - models tend to have arbitrary...
Start
Tech Discussion
Start I wanted to make an open world game. Everybody sayed that it is bad to take big projects. And I will not finish it. I don't know maybe i won't finish it b...
NcJump devlog #2
3
Tech Discussion
Here I am with another devlog. This week I introduced a camera component , and serialization to load and save to file the state of the game. While the former wa...
Temporal Objects and Temporal Object Accessories
Tech Discussion
The core of this game is about learning the routines of the world, who'll be where at exactly what point in time, given you've put the world in a particular sta...
I can't believe it's not clay
Tech Discussion
One of our goals for the game is to have a stop-motion/claymation aesthetic. We think it's a good way to play to Unreal Engine's strength (rendering realistic m...
UPDATE v1.1
Tech Discussion
UPDATE v1.1! 1. You can read the notes by pressing the E button 2. Sound effects fixes 3. Garage and room upstairs doors now are unlocked 4. Pause menu fixed...
1 file
Save System
Tech Discussion
Saving system This was hard, realy hard. For the saving you have to save a lot of things in open world games. Position, inventory, each pick up you took, positi...
Implementing RLE level compression
1
Tech Discussion
Just added RLE compression which is a basic compression that works like this: from "AAAAAAAAAABBBBB" to "A10B5", but in hexadecimal in this case. This helped co...
Ren'py Screen 3-Way
Tech Discussion
I was having trouble getting all three of my characters on screen for a dialogue sceen. I've done a lot of trial and error, as is expected while leaning. So, wh...
AppGameKit, new engine for Tora!
Tech Discussion
I change the engine, from Blitz3D to AGK, now, i going with the fist steps, but the progress is very good.i see the future!...
Switch to HDRP / WebGL no longer supported
Tech Discussion
So I've made the decision to switch the project to use Unity's High-Definition Render Pipeline. This means that I can no longer use WebGL to build and export my...
A very Windows 10 update
Tech Discussion
Recently, the bad behaviour of the Windows 95 version became apparent when trying it on a newer, Windows 10 machine. The game ran, but the window would never ap...
1 file
How I made 30 enemy's in 30 minutes
Tech Discussion
The Programmers way to make assets Its pretty typical for me as a programmer to want to work with code. And so that is where I started making more enemies. Just...
MAJOR FPS UPGRADE
Tech Discussion
Hello everybody! How are you doing? Well I’ve been receiving a lot of complaints about FPS issues that happened with TCO last few months. Well, lets say its "...
3 files — 32
Picky Doors
Tech Discussion
Picky Doors We designed a puzzle that revolves around one button that opens multiple doors. depending on the number of cubes in the button, different doors wi...
1.04 Updated
2
Tech Discussion
Several Bug Fixed. - Stretched Cable bug Fixed...
1 file
Indie Horror Adventure Game
Sketch to final backgrounds
Tech Discussion
Background art in SalaryMan is made with Deluxepaint via Dosbox, with a touch up in Gimp afterwards. Here's a giffy of the progress from sketch to final for a f...
Updated Music & Bug Fixes.
Tech Discussion
Just added some good music for the title screen and the tutorial Also added a high-score element...
1 file
Pixel Wheels log exporter
1
Tech Discussion
Wrote an article on my blog about the upcoming log exporter feature I recently added to understand the long standing Android-specific bug #119 . The bug is now...
About the AI
Tech Discussion
The simple Bulls and Cows solver I made in university makes a reappearance! Solving this puzzle programmatically is a very straightforward process as long as yo...
Devlog #11
Tech Discussion
Turn-based horror strategy game with RPG elements where action take place in hell
Spedemania U (special edition of the HTML5 game)
Tech Discussion
SpedeMania is a touch screen game and its browser version has multiplayer support up to 4 players. The Wii U gamepad however, doesn’t have support for multi t...
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Barres de vie améliorées !!
Tech Discussion
Les barres de vie temporaires que j’avais créé, avaient besoin d’un peu d’amour. Alors j’ai redessiner 2 images : Cette image est fixe sur le bas de l...
​Pre-Alpha 0.6 Preview - Battle UI setup
Tech Discussion
-We have started to code the UI for the Battle System...
Stat color coding based on modifiers
Tech Discussion
Now stats are color-coded based on whether they are currently boosted or deduced. If the stat is increased - it will be colored green, if it's reduced - it wil...
1 file
Noise Hunters Devlog 13 - Creating Detail without Textures
Tech Discussion
Hello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will see how we make details in objects without the use of textures. Unity has a materia...
Sneak Peek: Worker Mining & Movement Upgrades
Tech Discussion
Workers will now also mine visually, move every 60 seconds, and merge together. The mining block on the field still helps a bit in the early game, but now has a...
Major update to 3.13 version
Tech Discussion
This is a big update for this game! Added characters and reworked storyline, new game mechanics and notifications...
1 file
Maze generation
Tech Discussion
Hello, everyone. Last two weeks we were busy developing main feature of our small game -- maze generation. Task was pretty simple: generate random mazes with se...
Game Update
Tech Discussion
The game is now complete with all 4 levels! It can now be played either with a keyboard or a gamepad...
technical devlog
1
Tech Discussion
Now that non-binary is walking on its little legs and we are resting (no, we are not, but let us dream), we would like to share with you some thoughts, and give...
Weekend progress
Tech Discussion
Phew, really happy with the progress over the weekend! I managed to get the better part of a day of dev in despite several social engagements. Above is a video...
Problème de collision imprécise
Tech Discussion
Je viens d’arriver sur le premier problème qui va demander de la réflexion. Fonctionnement actuel J’ai une propriété HitBox sur chacun de mes élémen...
The perfect toolchain(?)
1
Tech Discussion
Creating games is fun! Not only do you get to create things YOU like to play, but just the act of creating has so many different creative sides to it (drawing...
Devlog #10 - Itch.io and Saves
Tech Discussion
Hello Talented Gamers! While gameplay development on 0.4.X is completely wrapped up. I won't be able to release today sadly as I've found a last minute annoyanc...
1 file
Patch notes v.0.3
Tech Discussion
XARNOLD v.0.3 Patch Notes Skins finally added to the game [Yellow Skin,Blue Skin(Classic)] Spawn system updated Borders updated GUI graphics upgraded...
1 file
Atari vcs
Tech Discussion
So since the new Atari VCS is a Linux pc, this game has A Linux copy. I don't have an Atari VCS so I can't Test it myself. But it's in the right format If y...
1 file
v1.60 more crash fixes
Tech Discussion
v1.60 one more crash bug fix when returning from settings page Added machine translations for German, French, Polish and Swedish...
3 files
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