Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Game Devlogs About Game Design Page 2

Changes: The Practical and the Pretty
1
2
Game Design
Another month of slow-but-steady progress on Auto Fire. A solid amount got done, although some was tangible and some was straight up infrastructure. Conditions...
Centralized AI and UI out the wazoo!
1
Game Design
Get updates by email: Subscribe Update 1: What the heck is a Hackerman?! Update 2: Cameras and Motivation When I left off on the last update , I was flaili...
From a turn-based PvP to a card-based RTS with a campaign
1
Game Design
Each game has a long path from an idea to a release. This path includes various prototypes, an alpha, a beta and early access builds. A gamedev project has to d...
How I designed Cantrip
3
2
Game Design
Cantrip is my submission for this year's 7drl . This is my first jam and also the first game I've ever finished. My original plan came about when browsing Thr...
2 files
Chessboards and Pathfinding
1
Game Design
One mechanic Rogue Pawn will feature is "chessboard" style battles. Unlike the free-roam movement that was featured in the Ludum Dare (LD) release, we want t...
Orbital view - 3D label or not 3D label, that is the question
2
2
Game Design
The user clicks on a button, a global 3D view of the planet Mars appears and there you can have a quick glance at all your bases around the planet. Also, as you...
Time vs Efficiency
1
Game Design
It's been a few weeks since starting back up with development of Asterius. The first thing I wanted to tackle was the game's lag. And even though I have more wo...
2 files
Improving Chess with Super X Chess
Game Design
What you'll learn You'll find answers to questions such as: How chess is in trouble? How Super X Chess improves chess? Why life is like a game of chess? Chess i...
2 files
DevLog: ProjectAlpha - How the enemies move - quick tutorial
Game Design
Aaaaaand we back, with another gamedev-log, this time we focus on the algorithm that we talked about last time, the pathfinding used by the enemies to track the...
A Game Designer's Approach to Narrative Design
2
Game Design
As I recently wrote about in more general terms on my own blog: Waybinder has just been released. I've not created a game like it before, and so it quickly bec...
Atlyss Development Update 7/7/2022 - Baby got Back-End
15
30
Game Design
Atlyss Development Update 7/7/2022 Hello everyone, and thank you for following the development of my rpg passion project. There's quite a lot to unpack here, bu...
A day in the life of making FlowScape
12
13
Game Design
A lot of users have asked for an option to make bigger landscapes, initially i had the idea that you could just paint smaller things to give you the feeling of...
Making Chess for Pico-8 - #2: Juicyness
12
Game Design
I'm Krystian. I make games and teach game design. I recently wrote a Chess Engine from scratch in Pico-8 . In this series of posts I will walk you through the p...
Why "Tea For God"?
19
3
Game Design
I've been playing around with a concept of impossible spaces since 1998. I was trying to create a rendering system based on scan lines. Mostly to solve the issu...
Activating Mods
1
5
Game Design
The mod support framework is basically done. In the next version it will be possible to load multiple mod folders into the game before a new world is created th...
Weekly Update #43 - Alt Characters
2
Game Design
-Alternate loadouts for Saffron This week, in addition to many demo tweaks, I added alternate starting sets for characters in hero select. These are placeholder...
New design and animations for Selicy!
1
2
Game Design
Updated Selicy's sprites with her new outfit! She also has some extra dash and other poses now. The animations are based off the old ones, but the in-between ke...
Working on version 0.3
7
7
Game Design
I'm still chipping away at Bio Evil 4. Wee updates here n' there to fix things. But at the same time, I'm working on all new, all brilliant additions for versio...
Making Chess in Pico-8 - #4: Chess Engine Tuning
5
Game Design
I'm Krystian. I make games and teach game design. I recently wrote a Chess Engine from scratch in Pico-8 . In this series of posts I will walk you through the p...
Dev Update #13: Aiden, Casting Call, Patreon
5
5
Game Design
Hey guys! Hope you're having a great weekend! Thought I'd make an update before dying by midterms! What's happening: 1) Small Plot Update 2) Patreon 3) Castin...
Dev Update #9: New Side Character + Update!
2
3
Game Design
Hope ya'll are having a good Saturday! One day early for once, wow~ Early because my mom is visiting tomorrow so gotta make sure I get this posted. Got a pretty...
Still Alive, Just in a Different Form
8
Game Design
Hi, guys. Mon-cuties started out as a small game jam project a long, long while ago. The idea was both simple and complex. We were inspired by things like Pokem...
The Character Design of Del & Barrett
14
Game Design
Hey all, Steff here! I wanted to give you all a history of how I designed Del & Barrett throughout the conception and pre-production of Fostering Apocalypse. Th...
Static content in Soulash
2
Game Design
This article was inspired by FAQ Friday on /r/roguelikedev . Soulash has a big open and consistent world that feels like one map. I've made the decision early i...
Post 0.3.3 Plans...
5
9
Game Design
0.3.3 is fresh out of the oven. So I'm going to take a few extra hours to relax this week to catch up on some gaming on my own (I have been enjoying Kingdoms an...
Devlog #3 Player, Plastic Army Men Toys, and Patton Tank
5
Game Design
Complete Plastic Army Men Toys with Player and a Patton Tank Player Aim View Player Standard View > Plastic shader upgrade > All Army Men completely refined and...
Drainage Regeneration Woes
6
5
Game Design
As I mentioned a few weeks back, this weekend I made a trip that cut my dev time by a lot. Nevertheless I tried to compensate by working a few extra hours mid-w...
May 2020 Roadmap - Dragon Well, Mint, Sugar
3
Game Design
Nov 2019 Dec 2019 Jan 2020 Feb 2020 Mar 2020 Apr 2020 May 2020 June 2020 July 2020 Aug 2020 Sep 2020 Oct 2020 Nov 2020 Dec 2020 Jan 2021 Feb 2021 Mar 2021 Apr...
0.3.4 Plan Details
5
4
Game Design
It has been a week since the release of 0.3.3 and things are looking good so far. There are many issues that I need to address before the end of the year though...
“An RPG / Visual Novel / text adventure hybrid” is a mouthful - Roadwarden Devlog
5
Game Design
In her Rock, Paper, Shotgun article , Jay Castello has mentioned: The game’s genre is purposefully fluid. On (...) Studio’s website, the top frequently aske...
Devlog #2 Classic M48 Patton Tank & Some Classic Army Men
1
3
Game Design
Army Men > Graphic and lightning upgrade > Finished Classic Army Men 3D model. Almost done 90% for all new unique animation for each Army Men > Classic M48 Patt...
Wicklog 30: Racial Justice & The Empowerment Of Manuals
1
Game Design
Soooo — the world is cooking and police are shooting people in the streets. I spent the first week of June incapacitated with guilt and shame for not doing mo...
4 files
April 2020 Roadmap - Chamomile, Rice
3
3
Game Design
Nov 2019 Dec 2019 Jan 2020 Feb 2020 Mar 2020 Apr 2020 May 2020 June 2020 July 2020 Aug 2020 Sep 2020 Oct 2020 Nov 2020 Dec 2020 Jan 2021 Feb 2021 Mar 2021 Apr...
Fixing Map Editor Bugs
7
Game Design
This weekend I mostly worked on fixing issues within and around the Map Editor. There were a bunch of issues that I introduced when working on drainage basins t...
The Problem With Survival Building Games [IMO]
13
2
Game Design
The Problem With Survival Building Games [In My Opinion] So before I start, this post will be completely biased to what games I like/want to play. As a game des...
General FAQ
3
6
Game Design
Hello! I wanted to make a brief FAQ for TASQ, because there are questions I get asked a lot and it'd be nice to just have these answers right here for people to...
End of beta, atmosphere, game-play challenges
4
Game Design
With the first beta of Nauticrawl wrapped up, I felt there was enough interesting feedback to write a devlog about some of the reactions from the testers and wh...
Scoring in Soulash
6
2
Game Design
Soulash is a roguelike with permadeath. It will be challenging to beat the game and might require multiple tries. To help see progress, a scoring system was imp...
Extremely Unhinged Expansion
12
Game Design
Welp, things went a bit off the rail this weekend while trying to control tribal expansion: As you can see, tribes (or rather, the one and only tribe) end up ex...
Weekly Update #44 - New Artist & Localization
2
Game Design
-Saffron Fanart by TopDylan We have our first addition to the "team." @toppiestdylan , a really fantastic artist, he'll be working on lots of art stuff from c...
2 files
Writing narrative for Everhood
3
3
Game Design
Story making Making the story has let me grow so much on how to approach writing narrative games. When me and Jordi first set out to do the narrative experience...
Announcing Hyperspace Harvest!
7
Game Design
After many months of prototyping and updates for HDog I have now settled on a Sleeper Games’ next project. Hyperspace Harvest has been in development on and o...
Tribal Migrations
5
8
Game Design
Finally I can say the Decision Mods feature is done (for now). I ran the simulation multiple times this last weekend and found a bunch of new bugs that I manage...
February 2020 Roadmap - Scene Stack
6
Game Design
Nov 2019 Dec 2019 Jan 2020 Feb 2020 Mar 2020 Apr 2020 May 2020 June 2020 July 2020 Aug 2020 Sep 2020 Oct 2020 Nov 2020 Dec 2020 Jan 2021 Feb 2021 Mar 2021 Apr...
January 2020 Roadmap - White Tea Princesses
4
Game Design
Nov 2019 Dec 2019 Jan 2020 Feb 2020 Mar 2020 Apr 2020 May 2020 June 2020 July 2020 Aug 2020 Sep 2020 Oct 2020 Nov 2020 Dec 2020 Jan 2021 Feb 2021 Mar 2021 Apr...
November 2019 Roadmap - The First Monthly Devlog
6
Game Design
Nov 2019 Dec 2019 Jan 2020 Feb 2020 Mar 2020 Apr 2020 May 2020 June 2020 July 2020 Aug 2020 Sep 2020 Oct 2020 Nov 2020 Dec 2020 Jan 2021 Feb 2021 Mar 2021 Apr...
Nuclear Explosion!
1
Game Design
Ive been working the network code for Scatteria. I have to say that it has been bit bigger piece to chew than I originally though. Without no expirience on netw...
Bugfixing the UI and the Editor Again...
3
8
Game Design
This will be a short log entry even though a lot of work was done the previous week... A bunch of bugs were fixed but another bunch of new ones appeared to repl...
Loading more posts...