Devlogs About Game Design Page 34
I think it's safe to say that this is my first time truly trying to make a completely new system. I have had experience with homebrewing, running games, and hav...
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Here I discuss the game's storyline. Contains spoilers! Link to article...
This week we've absolutely powered forward - with 10 new buildings and villagers, new heroes, new enemies, and increased window functionality; but our most inte...
Starting your own business is in some ways a culmination of all the other gameplay mechanics. In a business you will have jobs to work, utilities to pay, assets...
Devlog series for killerShapes...
Shapes, Guns and explosions
Hello Gowl is here These are the interior that are coming for the new pack different coloring not included maybe i will add more stuff but what do u think about...
Some people in the Playdate community were asking me questions about how we use LDtk on our game Comet. When I got into LDtk there weren't many youtube videos t...
To start off this deep dive I want to ask you two questions, when was the last time you raced an AI in a game? Now, when was the last time you raced an AI that...
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2 weeks ago, my plan for the next update was to finally design and release the second injustice archetype, but then randomly, I was introduced to midjourney , a...
6 files — v0.59.7
The development of Settle the World does not stand still, even if the impression may sometimes appear. In the last few weeks, I was forced to rewrite the entire...
41 days ago I rolled out v0.5 of Ikezu-ishi and thought I was nearly done. Then I found some rabbit holes... In the works: A little bit of setting - Not looking...
Copied from my blog at Welcome to the Deathtrap <a href=" https://www.blogger.com/blog/post/edit/3563348041191484780/6972697566199381904# " data-original-attrs=...
Amongst a slew of changes and developments in the past few days, I think the team (just me) are most excited about the implementation of visual information repr...
We now have completed the flow of 3 of the chapters, so only 3 more to finish now, considering that the last one is quite linear and is there just to finish the...
Hello again! Sometimes I appear in a cloud of miasma when one least expects it and start babbling about the undead. If the crucible bans me for hollering at the...
I am overwhelmed by all the positive reviews and great feedback I am getting for Islands of the Caliph! However there is a subset of players that, perhaps right...
I've decided to add a random roll table to provide some inspiration for the first journal entry, related to the main character's personal interest in humankind...
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Another blog post about design decisions, and this one is about bosses. Boss fights have been one of the biggest hurdles for me both as a programmer and designe...
Hi there. I made a video devlog for this game. Thank you...
a short dungeon adventure game using the nyx color palette
We are working hard on the second level of Kisin, that's why our Assault Drone already has its skins. Remember that this robot will follow you fast and attack...
Meet our next enemy for the second level of Kisin: The Assault Drone! We're currently working on the enemies for the second level of Kisin, so we want you to be...
Greetings surveyors! I’m excited to reveal the trailer for Side D, the first free content expansion for Periphery Synthetic. The EP launched with three musica...
Join Bora and Dan as they play a new build of Cattenburg with some early Deck Building mechanics implemented. This includes selecting which cards you want to be...
The last few days have been a struggle! While it's great that in Desktopia your villagers can expand down the road and destroy enemy buildings, it was less grea...
Hi, I figured I would write this to explain why I decided to spend a year writing, playtesting and editing World of Chrome. I have always had a deep appreciatio...
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By recommendation of the good ol' Pau Blackonion , I have added a table of random locations, in case the player doesn't want to leave home nor use MapCrunch . J...
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Hello, this is Meiri. Game dev is my hobby, but earlier this year, I graduated after 5 years of studying and now work as a licensed psychologist. There is a lot...
Hello! Thank you everyone for supporting my game. Just checking in on itch.io! It's going pretty well and I recently "design locked" the content. So everything...
Hope you're just as excited about this one as I am. hehehehehe This month's devlog is about the narrative and mechanical structure used for the most punishing c...
some of you have been asking what inspired me to make MORTAL COIL, a visual novel about a cyberpunk death game that Youtubers er Eidoloners are obsessed over. i...
Hey hey, Akua here! I’m the character design and sprite artist of Onigashima, having also drawn the cover art and main menu art of the MC! Also, temporary pag...
As the end of October draws near, and the creatures of the night arise from their tombs and hovels, the HorrorVale Progress Report rises from its grave to knock...
Dear supporters, Here’s the latest card design by Diana Barta. Your support is allowing us to produce 12 of these uniquely beautiful illustrations for Dragon...
I've started a blog series detailing the development of Pro Office Calculator. It will delve into the technical and creative aspects of the project. Naturally...
It's been.. almost a year since the demo came out! Wow! The reception to it has been near universally positive, and I have to thank everyone who tried the game...
A pack of 7 tileset. With these tilesets you can create retro style platforming levels for your projects...
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One destination, heaven or hell: 🎉🎉🎉 STEAM DEBUT: 2025 🎉🎉🎉 🎉🎉This entails all the work we'll be doing on character art (sprites, CGs, ga...
Join Bora and Dan as they play a new build of Cattenburg with some early Deck Building mechanics implemented. We have introduced a cost mechanic to choosing you...
Happy New Years everyone! I want to announce that the very first demo of The Room of 2 Monsters is here! You can download it on your PC or if you have an Androi...
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I don't like it when games feature difficulty levels that amount to "More HP for enemies, less for you." For this game I want enemy behavior to feel different b...
I have never been so excited to celebrate the end of a year. 2024 was far and away the most challenging year of my life, and there is an ENORMOUS amount to show...
This is a short article about how this game came to be and its inspirations also a Thank You to the NES MAKER community and forums. A lot of my questions and pr...
It's now one week after the launch of Factory Farming V1.0! I've compiled a making-of post which documents how the game evolved over eight months in 2022, cover...
Thanks to the feedback by Pau Blackonion , I added a new case for the dice roll on the We Meet Again event, adding more options to improvise and add flavor to t...
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In my previous post I described the process for adding new monsters to Ecliptic. This time, let's talk about some weapons that can be used to turn those monster...
At the time of this writing, Uncontained will be exactly 5 months old since by first Reddit post . A lot has happened indeed since that time, a lot of cards got...
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... ...... ... It speaks for itself, doesn't it? It took months of effort, but Acts 1, 2, 3, AND 4 have all been polished. From tiny little description changes...
During the Brackeys Game Jam, I realised Synthetic an Ape Out-inspired smash 'em up with a grappling hook. I really wanted to create juicy combat, spending lots...
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One thing anyone can agree with, is that a game's user interface can make or break the overall experience, and when making a life simulator, the UI is a critica...
Read an up to date version of this post on substack: https://melodicambient.substack.com/p/researching-for-angeline-era-in-ireland...
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