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Devlogs About Game Design Page 34

DEVLOG #1 | JOSH - Why make a new game?
Game Design
I think it's safe to say that this is my first time truly trying to make a completely new system. I have had experience with homebrewing, running games, and hav...
1 file
The Making of Pro Office Calculator, Part 2 - The Story
Game Design
Here I discuss the game's storyline. Contains spoilers! Link to article...
Moody Villagers; Needy Villagers.
Game Design
This week we've absolutely powered forward - with 10 new buildings and villagers, new heroes, new enemies, and increased window functionality; but our most inte...
Small Business (Part 1) - From Employee To Employer
Game Design
Starting your own business is in some ways a culmination of all the other gameplay mechanics. In a business you will have jobs to work, utilities to pay, assets...
Killer Shapes Devlogs
1
Game Design
Devlog series for killerShapes...
Shapes, Guns and explosions
​NautrePixels V2 | Interior Design Discussion
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Game Design
Hello Gowl is here These are the interior that are coming for the new pack different coloring not included maybe i will add more stuff but what do u think about...
How we use LDtk in Comet
2
Game Design
Some people in the Playdate community were asking me questions about how we use LDtk on our game Comet. When I got into LDtk there weren't many youtube videos t...
Scully: Slot Cars, Tangent Bars, and Automobiles - AI Deep Dive
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Game Design
To start off this deep dive I want to ask you two questions, when was the last time you raced an AI in a game? Now, when was the last time you raced an AI that...
1 file
Creating card illustrations using the midjourney Neural Network
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2
Game Design
2 weeks ago, my plan for the next update was to finally design and release the second injustice archetype, but then randomly, I was introduced to midjourney , a...
6 files — v0.59.7
Current state of development
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1
Game Design
The development of Settle the World does not stand still, even if the impression may sometimes appear. In the last few weeks, I was forced to rewrite the entire...
When is a game done?
6
6
Game Design
41 days ago I rolled out v0.5 of Ikezu-ishi and thought I was nearly done. Then I found some rabbit holes... In the works: A little bit of setting - Not looking...
My Design Rationale for Eternal Ocean
Game Design
Copied from my blog at Welcome to the Deathtrap <a href=" https://www.blogger.com/blog/post/edit/3563348041191484780/6972697566199381904# " data-original-attrs=...
Charts, Graphs, and Progress
Game Design
Amongst a slew of changes and developments in the past few days, I think the team (just me) are most excited about the implementation of visual information repr...
March Big Sprint to the Finish #02
Game Design
We now have completed the flow of 3 of the chapters, so only 3 more to finish now, considering that the last one is quite linear and is there just to finish the...
Meet the Supporting Cast
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6
Game Design
Hello again! Sometimes I appear in a cloud of miasma when one least expects it and start babbling about the undead. If the crucible bans me for hollering at the...
Prepare for Consequences!
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9
Game Design
I am overwhelmed by all the positive reviews and great feedback I am getting for Islands of the Caliph! However there is a subset of players that, perhaps right...
Character background inspiration
Game Design
I've decided to add a random roll table to provide some inspiration for the first journal entry, related to the main character's personal interest in humankind...
2 files
Decisions regarding boss fights
2
Game Design
Another blog post about design decisions, and this one is about bosses. Boss fights have been one of the biggest hurdles for me both as a programmer and designe...
video devlog
Game Design
Hi there. I made a video devlog for this game. Thank you...
a short dungeon adventure game using the nyx color palette
The Assault Drone built with skins!
Game Design
We are working hard on the second level of Kisin, that's why our Assault Drone already has its skins. Remember that this robot will follow you fast and attack...
The Assault Drone built! (Test)
Game Design
Meet our next enemy for the second level of Kisin: The Assault Drone! We're currently working on the enemies for the second level of Kisin, so we want you to be...
Periphery Synthetic will expand with Side D
2
Game Design
Greetings surveyors! I’m excited to reveal the trailer for Side D, the first free content expansion for Periphery Synthetic. The EP launched with three musica...
Cattenburg Devlog #1: Deckbuilding
Game Design
Join Bora and Dan as they play a new build of Cattenburg with some early Deck Building mechanics implemented. This includes selecting which cards you want to be...
FIRE! and the trouble it's caused...
Game Design
The last few days have been a struggle! While it's great that in Desktopia your villagers can expand down the road and destroy enemy buildings, it was less grea...
The impetus
Game Design
Hi, I figured I would write this to explain why I decided to spend a year writing, playtesting and editing World of Chrome. I have always had a deep appreciatio...
1 file
Random table for locations
Game Design
By recommendation of the good ol' Pau Blackonion , I have added a table of random locations, in case the player doesn't want to leave home nor use MapCrunch . J...
2 files
Mental health, autism and living with mental ilness in Doce Fim
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24
Game Design
Hello, this is Meiri. Game dev is my hobby, but earlier this year, I graduated after 5 years of studying and now work as a licensed psychologist. There is a lot...
July Update!
9
Game Design
Hello! Thank you everyone for supporting my game. Just checking in on itch.io! It's going pretty well and I recently "design locked" the content. So everything...
DEVLOG - Punishing Game Design (VENGEANCE)
10
Game Design
Hope you're just as excited about this one as I am. hehehehehe This month's devlog is about the narrative and mechanical structure used for the most punishing c...
Mortal Coil: Inspirations!
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Game Design
some of you have been asking what inspired me to make MORTAL COIL, a visual novel about a cyberpunk death game that Youtubers er Eidoloners are obsessed over. i...
Character Design and Sprites BTS
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16
Game Design
Hey hey, Akua here! I’m the character design and sprite artist of Onigashima, having also drawn the cover art and main menu art of the MC! Also, temporary pag...
September-October 2023 Progress Report: Curtains Fall
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Game Design
As the end of October draws near, and the creatures of the night arise from their tombs and hovels, the HorrorVale Progress Report rises from its grave to knock...
Autumn card update
Game Design
Dear supporters, Here’s the latest card design by Diana Barta. Your support is allowing us to produce 12 of these uniquely beautiful illustrations for Dragon...
The Making of Pro Office Calculator, Part 1 - Fragment-based Architecture
Game Design
I've started a blog series detailing the development of Pro Office Calculator. It will delve into the technical and creative aspects of the project. Naturally...
Addlemoth Dev Update: November 2022
1
Game Design
It's been.. almost a year since the demo came out! Wow! The reception to it has been near universally positive, and I have to thank everyone who tried the game...
Dark World tileset pack 1
Game Design
A pack of 7 tileset. With these tilesets you can create retro style platforming levels for your projects...
1 file
DEVLOG - 2025 Roadmap!
10
Game Design
One destination, heaven or hell: 🎉🎉🎉 STEAM DEBUT: 2025 🎉🎉🎉 🎉🎉This entails all the work we'll be doing on character art (sprites, CGs, ga...
Cattenburg Devlog #4: Deckbuilding
Game Design
Join Bora and Dan as they play a new build of Cattenburg with some early Deck Building mechanics implemented. We have introduced a cost mechanic to choosing you...
The first demo is here!
Game Design
Happy New Years everyone! I want to announce that the very first demo of The Room of 2 Monsters is here! You can download it on your PC or if you have an Androi...
1 file
Difficulty Levels - The Melter
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Game Design
I don't like it when games feature difficulty levels that amount to "More HP for enemies, less for you." For this game I want enemy behavior to feel different b...
DEVLOG - 2024 Celebration and Recap!
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Game Design
I have never been so excited to celebrate the end of a year. 2024 was far and away the most challenging year of my life, and there is an ENORMOUS amount to show...
A Little About This Game
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2
Game Design
This is a short article about how this game came to be and its inspirations also a Thank You to the NES MAKER community and forums. A lot of my questions and pr...
The Making of 'Factory Farming'
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Game Design
It's now one week after the launch of Factory Farming V1.0! I've compiled a making-of post which documents how the game evolved over eight months in 2022, cover...
New case for We Meet Again
Game Design
Thanks to the feedback by Pau Blackonion , I added a new case for the dice roll on the We Meet Again event, adding more options to improvise and add flavor to t...
2 files
Let's Pack Heat!
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Game Design
In my previous post I described the process for adding new monsters to Ecliptic. This time, let's talk about some weapons that can be used to turn those monster...
10+ Best SCP Cards
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Game Design
At the time of this writing, Uncontained will be exactly 5 months old since by first Reddit post . A lot has happened indeed since that time, a lot of cards got...
8 files
December 2022 Progress Report - Sparkling Vampires
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Game Design
... ...... ... It speaks for itself, doesn't it? It took months of effort, but Acts 1, 2, 3, AND 4 have all been polished. From tiny little description changes...
How I recreated Ape Out's juicy combat | Game Jam Devlog
Game Design
During the Brackeys Game Jam, I realised Synthetic an Ape Out-inspired smash 'em up with a grappling hook. I really wanted to create juicy combat, spending lots...
1 file
Devlog 3 - Designing the UI
Game Design
One thing anyone can agree with, is that a game's user interface can make or break the overall experience, and when making a life simulator, the UI is a critica...
[007] Dev Timeline (Part 4 - Level Design + Ireland Research Trip!)
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Game Design
Read an up to date version of this post on substack: https://melodicambient.substack.com/p/researching-for-angeline-era-in-ireland...
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