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Devlogs About Game Design Page 35

Courier - Repacked Announcement
3
10
Game Design
Welcome back! Do you ever look at a finished project and want to do it over? Add the extra bit of shine to it, tweak a few mechanics, or fix the layout? I do th...
Guardian Keeper built!
Game Design
Meet The Guardian Keeper ! This is our third enemy for the second level of Kisin, he will be a heavy attacker so you have to be clever to dodge him. Remember t...
Jesse (4th log)
Game Design
I am half way through re-topologising the main character model and will then be UVing it and then starting the rig...
6 July 2025 - Belle Automata DevLogs Announcement!
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24
Game Design
Hello, hello - owl. here! I've decided to share some of the updates I make on Kickstarter here so there can be more visibility to those who could not support th...
Game jams and Game design
2
3
Game Design
Hello all! Today, I just wanted to write about my experience making this game for the Blackthornprod third game jam. As I was writing this devlog, I realised it...
Cattenburg Devlog #3: Deckbuilding
Game Design
Join Bora and Dan as they play a new build of Cattenburg with some early Deck Building mechanics implemented. We have introduced a split in the board for the fa...
Kickflip My Heart! How Writing For a Visual Novel Let My Creativity Soar to New Heavenly Heights!
7
Game Design
We just hit a 1000 downloads for Good Lord! The most appropriate response would be “OMG!!!” which obviously stands for “Oh My Gosh!!!” To thank you all...
Getting into development & influences
6
Game Design
2022's "New year's resolution" has been to learn how to make games... When I was a lot younger, I spent a lot of time making projects on RPG Maker but found my...
DEVLOG - Quality Writing Techniques (My Beloved)
14
Game Design
Just a little passionate about this one. Included some music I listened to while writing at the top! (Yes drama informs 100% of my creative process and this dev...
Devlog 1B - Synthaar's Design & Roadmap
Game Design
(Note: This Devlog is listed here as Devlog 1B as I've begun to post devlogs across multiple platforms and want to start from the top for the sake of consistenc...
"Your Combat Sucks" | Devlog #38
1
Game Design
I previously escaped development hell by rescoping Project Feline to short, linear stages to better facilitate Gabi's new movement system. Now, with a clear vis...
Cattenburg Devlog #2: Deckbuilding
Game Design
Join Bora and Dan as they play a new build of Cattenburg with some early Deck Building mechanics implemented. This includes discussing whether there should be a...
stein.world Roadmap (2024-07-25)
Game Design
The stein.world roadmap got an overall update, to give an up to date overview of whats planned next. Be aware, this roadmap still only shows our current plan an...
IT IS DONE.
1
Game Design
Emberglass is DONE. Well, for the most part. I need to test play it from start to finish with several paths, and I have to create an icon. But it's basically do...
Children of the Ice, Part 3: Muters
Game Design
Short for “mutants.” Their great-grandparents huddled for warmth around the nuclear towers of the Continental Dome Cores. They’re the lucky ones, the ones...
Language and Learning
1
10
Game Design
It’s Spring! The weather is finally thawing everything out, and with the warmth comes flowers and new beginnings. Our team is growing along with everything el...
New Version Updates
21
8
Game Design
Hello! Sorry for the long wait. I added a ton of new stuff for the game that many have requested as well as fixed some bugs. This most recent upload (Alpha 1) i...
Hammer revamp!
2
6
Game Design
Hello explorers! We are full-steam into the development of a Release Candidate build. Given our feedback from the beta tests (thanks from the bottom of our hear...
I have decided
Game Design
Hello everyone! I have decided to not release any more beta builds of the game! I will only release the full game in my next upload, and sometimes share sneak p...
Narrative Designers create more than Dialog Flows in Tavern Talk
1
Game Design
This time we would like to highlight how our narrative designers are able to do more than just write and connect dialog nodes. As for a narrative game like Tave...
1 file
Ver 1.1.5
1
Game Design
Hello people, well I would like to get to the point, and updated the game to change the controls, mechanics and to make it a more fun and challenging game, I wo...
1 file
Why I made the MC genderfluid + Feedback form
1
24
Game Design
Designing a game is hard. Let's take a look back at some very early concept designs for Harper and Ian. Harper was originally going to have two cisgender design...
Quick information on the state of development
2
1
Game Design
A short update on the development of Settle the World . I work on the game almost every day, fixing bugs and correcting things that don't work well. The develop...
Devlog 2 - The Characters of Synthaar
Game Design
The characters in Synthaar are represented by 2D Pixel characters that exist in the 3D Space of the world. I wanted something that could display more detail tha...
Chapter 2 Sneak Peek #40: Goblins!
Game Design
Hello and welcome to another sneak peek for Alchemica - Chapter2! Last week we have introduced the Goblin Scout, which Charlotte will encounter on the new deser...
Updating the Way
7
13
Game Design
I gave up on this project twice or three times, but I always came back. I love it because it embodies the way I play the classic fantasy game, as well as the hu...
Chapter 2 Sneak Peek #43: Shifting Sand
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1
Game Design
Hello and welcome to another sneak peek for Alchemica - Chapter 2. We are still adding more monster to the Whispersand Desert, so here is a preview of a new des...
SOAR: Dev Log #3
1
Game Design
So for this devlog, I wanted to go back to early days of SOAR. The pdf you're able to read is VERY different from how SOAR worked earlier. SOAR came to be aroun...
Chapter 2 Sneak Peek #39: Another Monster
Game Design
Welcome to another new sneak peek for Alchemica - Chapter 2. Today we will be sharing to you guys another new monster: the Goblin Scout . Goblins are staple en...
v0.8.8
3
Game Design
--- V0.8.8 --- - New Skill: Sword Ice: Stab the sword forward, knocking back enemies and freezing them. - New Combo: Shuriken + Bronze gloves (Can find it in Ch...
2 files
Devlog 05: Monsters & Enemies
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Game Design
Hello Bludgeoneers! Let's talk about Enemy Balance today. It's been the one part of the game that I've handled myself, calling upon years of practice and - for...
1 file
A (hopefully) Very Reel-istic Devlog
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3
Game Design
Hello everyone! I've decided to start documenting my journey making Reel-istic Fishing. I'm going to start from the very beginning, and work my way up to presen...
May-June-July 2023 Progress Report - Not The Final Report
7
Game Design
As if it came from HorrorVale itself, long dead Progress Report has risen from the grave for July. Hello. Been a while. Also probably a bit unexpected consideri...
New season, new features
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9
Game Design
Coucou, chéries! It’s been a little while, hasn’t it? We can’t believe it is basically summer already; time has really flown by, but rest assured we’ve...
Devlog #9 - Character Design - Part 2
1
Game Design
In Devlog #7 - Character design - Part 1 we talked about the types of characters in Vagrus , focusing especially on Companions and their roles in the game. No...
Second update: 2 new characters!
6
Game Design
2 new characters has been added to the complete version! Everyone who already bought it can get the new stuff for free! See you and happy game-making! :)...
1 file
Music And Fun Did-You-Knows
1
Game Design
Hey! These posts have started to become hard to make. But I won't give up! These last few weeks I've been focused on making the last tracks for Toumayhem. Most...
German version available now!
Game Design
Thanks to Vinzarech von Jergan's hard work, the German version of the experience, "Lies nicht das Tagebuch!" is available now!...
Updates coming up in a few weeks...
Game Design
I'm going to add in a manual pretty soon with the download (and maybe a way of launching it from inside the game itself in the options menu). The manual will be...
Chapter 2 Sneak Peek #41: Heavy Armor
2
Game Design
Hello and welcome to another sneak peek for Alchemica - Chapter 2. Today we are going to introduce another new enemy: the Goblin Knight! They are the third and...
Devlog 7 - Exploring Build Mode
Game Design
Hello! In this dev log, I'll be taking a look at some of the features available in Synthaar's build mode, and what kind of creative control you have over the cr...
November 2022 Progress Report - Spick And Span
4
Game Design
Hello, and welcome to the November 2022 Progress Report! Let's not waste any time and get right into it. Compared to last month, November was a pretty solid, un...
Day and Night
6
Game Design
Oh boy, it has been a while since the last blogpost, eh? A few weeks at least! Maybe a month? Welp, that is on us. But we are here to redeem ourselves! We had b...
Redid main page
Game Design
I think it looks nicer! I still need to add a new trailer. Will hopefully do that soon, but I might actually launch the game before the trailer. In fact, I migh...
Supply wagons and mount horses outside cities
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Game Design
In my development version a few "little things" have been finished again (...took me over a week for these "little things"...that was really complicated!) , the...
Fly monster remake
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3
Game Design
Walkthrough Available! And some additional info
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2
Game Design
Hello hello! Did you play the game? Had fun? Basking in misery after Augustus's Bad End? Actually, that's me. Thank you again for the time you spent meeting Ner...
1 file
Devlog 5 - Creating Object Meshes
Game Design
Balancing new content versus adding features can be a very difficult thing to achieve. With the new milestone underway, it is important to focus on the aspects...
Trailer is uploaded!
Game Design
Nothing special, just some gameplay, to give you an idea on how it runs. Later, I'll be doing a short postmortem, where I talk about the game, what it was like...
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