Devlogs About Game Design Page 33
I’ve been working on Drawn from the Margins for about five days now. We started with a real embarrassment of riches. We looked to the common sources provided...
I have skinned all of the visible pieces below and the others require only a small amount of extra weight painting for them to work...
Heya, just a quick update because someone asked about translating the game into Brazilian Portugeuse. I added support for that thanks to this code from Bamboo C...
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Time to introduce our main character of the tileset - Otto! He is a raging Ottoman with a crazy mustache and looking for an excuse to slap something. The rumors...
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What is the next step after we had animated our second boss in spine? The programing! Our programmer César have a very specific list of tasks to follow in orde...
My home city of Naples is in the south of Italy. Sea and mountains have both been part of my life since I was born -the earliest pictures ever taken of me depic...
The demo was updated to V 0.4! = V 0.4 = Miscellaneous: - Group selection was added; - movement graphics have been changed; - added skills activated for now ste...
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Well its been a long struggle but finally we have something to show. Thats as plain as we can put it. We appreciate and welcome all feedback and we request you...
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Phantom of the Black Rose Revue is chugging along in development! Here are some little previews of my (Yamino's) sketches for developing some new characters, it...
Hi hack n slashers, i have some news for you. After several plays it's turned out how the game is not nearly as deadly as i and the other testers wished, so i w...
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Join Bora and Dan as they check out the introduction of customisable special and ultimates and specials per character, along with trinkets that grant characters...
En esta actualización he decidido borrar mis barras personalizados proyecto para unirse con éste, ya que el antiguo proyecto en el que han añadido 16 cuadros...
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Hello! Our magic circle is a focal point of Sigil. This was our original design created by our Creative Director. His design process is very abstract and visual...
Hey everyone! It's time - The 2023 Fallen Game Jam is here. Create monsters, locations, postcards, NPCs, adventures, tables. Prizes will be going to the 3 top s...
Mariella joins the party late in the game, her own story beginning in between acts 2 and 3. I wanted to create a character who bases her abilities on mirroring...
Heya! I woke up today to the game having over 1k plays, which is always very mindblowing. Thank you so much for playing, and also thank you for everyone who rat...
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Realism has often been a key aspect in video games, from gameplay mechanics to visuals and physics. While certain game genres such as sports or racing have alwa...
I'll come clean here: the idea of six weird and varied antagonist categories that you can pick from with a d6 wasn't new for this project. I adapted the faction...
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We are still working on the second level of Kisin, that's why our Guardian Keeper now has its skins. The Guardian Keeper is a heavy attacker, that's why he's sl...
I have been ill for a significant amount of time which is why there is such a large amount of time between this and my last post. I am now going to be making mo...
We've updated the "Noche en el Delirio" demo, It now includes chapter two beside chapter one and the tutorial. Let us know your thoughts! Hemos actualizado el d...
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Version 1.3 Changelog: The update fixes a bunch of small bugs, but it mostly focuses in fixing these 4 major issues that became apparent with the game release...
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Small update. Currently working on layout of the text into affinity publisher. I’m aiming for 5.5x8.5 so people can easily print a booklet at home. I’ve bee...
A new tileset has been added to the pack! Everyone who already bought it can get the new stuff for free! See you and happy game-making! :)...
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Hello all! One of the things I think was important in making this game was the enemy designs. A lot of this game was inspired by Dragon Quest for the NES, the w...
Given the short synopsis of how combat works in the Hydra System, I figured it would be a good idea to add in a more well rounded ruleset for how combat works i...
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ម៉ាស៊ីនមេស្ថិតនៅក្រោមការថែទាំកំឡុងពេល ៣០ នាទី។ ដូច្នេះអ...
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As you can see I am still working on assets for the main location of the game. I want it to be polished as much as possible as the hero will visit it quite ofte...
The Ship Selector With 75+ ships to choose from, ship selection has become a big part of character creation. The ship, of course, is a character. The choice is...
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Hi everybody, I've just released my game 'Dungeon Core'. It's a post-apocalyptic dungeon crawler. Check out it's page for more information :) If anyone wants he...
Huge expansion coming I wanna make a huge expansion of this pack and i would like to hear your ideas for it !...
What would game dev be without serious development problems? Debug is always going to be a major part of the process, nothing wrong with that. Unfortunately, de...
= V 0.8.0 = Gameplay: - Added: mobility status icon; - Added: icon for working on a given object before the player makes a decision; - Added: starvation mechani...
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Unfortunately, progress with Settle the World is very slow at the moment. However, there has been a little progress in my development version. It is now possibl...
We're back from GDC COVID-free, and it's still Transgender Day of Visibility somewhere. Now, normally one would say "happy" before the name of a holiday, but I...
How did I come up with something like that? Like everything, it was a process. I wanted something simple that I could put in my portfolio. Something that you li...
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This article was first published on the Fantasy World newsletter and has finally made its way here. SUBSCRIBE to get future articles as soon as they are made, a...
During the jam, the name of the game was to get levels, world's, art and UI interfaces done as the primary focus. The story, although extremely important to us...
LOCATIONS! Throughout Bubblgum Zombie Hunter Kaylee will travel all over Gloomhaven. I like games that create a character out of the locations and Gloomhaven is...
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Level design is not my favorite, but I need BIG levels and lots of them for my fast-paced parkour platformer, Project Feline . I attempt to re-scope the game ar...
24Blue is a minimalist OSR system based on the 24XX system by Jason Tocci. In here I've disclaimed my current game design process. I'll use that as a frame work...
Hello everyone! I hope you like the new banner and the updated PDFs. In case you've downloaded the previous version, here are a couple of the updates. Created t...
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This is the first major release by Squidishhead! I expect to learn a lot from releasing this! Please help me by giving feedback! Negative or positive does not m...
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We are very close to the launch of Kisin! That's why we are already working in the first dialogues for the game. We know that the gameplay is a very important p...
After some time of work our Guardian Jaguar already has his skins. Remember that he will attack you from distance with his missiles. What do you think of the im...
I am currently working on assets for a central part of the world - town called "Elengrad". The work is going much quicker than expected, however there is still...
Talk To Lily About Gamedev! The other day I was getting annoyed working on Steam integration for the Bossgame port, and I missed the fun of messing with game de...
Meet our second enemy for the second level of Kisin: The Guardian Jaguar! On our way of building the second level of Kisin, we try to think of enemies that wi...
The visual editor continues to evolve now it is possible to edit the project settings. But I don't know how convenient the keyboard control settings are. There...
I love experimentation. I love trying new things, I like eating new things, I love doing new things, and I love being part of new things. It doesn't make it any...
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