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Devlogs About Game Design Page 32

Cattenburg Devlog #6: Deckbuilding
Game Design
Dan and Bora discuss the idea of card crafting and resources, and whether they want to approach a Slay the Spire style campaign versus a Darkest Dungeon style c...
MaskMan
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1
Game Design
Hello! I am a Indie Developer (Well this is my frist game) and I going to show us the first version of my game, maskman a game of 4 Compulsive addicts of Fruist...
2 files
Back Ground - Magical forest
Game Design
I have a new background for your games!...
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Background with trees and mountains!
DEVLOG - Merciful Game Design - The "Trunk" of Catalyst: Blind Faith's Branching Narrative
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Game Design
Welcome horror fans, game devs, VN aficionados, Catalyst gang affiliates, and all lovers of choices in games!! This month's devlog is a deep dive into the way I...
Report from the first playtest session
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2
Game Design
It turns out I’m very slow at writing devlogs / session reports. The first playtest session of Rosewood Abbey took place Saturday, November 5th. I’ve since...
[FEEDBACK] What would you like to see in a 2025 content update?
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2
Game Design
Thank you guys for playing "...Vincent: Mansion of The Dead"! The game released back in 2024, I noted a lot of players asking about a "full release". I plan on...
What's cooking?
Game Design
At the time I'm writing this, Mama Meatball! Has reached over 600 downloads. I'm incredibly happy that so many people are able to play something that I created...
Faith of Fate 0.7 PART 1
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Game Design
Faith of Fate 0.7 PART 1 is here!! Giving the players a little bite of what will come in the PART 2 and also making sure everything works properly, hope you lik...
1 file
DEVLOG - Timey Wimey Game Design (Yes it is complicated)
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11
Game Design
WELCOME back to my narrative devlog series for Catalyst: Blind Faith!!! I hope you're just as excited as I am!!!! We're going to dive in a SPOILER-FREE dissecti...
Jesse (3rd dev log)
Game Design
The current progress on the Ghost knight main character, all pieces shown have been beveled and I have started to texture and shape the cloak...
Team Interview
12
Game Design
We never linked back to this fabulous post-mortem interview with GameDeveloper.com You can find that here!...
Creating more aliens
Game Design
I've created another alien enemy in my favorite 3D software Blender. At this point I'm considering more serious approach than earlier, to make full fledged FPS...
Gorillas are here!
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Game Design
Sorry for the long time of silence. Now I will try to make a regular update. The new version of the demo 0.3.0 is available, added AI for animals and for now th...
1 file
Some early photos of the idea of the game in paper
Game Design
This is Space Crafter before it was Space Crafter, it's all in portuguese. What do you think of it? The game came out fairly close to the idea?...
1 file
Guess what's this place
1
Game Design
1 file
A physics-based action puzzle-platformer game, playing as a small robot who marches forward in solitude
Back Ground - North Valley
Game Design
The new background view is already online!...
1 file
Background with trees and mountains!
Gray Zone: From concept to a level design
Game Design
Greetings rebels! It's been quite a time since we've posted last update of our Gray Zone here on Itch. We'd like to inform you that the project is still alive a...
Enemies and Bosses
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2
Game Design
Enemies... There are very few video games that don't have enemies in some shape or form. If not some foot soldiers of opposing force, then the player struggles...
Back Ground - Asset Packed
Game Design
A new set of backgrounds for your game has been released!...
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DEVLOG - Concept Art is Complete!!!!
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9
Game Design
GOOD NEWS, EVERYONE! The concept art for Catalyst: Blind Faith has drawn to a close! I absolutely BLASTED through the final designs I wanted to cement in March...
Finished Sprites!
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Game Design
We're proud to announce that we finished making the new character sprites entirely! It was a herculean effort to make 104 new frames in 2 weeks and implement th...
Morals, Ethics and Spirituality in Video Games
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7
Game Design
In order to help me make decisions on how this game will actually work, I wrote up an article on some of the things that inspired it. Playing games that had uni...
Second level enemies
Game Design
Last week we showed you the first level enemies, now we show you the second level foes. As last ones, they have special abilities that make them unique. Remembe...
Keep off the sand!
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5
Game Design
Time for some rocks! And Joshua trees. And Bushes? One thing we are trying to do with Bad Pixels is keep detail to a minimum to suit the aesthetic. So the sprit...
Devlog #10: Tools for Run Builds
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Game Design
It's time for another devlog so you can read more about what I'm cooking at the moment. Quality of Life Both of these things are ongoing tasks that I sneak in b...
Super Vili update 1.2 and price cut is up!
Game Design
We decided to cut price of Super Vili to 1$ on itchio! Also here are the updates for 1.2 version: - fullscreen/windowed screen toggle with F11 key - improved pa...
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Blaster Master - Main battle tank design
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Game Design
Breathing new life into classic NES games by magically converting it into 3D and letting you play in VR
Users' Interface
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Game Design
Have a stunning UI made with Pictures UI Creator ? Join this Discord and show off your work!...
killerShapes devlog 9
Game Design
Hello and welcome back to another devlog video of killer shapes. Now i know the title is kind of off putting but listen for a minute. Anyways in this video as u...
let's talk about nostalgic perfumes
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9
Game Design
it’s time… it’s time to talk about the perfume of it all. this is the post where i talk about perfumes that inspired parfum nostalgique, the scents that w...
4 files
LUNARK: City Living
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Game Design
In the cinematic sci-fi platformer LUNARK , the protagonist, Leo, will visit a diverse array of environments, from underground caverns to a vibrant forest to a...
Of Promises & Paper Airplanes Supplement
Game Design
Of Promises & Paper Airplanes has a specific scenario and motif — one of the Characters is on their way to the airport while the other one is folding a paper...
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ROLLER KATZ:BF Free Demo avaible NOW
Game Design
FINALLY the free demo of the game Roller Katz: BF, finalist of the playstation talents 2020 in the categories of best art, most innovative game and best game of...
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Happy holidays!
Game Design
Another year is gone and has left us great teachings. Thank you very much for your support all this time and we hope you continue with us for years to come. On...
1-year Anniversary - What's Next?
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Game Design
I’m looking back at a very successful Itch.io Black Friday Sale, which saw many purchases of Block, Dodge, Parry, almost a full year after its first release...
First level enemies
Game Design
We are very close to the launch of Kisin, meanwhile we want to show you some of the Kisin's enemies of the first level. Each one of them have special abilities...
Window Backgrounds in Tavern Talk
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Game Design
This time, let’s talk about the tavern window backgrounds. Since the game focuses on the characters and the dialogue, background elements such as windows are...
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Making a Game Logo
Game Design
Naming Legion Hearts This project first started out as a retro JRPG stemming from an RPG Maker prototype in 2013 aptly titled “Project Luminaire” – a refe...
Coming soon: an RPG and accessible PDFs
Game Design
Thank you so much to everyone who has picked up a copy of Crash, Boom, Bang! I’ve started developing the fourth game for this mini-bundle. It’s a pen-and-pa...
Update on progress
Game Design
Hey everyone! It's been a hot minute hasn't it? Around 9 months since the last update, and I felt it necessary to inform everyone who has followed me and suppor...
Design Diary for 18XX Solomon
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Game Design
18XX Solomon is about ghost knights dungeon delving on the purgatory to free hope back to the world. In here I've disclaimed my current game design process. I'l...
Working on new level
Game Design
Working on new level and new enemies. I have to give them some AI and more graceful flying...
Poll-like : Optimization
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3
Game Design
**First of all I want to thank all of you for supporting me! It means a lot! I hope you are happy with my work** So I was wondering.. as I am expanding the spre...
Devlog #3 - Interactive Continent Chart
Game Design
In our last devlog ( #2 ) we talked about movement and demonstrated how it worked on our digitally hand-painted campaign map. Since then, quite a lot of you hav...
Orzumal's Eye: A deceptively dangerous card
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Game Design
The first way you can lose a game as stated in the rules is "if you don’t have any available moving options during the Explore phase (e.g. the top card of the...
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