Devlogs About Game Design Page 32
Dan and Bora discuss the idea of card crafting and resources, and whether they want to approach a Slay the Spire style campaign versus a Darkest Dungeon style c...
Hello! I am a Indie Developer (Well this is my frist game) and I going to show us the first version of my game, maskman a game of 4 Compulsive addicts of Fruist...
2 files
I have a new background for your games!...
1 file
Background with trees and mountains!
Welcome horror fans, game devs, VN aficionados, Catalyst gang affiliates, and all lovers of choices in games!! This month's devlog is a deep dive into the way I...
It turns out I’m very slow at writing devlogs / session reports. The first playtest session of Rosewood Abbey took place Saturday, November 5th. I’ve since...
Thank you guys for playing "...Vincent: Mansion of The Dead"! The game released back in 2024, I noted a lot of players asking about a "full release". I plan on...
At the time I'm writing this, Mama Meatball! Has reached over 600 downloads. I'm incredibly happy that so many people are able to play something that I created...
Faith of Fate 0.7 PART 1 is here!! Giving the players a little bite of what will come in the PART 2 and also making sure everything works properly, hope you lik...
1 file
WELCOME back to my narrative devlog series for Catalyst: Blind Faith!!! I hope you're just as excited as I am!!!! We're going to dive in a SPOILER-FREE dissecti...
The current progress on the Ghost knight main character, all pieces shown have been beveled and I have started to texture and shape the cloak...
We never linked back to this fabulous post-mortem interview with GameDeveloper.com You can find that here!...
I've created another alien enemy in my favorite 3D software Blender. At this point I'm considering more serious approach than earlier, to make full fledged FPS...
Sorry for the long time of silence. Now I will try to make a regular update. The new version of the demo 0.3.0 is available, added AI for animals and for now th...
1 file
This is Space Crafter before it was Space Crafter, it's all in portuguese. What do you think of it? The game came out fairly close to the idea?...
1 file
1 file
A physics-based action puzzle-platformer game, playing as a small robot who marches forward in solitude
The new background view is already online!...
1 file
Background with trees and mountains!
Greetings rebels! It's been quite a time since we've posted last update of our Gray Zone here on Itch. We'd like to inform you that the project is still alive a...
Enemies... There are very few video games that don't have enemies in some shape or form. If not some foot soldiers of opposing force, then the player struggles...
A new set of backgrounds for your game has been released!...
1 file
GOOD NEWS, EVERYONE! The concept art for Catalyst: Blind Faith has drawn to a close! I absolutely BLASTED through the final designs I wanted to cement in March...
We're proud to announce that we finished making the new character sprites entirely! It was a herculean effort to make 104 new frames in 2 weeks and implement th...
In order to help me make decisions on how this game will actually work, I wrote up an article on some of the things that inspired it. Playing games that had uni...
Last week we showed you the first level enemies, now we show you the second level foes. As last ones, they have special abilities that make them unique. Remembe...
Time for some rocks! And Joshua trees. And Bushes? One thing we are trying to do with Bad Pixels is keep detail to a minimum to suit the aesthetic. So the sprit...
It's time for another devlog so you can read more about what I'm cooking at the moment. Quality of Life Both of these things are ongoing tasks that I sneak in b...
We decided to cut price of Super Vili to 1$ on itchio! Also here are the updates for 1.2 version: - fullscreen/windowed screen toggle with F11 key - improved pa...
3 files
Breathing new life into classic NES games by magically converting it into 3D and letting you play in VR
Have a stunning UI made with Pictures UI Creator ? Join this Discord and show off your work!...
Hello and welcome back to another devlog video of killer shapes. Now i know the title is kind of off putting but listen for a minute. Anyways in this video as u...
it’s time… it’s time to talk about the perfume of it all. this is the post where i talk about perfumes that inspired parfum nostalgique, the scents that w...
4 files
In the cinematic sci-fi platformer LUNARK , the protagonist, Leo, will visit a diverse array of environments, from underground caverns to a vibrant forest to a...
Of Promises & Paper Airplanes has a specific scenario and motif — one of the Characters is on their way to the airport while the other one is folding a paper...
1 file
FINALLY the free demo of the game Roller Katz: BF, finalist of the playstation talents 2020 in the categories of best art, most innovative game and best game of...
1 file
Another year is gone and has left us great teachings. Thank you very much for your support all this time and we hope you continue with us for years to come. On...
I’m looking back at a very successful Itch.io Black Friday Sale, which saw many purchases of Block, Dodge, Parry, almost a full year after its first release...
We are very close to the launch of Kisin, meanwhile we want to show you some of the Kisin's enemies of the first level. Each one of them have special abilities...
This time, let’s talk about the tavern window backgrounds. Since the game focuses on the characters and the dialogue, background elements such as windows are...
1 file
Naming Legion Hearts This project first started out as a retro JRPG stemming from an RPG Maker prototype in 2013 aptly titled “Project Luminaire” – a refe...
Thank you so much to everyone who has picked up a copy of Crash, Boom, Bang! I’ve started developing the fourth game for this mini-bundle. It’s a pen-and-pa...
Hey everyone! It's been a hot minute hasn't it? Around 9 months since the last update, and I felt it necessary to inform everyone who has followed me and suppor...
18XX Solomon is about ghost knights dungeon delving on the purgatory to free hope back to the world. In here I've disclaimed my current game design process. I'l...
Working on new level and new enemies. I have to give them some AI and more graceful flying...
**First of all I want to thank all of you for supporting me! It means a lot! I hope you are happy with my work** So I was wondering.. as I am expanding the spre...
In our last devlog ( #2 ) we talked about movement and demonstrated how it worked on our digitally hand-painted campaign map. Since then, quite a lot of you hav...
The first way you can lose a game as stated in the rules is "if you don’t have any available moving options during the Explore phase (e.g. the top card of the...
Loading more posts...












































