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Devlogs About Game Design Page 31

Made a loading in the game
1
Game Design
The drawings in the notebook turned into a battlefield! 2.5D tanks in the style of drawings in a notebook.
Scale Is A Giant Problem
Game Design
Being big isn’t all it’s cracked up to be. And has necessitated some design solutions that don’t immediately present themselves. Here’s a design breakdo...
Sunset Racer 2 Is OUT
1
Game Design
Sunset Racer 2 Is OUT Hit the streets of Sunset City in a new race every day! Rise to the top of the underground racing scene with 3 ways to play: point to poin...
1 file
Shadow Destroyer - Mob Asset
Game Design
The new monster is already in my store! hurry up and watch...
1 file
PlinkIdle Game Design Discussion
9
Game Design
(By Lauren) I'd like to open this discussion up to our players, if anyone is interested! If you're not interested, that's totally ok, and we'll try out this des...
3 files
Animating our second boss in Spine!
Game Design
Last week we showed you some of the designing process of the second boss, but what is next? Our Temple Guardian (our second level boss) has to be animated, for...
Play-By-Post and Journaling Guide
Game Design
Of Promises & Paper Airplanes can be used as a solo journaling RPG or as a play-by-post RPG between two or more players. Here is a simple guide: PROLOGUE: Set t...
First Release
1
Game Design
Just released the first build!!! As of now, the game contains 8 items, 3 enemies (with different levels), one level (3 floors) and one bossfight. Please share a...
1 file
Jesse (Rigging and controls)
Game Design
I have finished baking the character and am now working on the characters rig, this is going quite quickly and I have even managed to rig the cloth pieces of th...
Gallery of the Week added!
1
Game Design
We just released a major update to the game! There is now a portal to the "Gallery of the Week"! Every week there will be a new gallery with a particular theme...
3 files
22 March 11:57
1
Game Design
Here is key art of Monitor and Friends I need my limestone, so I'm coming with you. Don't stop me. Another day... What a nice calm day it is, isn't it? Monitor...
Sage Talks About the Narrative
Game Design
Hello? Oh… um… is this thing working? Uh, hi there! I’m Sage and I’m a member of the Woebegone Woods family! I’m a bit of a writer myself, and so I’...
1 file
Happy Pride!!!
2
9
Game Design
I'm several days late, but given the main characters of the game are pretty gay, I've figured it'd be nice to make this celebrate Pride Month here!! As a trans...
Thank you for 4k+ download and future plans
1
23
Game Design
Hi! It’s me again! Just about 2 weeks , and this game has reach 4k+ downloads, it is unbelievable! I am so glad there are so many peoples who love my game and...
Lightseeker new demo!
1
5
Game Design
Lightseeker will be published in 2024 by BitmapSoft! This new demo is the very first part of the game, featuring one playable character to showcase how the game...
Boss design by César Canto (programmer)
Game Design
B oss Design (Alpha Version) We are creating our alpha version of the Final Boss of Kisin, and wanted to share with you some insights about it, and let you know...
Log of October (2021) - Yeah, huh... Small game design things!
Game Design
Hello again, So yeah, as you might know, life throws you curve balls sometimes. We weren't very lucky this month in regards of development due to various reason...
Ironsworn: Starforged - Art Preview #1
9
19
Game Design
Ironsworn: Starforged is an in-development standalone game in the Ironsworn family. It transports Ironsworn's quest-driven adventures to a perilous future. The...
Drone Bomber & Drone Kamikaze built!
Game Design
Two new enemies are coming to our second level, the Drone Bomber & the Drone Kamikaze ! Both are gonna attack from the sky and follow you, so you have to run an...
Devlog 6: End of the Jam and Beyond!
7
Game Design
The submission date for GB Compo 21 was fast approaching. Initially, I thought we would be able to get four world's completed before the end but that was always...
Wound Test
1
Game Design
Wound Test To streamline the "attack -> wound -> death" process i did a little but important change introducing the Wound Test. Now when damage exceed Stamina t...
1 file
Reality Shifts - mutator system for roguelite variety
Game Design
The REALITY SHIFT mutator system flips rules on their head and changes up gameplay in unpredictable ways. Some examples of mutators that are already in: Search...
Why Does a Living World Matter?
4
6
Game Design
Songs of the Eons aspires to be a game with a living world that simulates the underlying processes that we witness in the real world, from geology, climatology...
Making Monsters
1
Game Design
The second level of Ecliptic is going to take a lot of inspiration from Aliens . Among the new monsters for this level will be one that resembles a facehugger...
The Hive: Creature Evolution & Design Breakdown
3
Game Design
💥 Want to support the swarm? 🧪 Try our free demo 🛒 Wishlist or grab the full version on Steam Welcome inside the hive. Our alien swarm isn't just about...
2 files
Patch 1.0.1
Game Design
Patch 1.0.1: - Fixed bug where health doesn't update if you heal at the end of the round. - Fixed delay for "7" skill and enemy Special skill. - Fixed bug with...
4 files — 1.0.1
Working in the landscapes!
Game Design
So we are still working in the building of level 2, we have the characters, we have the attacks, what's next? The landscapes. Our designer Arenly is working on...
Mythforge - Weekly Devlog #11
Game Design
Welcome to the eleventh weekly devlog update of Mythforge Stuff I've worked on in the past week: Added "End of demo" widget Added code to change interaction mes...
My first project for a game jam
Game Design
This has been my first participation in a game jam. Nagai is more than a game, it is a playable experience. It might not be so original, but I am happy with the...
1 file
Your Choices and Their Impact
1
39
Game Design
Hey y'all! Thank you all so much for playing the demo for A Little Inconvenience. It warms my little, sicko heart to see players having a blast with it. Today...
3 files
Toziuha Night planning lore and map structure
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10
Game Design
As I said before, this month I will be more relaxed, although I'm working a little bit on the lore and map structure of the game. I have already defined how the...
New Gameplay improvements and new areas developed
7
Game Design
Since I published the demo, I have been working hard on the development of the game, creating 3 new areas, new enemies, etc. All this I detail more in depth in...
Jesse (FK_IK and the Rig)
Game Design
I have finished the FK/IK switch on the right arm of the character using the node method rather than the set driven key, I have every pirece of the rig together...
New update
Game Design
Hey, guys! We continue to develop Sheol and implement new features on weekly basis. Today we want to share with you what we've done for a week. - Ai of enemies...
1 file
Temple Guardian Boss with skins!
Game Design
Last week we showed you the first animations of the Temple Guardian Boss without skins, but following our own schedule now we had animated our second level boss...
Tuning difficulty
1
Game Design
Tuning difficulty 512px under is my first game made public. I’m happy with the feedback so far but most player have found the game to be too challenging and p...
V 0.9 of the demo
Game Design
= V 0.9.0 = Game: - Improved: Next button now searches for the next mobile object with the movement points; - Improved: Work button searches for objects that ca...
1 file
A Post Jam Remake
Game Design
I just finished working on a lot of stuff post jam for my Mundane Jam submit (Interplanet Ex): - Fixed bugs - Added a Minigame to fix the machines - Added a Min...
1 file
Main Menu + Music
Game Design
Take a little look of the Main Menu of Kisin, also you can listen a little bit of the first track of Kisin. We are currently working in the other levels music...
Rogue Noir 2.0 | Sizes & Ideas
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3
Game Design
If a 2.0 set is happening, which tileset size yóu would want (you can also just respond which tileset grid you are using). 8x8 (16x16 bigger blocks) 16x16 (sta...
What next? You tell me
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3
Game Design
So it's been a long time since i've updated the Roguelike Assets. I was wandering what you people think should be the next update - what would be more helpful...
Devlog 4: The All-Important Master Scene
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9
Game Design
So we're beginning to see the game world's taking shape in our minds and the mechanics that can be utilized within them. I would be testing the mechanics out by...
Cattenburg Devlog #7: World Design
Game Design
This time Bora and Dan discuss the world map, and how it will feed into the game's design. We compare play styles found in games such as Slay the Spire, Pathway...
The Making of Super Dassalo Land
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14
Game Design
INTRODUCTION Since Super Dassalo Lands release three weeks ago, the amount of positive feedback that Tommy and I have received has been immense. We have had the...
Four things I learned while developing my indie rpg game
1
Game Design
Exciting times ahead! Very soon I will release a trailer and promotional art of the game and I will also launch the Steam page and share the public demo soon af...
Level 1 Boss & Dialogues
Game Design
As we shared with you last week, we have finished the Kisin alpha and we are already working on the beta version and the importation of assets of the game. That...
Post jam update
3
6
Game Design
So the jam ended and I've gotten some nice feedback on the game so far. Now I can break out of the 13 kilobyte limit and add a online leaderboards too. So in ad...
1 file
Demo Update - v2.0
3
Game Design
Yonder World's demo and Kickstarter have been doing extremely well. After continuing to review our Demo, and seeing the reactions of players, we decided to make...
3 files
Thoughts on design
Game Design
I've described at length my thoughts on designing the game. If you're interested, it's here ...
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