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Devlogs About Game Design Page 30

My other weird clocks
Game Design
I started my hobby of programming “weird clocks” in 2017. I have dozens available online as web apps, free to play with and use , with zillions of customiza...
DEVLOG - DETERMINATION! How I stay on target with a long project, game dev with disability, and milestones for CBF!
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Game Design
INTRO CONTENT WARNING: This devlog talks at length about motivation, productivity, time management, and physical disability. Numerous screenshots are present of...
Pathfinding and Logging!
Game Design
Day 4 of #NoFreeGameJam The last few days have been spent wrestling with pathfinding. Desktopia has a huge single road (between 50k and 150k pixels) and we've d...
Mythforge - Weekly Devlog #10
Game Design
Welcome to the tenth weekly devlog update of Mythforge Stuff I've worked on in the past week: Finished the Sevarog cutscene Added "determined" state UI indicato...
devlog 1
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Game Design
Hello hello!! Just thought that I'd share a little update as to the, well, update of the game! YAY I'm currently working on getting the new voice lines in order...
Branching Narrative in Tavern Talk
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Game Design
This week we talk about the branching narrative in Tavern Talk. In our visual novel, we work with player choices that can influence the flow of the story. When...
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Unused content
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Game Design
Here's some unused content! Bunny Alesa Originally, some of the characters were animals (Alesa was a bunny ) Prototype father Mr. Bob and the father were differ...
Devlog: Crank - Gimmick or Useful Input Method?
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Game Design
To Crank or Not to Crank The most intriguing part of the Playdate is the crank. When I decided to make a game for the Playdate, I naturally began thinking of in...
Making the Box Art
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Game Design
Thoughts, sketches and alternate color variations for the box art of our first story chapter. All artwork done by Max Berthelot . Chapter Covers Every chapter i...
Where are we know?
Game Design
The year is about to end and we looked back on what we were doing a year ago. On these dates last year, we were working in our third prototype, and we had a ver...
Q - What would you like to see on a full version?
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3
Game Design
Hey there! The number of people who played this game and left wholesome comments, reviews, added it to collections, and even recorded gameplays has brought me i...
#CrumblingWorld: Procedurally generated levels
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Game Design
Here is a breakdown how my levels get procedurally generated ... All of that happens during runtime meanwhile you are staring at the intro screen 😀...
More efficient
Game Design
sorry. Our new employer for initial starts with Volunteer tier. We have idea to do. Lelevel tiled and stuff Set velocity to zero in respawn Table draw. Job for...
Tuesday js how do you feel about 3d graphics in visual novels
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Game Design
To test the animation capabilities of the tuesday js engine, a 3D model of the project's mascot girl was created. how do you feel about 3d cgi in visual novels...
Content, content, content... and constructive feedback
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Game Design
I'm going to try to knock one of these out each week that I'm working on the game. This week has been all about knuckling down and getting more content in the g...
Early Demo of the Greek Deck
Game Design
The Greek Deck The Greek deck is focused around building offensive momentum by building up your bench, and switching out/activating effects of your cards to gai...
Custom vs. Defined Protagonists
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Game Design
Howdy folks, welcome to the first of (what I hope to be) weekly posts about general design philosophies or development processes when it comes to Blood & Play...
Master plan about my games
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Game Design
While I was away working on side projects, I continued developing and preparing for finishing my games. In fact, I have a clear plan that looks like this. I see...
Working on new enemies
Game Design
I'm currently working on making this project something bigger and (hopefully) better. Currently working on new enemies, my first goal is to create more variety...
Compiling Shaders for UE4
Game Design
Compiling shaders (rendering the appearance of 3D models) in Unreal Engine 4 takes so much CPU and a long time too! I'm sure many developers face the same probl...
Outliver: Trubulation Dev Progress #5
Game Design
Hi guys, We hope you have been well and keeping safe during the COVID-19 pandemic. Since we postponed the release of Outliver: Tribulation, we’ve been hard at...
Mythforge - Weekly Devlog #8
Game Design
Welcome to the eighth weekly devlog update of Mythforge Stuff I've worked on in the past week: Added visual and sound effects to Sevarog Fixed up Sevarog's move...
Tumbleweeds, roll out!
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Game Design
While we're busy creating the entity system that drives everything from simple cacti to end of level bosses, there is something to share... and it is typical of...
Say hello to Playorama!
Game Design
I've been excited by the Playdate the minute I saw the first trailer. So when Panic started to tease about the upcoming SDK, I knew I wanted to try to code some...
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Will This game exempt from LiReject Apocalypse?
Game Design
what is LiReject apocalypse? Simple. It is Abbreviation of License Rejection caused Rapture, Apocalypse, Zombie tragedy, and such event. It is a type of apocaly...
1.9 beta - info 2
Game Design
Hi again Sorry for inactivity lmao. You know... this project got pretty boring since I haven't in fact added anything new to the game, just maybe a little chang...
Don't leave Juan stranded with this game!
Game Design
A few months have passed since Juan embarked on the task of creating this game. Most of the work was done in a reckless fortnight, but after that initial rush t...
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Kisin on itch.io
Game Design
We are very close to the launch of Kisin! We are currently working in the last technical details of the game, the music and dialogues. But until the game is out...
Game Design 101
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Game Design
What is Game Design? Hey all, Kai here! I’m the game designer behind Legion Hearts and I wanted to share some insight into my work and the design process for...
Origin of Audio Runner
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Game Design
Years ago, I was playing an endless runner on my phone, and while it was fun, there was a moment where I wanted just to sit back, relax and just play the game w...
2 files
Addlemoth Dev Update: April 2023
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Game Design
Wow! It's been, uhhh, a while since I wrote one of these! My life's been incredibly busy! My day job game for the past year has been announced; I've been workin...
The Anything Machine Update
Game Design
Minor gameplay update, but required updating the rulebook, character sheet and narrator sheet. Updated Wounds so that instead of requiring 2 Fuel be spent to ta...
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Jesse ( UI and the Spawn Brazier )
Game Design
So far this week I have been working on the main menu and the UI for our game, I have been replacing the stand in assets with the actual game ones, I have also...
Chihiro's origins...Catgirl Christine?
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Game Design
Lose yourself in a tale of haunted love, inspired by classic shoujo manga and The Phantom of the Opera!
ELEUTHEROMANIA - DESIRES AND FEAR TEASER IS OUT NOW.
Game Design
I'm happy to announce that ELEUTHEROMANIA had a major update of the new reworked game. A broken cursed retro game, followed with a hidden story in a empty world...
Changes in the art design
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Game Design
Hi! As the people who follow us in the social media already knows, Dream Kitchen is in a large rework in the art stuff. So we will release soon the new Demo wit...
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It 2 design notes
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Game Design
A couple of players asked me about my creative process, so decided to get into it a bit here. Consider this a companion piece to the It 2 dev log , which goes i...
Fetch Re;Quest Dev Log #1
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Game Design
Hey all! I've been posting dev logs for my projects over on my tumblr lately, but since this relates to Fetch Quest, I figured I'd post it here, too! I don't kn...
Telling a timeless tale about Lion Mafia but make it cute, cruel and wild - DEVlog#00
Game Design
DEVLOG#00 : The Beginning , Mafia Lion and Timeless tale that need to be told *** {disclaimer} this is one of a six the continuous DEVlog writings in the proce...
LUNARK: Going Underground
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Game Design
In the cinematic platformer LUNARK, players will find themselves immersed in a sci-fi adventure as they step into the shoes of a young man named Leo who gets ca...
5th location, info about and few GIFs.
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Game Design
I'm working on the 5th location - Zaire. This location is divided into stages - jungle, village, road, abandoned factory. A lot of events await the player in th...
PWYW Content!
Game Design
Hey y'all... Times are super weird right now and lots of us are playing a lot of games remotely. Because creative burnout is real and a major bummer, I wrote u...
1.10 - The First Checkpoint Update
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Game Design
Hello today! Happy new year! I know it's been a while, this year has been extra busy for me along with changes I made to how the game is developed, but the comm...
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v1.4: pause indicator + deluxe edition!
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Game Design
It’s been so fun watching people post scores and figure out how to get good at the game – a real treat to see others enjoying the game as much as I have. So...
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Development Sneak Peek and live stream!
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Game Design
Hello everyone! Have not posted in Itch for a while. I’m sorry for everyone interested and following the game. Know that the project is still in development a...
The World of Bukkaku
Game Design
The World of Bukkaku The indie game is of experimental genre with mostly horror elements. Bit of survival with sci-fi and RPG elements. Bukkaku created by Lukas...
Devlog Update 2.6: Lava Enemy Design Process
Game Design
Hello, Concept artist here! (Dayna) After developing the main idea of our lava biome, it was time to start thinking about how to bring matching enemies to the g...
Level 2 Boss & Dialogues
Game Design
Last week we shared with your the first level boss fight and dialogues (not finals), and now we shared with you the second level boss fight and dialogues. We ar...
Creating Horror with Bright and Cheerful Clowns
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Game Design
Exhibit of Sorrows is a circus-themed horror game with a few unconventional differences from your standard horror game: 1. The game is brightly lit (for the mos...
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