Devlogs About Game Design Page 26
Weapons So, it was time to make a comprehensive weapons system. Up until a few months ago, the player and enemies are just carrying around a pistol that shoots...
Hey there everyone, It has been a busy month of January but I’m happy to show off some new things, so it seems like the right time for a new devlog. For mysel...
Most of the last few days were just making maps, laying down enemies and items, and not much else. I did a little bit of coding, mostly tweaking some of the con...
Something I noticed and learned while working on Emberglass... About halfway through development, I noticed that I was starting to approach maps and level build...
Hi Everyone Swirl W@tch is now feature complete and you can play a new demo build here on Steam, just in time for the October Steam Next Fest. If you want to su...
Hi, I've a little question: I'll make HitCircles with movements like this video: It works with an algorithm like this: HitObject hits at Millisecond: 1384 1 = d...
My first idea was more like a hover kind of thing, so that it would be easier to cross larger areas that you couldn't jump/make a platform/vine across. But, tha...
I somehow deleted it out in the edits, but I just added it back: the Background Generator Table. a screenshot of the Background generation table. It can be foun...
Inspiration We're sure you can see how pivotal a role the 2D Pokemon games played in the making of Karisvale. In fact, the classic Lavender Town creepy pasta we...
Oh man, I was trying to make this game on Android feels like Nintendo Switch controller by making the vibration. I am too lazy, because this is Unity. why would...
Look at these 3 shapes of SHanpe! Circle. This one rolls. great for curvy platform, run along the curve! The quad circle represents OpenCX action button! Box. T...
Hey guys,Demo version 2 is here!!! I have updated the demo to version 2. Added a gameplay trailer Added a new skill - Lightning Step Added controller support in...
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An important part of building a game is the design of all its elements. That includes the history, the backgrounds, the attacks and of course its characters, am...
Hello everyone! We don't have a new version to give you guys yet but I didn't want to go for too long without giving an update on the Quest / Dialogue system pr...
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Working on a major update for Island Maker I’m very happy with how the current version of Island Maker has turned out. It’s been a treat to see y’all get...
We're hard at work here getting some new models and features setup for Dream Well! Follow us on twitter for more frequent updates! https://twitter.com/vicimus_...
Hey Folks, It’s been a busy few weeks! I’ve gotten some light testing done, development continues, and the first trailer for It Will Find You was released!...
In Somnipathy the world can be very dark in many ways, but that doesn't stop us from throwing all kinds of small details into the game in order to make it feel...
Hello everyone, I want to give a preview to the second deck I’m working on building. The video here shows a lot of the UI improvements for battles, along with...
We have finished the alpha version of the game, in recent weeks we have been talking about the release of Kisin, and that will happen very soon thanks to this...
Hey folks! After a few detours and a brief dalliance with a new game idea (Gentlemen Magicians in regency England - I'll put it on Itch one day), I'm happy to s...
Hi there!! We're here today to take a look together at some of the changes that occurred during this week. - - - To start we are changing all the animations tak...
Today I was able to make a shot of the secret intro filming in our game studio... I think this looks real cuuuuute :-D...
A little over a year ago, Facing the Titan was released in its final and complete version. A nice and big book of 370 pages, available in PDF as well as in hard...
So, this was basically what I was going to write about yesterday, before I went on a super killer big quest of infinite unravelling. A few days ago I was worki...
So, originally I was going to write about the in game spiders, happy accidents, and using an unforeseen bug to create really cool and interesting gameplay mecha...
Made these today!...
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342+ Assets! Comment what you want me to add to the pack!
Notes on how The Five Techniques interacts with Cthulhu Dark If you're familiar with Cthulhu Dark, the structure and flow of this scenario is probably pretty fa...
Welcome to the ninth weekly devlog update of Mythforge Stuff I've worked on in the past week: Worked on Sevarog fight start cutscene Added currency similar to "...
Hey there! After doing a run of the game with some of my friends, we encountered a few errors that went under my raider (try and forgive me). So, I'll be implem...
Editing, editing, editing... Comparing different sizes of papers and elements. Getting right the pace of the work - how many puzzles in between the story sectio...
Why the option to donate and what happens? As many of you may have seen with the last game update I added a 'Name your own price' option when downloading the ga...
This is the second part to the "Building the Cliff pt1". I'm setting up collision and drawing the world. I'm also putting some enemies and other objects in alon...
Welcome to the second devlog for “Package Party”! The first thing I did was experiment with the level layouts. What’s the style? How will the terrain look...
I don't know if they call it that or what, but I love reading on how other people approach game design. I've been watching a few youtube videos and reading some...
Hi Everyone, After nervously releasing the pre-alpha Demo a few months ago players have provided lots & lots of feedback about the look, feel and content of Hiv...
Spent about an hour this morning adding in a cross fade between map transitions. It's a small thing, but I think it adds a bit of polish. Originally I was going...
So my third to last area I'm working on now requires a bit of new art, and also some new functionality in this game engine. This part is called The Tomb of the...
The first 2 video devlogs are now live on YouTube! The plan is to make regular videos of the game's development as a way to tease, educate, and entertain you...
we must jot down what shall we do before things can get nasty. We are not allowed to keep think about it and forgot them. Søto Rial. Tutorial level. Going over...
Clickbait Title: Top 5 Things That I Hate About Other TTRPGs! When I set out to write Little World of Fates about a year ago, I wanted to make a TTRPG that was...
New UPDATE for PROJECT VAELIUS, correcting a Bug that prevented the victory condition from being performed when completing it. Thanks...
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In this sixth and final devlog for the Fight & Flight update explain how there is one piece of music in the Sapling that is reused everywhere...
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Due to certain problems on how to play with the keyboard, we have put information in the tutorial boxes, in addition to correcting some bugs that happened when...
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As we are looking to start producing testing builds for our community, we need to get some form of game loop implemented. Even if primitive in nature, we need a...
Fun times. My Mac is my dev machine, and right now neither of the video capture tools are working with the latest OSX (Catelina). I was going to take a new vide...
The current version is only the first Level and acts as a Tutorial. The final Version will be available on Friday and we also participate in the Indie Game Ma...
The title was weird bc of font embedding. The file that i’ve just uploaded fixes the issue!...
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I have never worked with such a strong team of coders and developers before. I had to disappear for a few hours for an enriching and engaging side activity with...
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