Devlogs About Game Design Page 27
Come and join our chat it'll be fun!! ⚡️ TODAY 10:00 PM CEST ⚡️ 🎮 Play with the Team after AMA! 🎮 Where 👉 https://www.reddit.com/r/Games/ Info...
Hello, To any English speaking visitor here, can you tell us (in a comment) how you understand the goal of this puzzle? Thanks in advance for your help! The Q...
Hello everyone, In the past weeks, work has been only getting tougher on me, and I started drifting away from writing. I am unhappy with that because writing is...
Quite late, but finally found the time to write a little blogpost about the first milestone we hit for the game back in November. https:// earlycoffee.games/blo...
So after playing it on several different controls, I'm rethinking the gamepad mapping. Originally I wanted something very Genisis/Megadrive, with a three button...
I love shooters, I love running in and blasting carelessly. However, many games discourage aggressive play. In a lot of the old Run&Guns players would often hid...
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Continued from Part 1... Art This is the center of why I want to make games; I want to make game art. GB Studio has many limitations as to what can be visually...
Welcome to the new update 0.18 update batch and bugs fixes, from the last update the game has some significant updates and fixes. The game has been moved over t...
Hey guys, Donald here. Over the last two months, Comet has made some incredible progress in both game design & tech. In this dev log I want to finally talk to y...
Hello everyone, welcome to Devlog #03 On today’s Devlog, I will show guys the main menu, some more animations, and tell you what is the game all about and upc...
LET'S GOOO Thanks for taking the time to check out this HIGHLY requested devlog for my dark fantasy and horror visual novel Catalyst: Blind Faith. Over the last...
Hello Cryptids! I'm super excited to finally announce that we've received the developmental edits back from the editor, Jacky Leung, who has worked with other a...
I left the office last Friday with a cocktail of emotions. Primarily, I was feeling exhilaration from the announcement of NeuroNet: Mendax Proxy. The reveal of...
As I go deeper into the penultimate stage of Lineon development (which I define as the period in which all the mechanics are down, I just need to guide the damn...
I always kinda forget that the devlog section on itch exists. I made a longplay and added some commentary in the form of closed captions. Thought that some of y...
Previously, on this video: we got the: http://wiki.unity3d.com/index.php?title=Xbox360Controller Now we're figuring out for that. . However, Unity's arrangement...
I've been working on this game for about three months or so now, off and on, picking at a little each day. I'm finding it a joy to create, and the simplicity of...
Welcome to the ninth devlog! (My apologies for the title. It doesn’t mean anything, I just thought it sounded fun.) This time we’re talking about the CAMERA...
Hello, fellow Spartans. In light of the newest update of For Sparta (which you can get for Free before the launch here: https://gamecraftstudios.itch.io/for-spa...
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I wanted to post an update of what I have been doing today. I made a main menu! Well almost. Its not done and far from it BUT the infrastructure is there! I wan...
Main Skills: Speed, but careful!: You have to be fast, but be aware the straight lines are the worse place to be the first! You should take advantage of the c...
Not too long ago, we showed you how our second boss was animated in Spine. But now it's time for our heroine Zyana to shine up. As you can see, animating our ch...
So, I changed what items you find right away in the start of the game (when the player wakes up between the standing stones). It went from being a boomerang bon...
Welcome to the thirteenth devlog! One of the most important aspects of the game I haven’t talked about before, is the “zone”. Every package goes from one...
Welcome to the fourth devlog of “Package Party”! Last devlog, I explained (in broad strokes) the delivery system and the corresponding interface. I also str...
I reasked one of my college mate. He heard from lecturer, by 8th meeting of small class the project will be publicised. Isn't it? Okay. I'll take note for it. W...
Spacey3D and Brainoid did a fantastic job at bringing the visuals for Cattenburg together in Ludum Dare 47. We were absolutely ecstatic to earn 3rd place in the...
Welcome to the fourteenth devlog! The first weeks of this game’s development, every player was just two cylinders (a body and a huge nose). There was no way t...
Welcome to the sixth weekly devlog update of Mythforge Wow it's been 6 weeks? Time flies when you have fun... Amirite? Stuff I've worked on in the past week: Cr...
Welcome to the nineteenth devlog! With level 1 finished, I can finally start work on level 2. In this devlog, I will explain my though process and how I went ab...
Hello everybody! Sorry for the absense.. I’m working on a project with just "enthusiasm" as payment, so I had to take a break for 4 months, to grind my financ...
I made a small video about the game making process behind maestrom.exe, a console-controlled farming simulator, including some discussion of tools, programming...
Welcome to the third devlog of “Package Party”! In the previous devlog, I explained the basics of the terrain and level layouts. With that implemented, we c...
Hi, this game is created for Puzzle Jam. Since I really love games created by Nikoli, I've selected Kuromasu. The game is simple and fun, moreover it's fit idea...
We’ve been musing over a thing for the last week: Are we overthinking CodeX Athena? See, we’ve added a bunch of features to Athena, but it seems some featur...
Hey y'all, so this is the first devlog I'll write about the second game I've ever written & released: SWORD. I wanted to put this out there in case anyone is in...
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Welcome to the twentieth devlog! The past week or so I’ve been making improvements to the camera and player control again, and here I want to explain why and...
Welcome to the twelfth weekly devlog update of Mythforge I know I'm a little late :) Whops Stuff I've worked on in the past week: Added temporary player armor A...
Changelog - 2020-09-15 Game Balance: Hogan Bullet speed reduced from 2.8 to 2.4 Enemy “Duke” health nerfed from 6 to 5. Enemy “Shaggy” health buffed fro...
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Introduction This game has gone through so much change since the first Alpha test back in 2017. It's interesting to look back and put into words the design proc...
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Introduction In this series of posts, we'll be going over the different design decisions that we've made with the game, first focusing on the archetypes we are...
The social system will be an important feature of the game. So, here's how the social system works right now and how it is planned to work in future versions: E...
Hi I am Rice~ First, it’s unbelievable🤯😭❤️ Thank you for the 1000+downloads of ‘Please don’t hate Christmas’!! I have been obsessed with y...
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So last night I stayed up way too late implementing a feature my kids have been asking for...ever since I added debris falling from bridges when you walk across...
Welcome to the third weekly devlog update of Mythforge Stuff I've worked on the past week: Added effects to impacts to give the feeling of hitting something Add...
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