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Devlogs About Game Design Page 23

Creepy Crawlies
1
Game Design
No prizes for guessing the classic arcade game that’s the inspiration for this latest enemy – yup, it’s another of Atari’s masterpieces – Centipede! W...
Game Design Document
1
Game Design
We are right now designing the GDD of this game. Yes, I know it's unecessary at all to us. but it's required by the college. here is the link: ActualGDDGeogon.d...
Trailer Trash pt 2
Game Design
Please wishlist Jetboard Joust on Steam here . Well, the trailer’s finally done – thank God! As with the last instalment I ran into a few issues along the...
Now i'm back, give me some ideas!
1
3
Game Design
Got my computer back working, and i need some feedback. Rigt now i'm remaking some assets using what i've learned since i started working on this project, so, o...
1 file
Playtest with 5E
Game Design
I recently finished the third ever playtest of Stuck in Jawbone , and it was doubly successful: the players seemed to enjoy it, and I found a few gaps I'd over...
Rodent Warriors - Faces!
Game Design
Hello everyone! Time for a quick update on Rodent Warrior development. We have a new font! Hooray! It looks cleaner than the old one and brings back retro memor...
4 files
Romance Academy 7 V0.2.1 [ES,EN,RU,PT]
1
Game Design
Actualización 0.2.1: Cambios e implementaciones: Adaptación de Romance Academy 7 a 4 idiomas. Cambios en los cuadros de textos y la fuente del juego. Menú...
1 file
Mech recoloring & dialogue layout crisis of faith
9
15
Game Design
Dialogue layout crisis of faith Every so often, I'll run into something in development that eats away at me until it pushes me to a crisis of faith and I have a...
Jetboard Joust DevLog #107 – A Day For Saving
1
Game Design
The final major thing I wanted to do before releasing the beta (other than going back to the PC port) was implement multiple save ‘slots’ per game. It’s s...
Development Log 1/21/19: Very Heavy
1
Game Design
Hello and welcome back to another development update for my game Hero Soul. This week I focused on the implementation of a few systems. So to start this update...
Regency Solitaire II Dev Diary #12
6
Game Design
We are deep in the trenches of level selection / editing for Regency Solitaire II (please wishlist if you haven't already done so!) It's time to share a quick u...
Big Fish - How I art
7
Game Design
Today I want to talk about something a little different.. The video shows me playing around with colors for a flower I'm working on. The flower holds an abilit...
a Marxist scuba diver
1
Game Design
I’ve got a process down where I can do a whole PS1-style lowpoly character like this in less than a week. I divide up the different tasks (modeling, texturing...
Design Diary for 18XX Muramasa
1
Game Design
18XX Muramasa is a game about samurais tracking down cursed blades trying to find the one who hurt them . In here I've disclaimed my current game design process...
Dev Log 1
2
2
Game Design
Tiranogg is a remastered, commercial version of my old 2014 game, Enelysion. Apart from updated graphics, more music, locations and three additional characters...
Venture: Journey to PAX
1
Game Design
Venture: Journey to Carpathia started out as a team project for school but evolved into a passion project that we are excited to present at PAX West 2020! Meet...
Update Demo 1.0 coming soon!
1
4
Game Design
This devlog contains images that may be minor spoilers for Trumpets Demo 1.0 It’s been a very long wait (especially for releasing a demo), but we’re pleased...
Devlog #3: Popping Open Treasure Chests
1
Game Design
For a note on the future of this game please see here . We have socials! Let us know what you're thinking on Discord and Twitter ! Little bit different of a pos...
World 2's sort-of-dynamic BGM
Game Design
Feral Flowers's sound design has been oddly free of hassle so far. Hopefully it actually sounds good regardless - in our minds, though, the game's ridiculous pr...
Devlog 9: The Art of Unearthed
17
Game Design
Ever since we started work on Unearthed, Ben has been most excited about the opportunity to push his artistic abilities well beyond what he has achieved on the...
Twitch changed the way we built our game!
1
Game Design
Usually when I’m struggling with trying to write a piece or can’t even pick up on what’s wrong with it anymore, I step away. In fact, this is always my go...
Know Pre-Alpha issues
Game Design
Known Issues: Combat System: Just the entire thing really. That's why you can Flee at any Time. Missing Story: So yeah... you just kind of end up in an abandone...
Fixed up some maps, moved around some items...
Game Design
Today was mostly cleanup. I fixed up some minor errors on some maps, and then I moved some of the items about. There are two kinds of items in the game- "debris...
DEVLOG - Common Route Mechanical Madness + All Routes Preview
2
12
Game Design
Welcome gamers it's been three months since my last narrative devlog and I'm ripping out of the gates like a bat out of hell with this one Today I'm unleashing...
Devlog #02. Gnome's caves.
2
Game Design
I keep working on the Gnome's caves location. Added various mechanisms and riddles in the location. Also there are different ailiments appear in the caves, like...
Play the new build of Kisin!
Game Design
We are very close to the launch of Kisin! But until that we are very excited to share with you our lastest build to play. This build is almost the final game, w...
1 file
Robot Fair ( puzzle artwork )
Game Design
There is no end to the innovative attractions at the Robot Fair, they have everything you could possibly imagine. You can take a quick ride in a giant robot, yo...
In-Depth Look into the Gamemodes! (Devlog)
1
Game Design
LINK TO ARTICLE: https://store.steampowered.com/news/app/1680780/view/2905375175678510348...
Race on
Game Design
For starters, welcome everybody. Another year, another project... I am starting this one with a commercial goal in mind and sincerely hope you guys like it. The...
Character Introductions #1
3
Game Design
I just realized that while we talk a lot about the lore and trivia of Her Choice over on our Patreon and Ko-fi accounts (which we encourage you to follow *wink...
2 files
Mythforge - Weekly Devlog #4 + Poll
Game Design
Welcome to the fourth weekly devlog update of Mythforge Stuff I've worked on in the past week: Player character model Player out-of-combat idle animation Backst...
Troika In My Pocket
17
12
Game Design
Greetings all! Last year we got the idea to make a cut down (but complete) edition of the Troika rules we could give out at conventions for free. It's proven to...
1 file
Protagonists
Game Design
This was originally posted on Weebly on April 15, 2021. At the time, this game was titled "Yobidasu". Before I started working on Yobidasu , I originally wanted...
Update v0.4 - Feedback is needed
Game Design
Hi everyone! I have not updated the game in a long time but I'm happy to announce that new version includes many improvements: * Improved player physics. Jump...
1 file
#22 Pathfinding and Package Timers
Game Design
Welcome to the twenty-second devlog! As I’ve been creating levels for the game these past few weeks, there’s been only one consistent roadblock: setting goo...
Potongan Vertikal (Vertical Slice)
Game Design
Alex Stuart Mahan introduced a development cycle type called V-slice A proof of concept for investors. Check this video out by Alex Stuart Mahan! Basically, In...
Budget Dev pt 1 - Concept
1
Game Design
For those who want to make their own Visual Novels, the whole process can seem intimidating. Especially if you don't know where to start, or what tools to use...
Bo - Game Design Elements
Game Design
Fear is just a state of mind
Regency Solitaire II Dev Diary #11
6
Game Design
It's been a while since our last dev diary and we have certainly been busy! Apart from the level end screen and goals dialog most of the work this time was behi...
Update: 06-15-22
2
Game Design
UPDATE(S): Player Controller ( You're already picked up! ): Major Bugfix with the player controller that was allowing players to pick each other up when they we...
The magical hands behind the code
Game Design
Check out Mimic Hunter on >>> >#PC/#Steam: https://tinyurl.com/y5azhy9t >#NintendoSwitch: https://tinyurl.com/yywlj5oj...
First playtest with Dungeon World
Game Design
The problem with playtesting a mystery module is that you have to keep getting new people to play it, which meant that sooner or later I was going to have to GM...
Figured out how to keep GUI select working
Game Design
Previously, on This video fix GUI selection broken by mouse click. fixed by storing selection and reselect previously selected if it is broken. But still a prob...
Game Design: Taking Inspiration from COVID and How I Almost Made You All Look for Wildplants You've Never Heard of
4
Game Design
So, as you probably know, I thought of this game while going out grocery shopping. In fact, the places featured in the game are loosely based on my current resi...
New Update! New Game Mode!!!
1
Game Design
Hello RhythmHell players, you will be able to enjoy a new game mode very soon! In this new game mode called UpDownMode changes the style of game, now if you can...
A proper introduction to Tearcell Game Studio
1
6
Game Design
We've spent most of our time in this space discussing our upcoming game Somnipathy , and with good reason. It's why most of you are here, and it's what all of o...
Among Ourselves Devlog 2!
19
10
Game Design
So, if you have been looking at the Trello board ( https://trello.com/b/x8N0tFaS/among-ourselves ) you might have noticed that the Better Mod Selection is done...
(Design Diary) Workworkworking on Workworkwork
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9
Game Design
Hi! I'm Blaž Urban Gracar and this is a design diary about how I made my newest puzzle book Workworkwork . So far, I released two other puzzle books called LOK...
An Interview with our Lead Artist
Game Design
This time, we asked our Lead Artist, Autumn Almeida about how the art process went over the course of the game’s development cycle and what it was like to wor...
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