Devlogs About Game Design Page 24
Changelog: Re-balance whole upgrade system First releases of the game were badly balanced - upgrade costs were exorbitant and took gruesome grind to get. Making...
6 files — 1.0.9
I'm still in the lab making new content for the next update The creature that I slapped on the project as the logo has found its way into the game. It's like th...
The first gameplay screenshots of the visual novel "Breastaurant: Hot Coffee" Earlier we talked about our new test project for Tuesday JS engine, detailed descr...
*Keep in mind that these changes will be in the final version (also will be available on Steam), not the current early access version. 8/5/2021 -Added code to c...
The world around us is moving. Day becomes night, clouds become rain and people move around doing various tasks. Some things are also constant; water is wet, gr...
This was originally posted on Weebly on March 21, 2021. At the time, this game was titled "Yobidasu". I've referred to my VN as "Call to Me" in the past, but as...
Alone in Space was originally posted on my game design blog . In the game development class that I'm taking at university I started working on a video game pr...
This devlog was originally posted on my website: https://elocnat.com/blogs/untitleddrivinggame-devlog-6.html 🔳 Picture Perfect - Updating the camera system O...
Check out Jetboard Joust on Steam here . View the full trailer here . During my recent intensive playtesting sessions playtesting I’ve become a bit concerne...
Okay, I just added Switch Pro Controller support, as well as the 8bitdo variants that appear as Switch Pro Controllers. It's nice, and actually is my favorite w...
In this post I'll be discussing the making of Control Room Alpha, and the decisions that I made throughout development. If you haven't already, then I strongly...
Showing a example of how you could build a training camp...
Huge pixelart fantasy tileset
"Soldat 2 is the most difficult game I've ever made. Mostly because of the expectations I put on myself. I think if I just did the same thing with a bit more...
Fixed some pretty big bugs that have been bugging me for awhile. Def would make the game less polished and slick, so there's are solved. Funny how easy they wer...
How many people worked on It Will Find You? The game has been a solely developed by myself as a passion project following from Captive Audience. Many voice acto...
We've all played many games with item crafting. Mostly the formula is the same, even if the games are different. Collect the ingredients, move the right numbers...
Last few days has me fixing up some unseen issues that were introduced while adding the vine grow functions, as well as cleaning up some issues with the vine gr...
Follow us on Twitter: http://twitter.com/AngryCatStudios...
Embrace your legacy. Fulfill your destiny. En garde!
Follow us on Twitter: http://twitter.com/AngryCatStudios...
Embrace your legacy. Fulfill your destiny. En garde!
Most of yesterday and this morning I worked on an area I'm calling the Hundred Ghost Tree. It's another area that was kind of grown organically, I know that I w...
Just a picture of how you could use some tiles to build a city...
Follow us on Twitter: http://twitter.com/AngryCatStudios...
Embrace your legacy. Fulfill your destiny. En garde!
One of the chapters in this project features a card game, with a theme of the supernatural. At this stage the aim is to create a short battler game that links...
And took a backseat to fixing some bugs. I redid the screenshots so they're all current now, updated the blurb text a bit. Next I have to create a better backgr...
Heyo, Just wanted to separate my "Design Ethos and Process" section on the store page into it's own Devlog article for my own preference. While I do think that...
But the next two are going to take a bit longer. Maybe a week for these, these are large maps. I did the smaller two this morning, and it was good to get them d...
Once the dust settled on the Jam, I had an opportunity to talk with droqen about the games we made for the Jam. [ Check out droqen's Jam game here ] As part of...
We are very happy to have chosen and adapted the card layouts for the first four chapters of the game. These are really important, because they include tutorial...
This devlog was originally posted on my website: https://elocnat.com/blogs/tcpd-devlog-8.html 🔳 Finishing LATC - Self-imposed level design struggles Level de...
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Hello there! I’m starting to round out the first roll out of programmable card effects. Once I get all the base decks working, I want to send out the next rel...
Ahoy Mateys!! Its been quiet around here for quite some time so here's a quick update of what I'm upto these past few months!. I have stopped updating the proje...
Those screenshots don't have anything exactly to do with this post, other than the second one showing off some of the random weather effects? The first one is j...
Check out Mimic Hunter on >>> #PC/#Steam: https://tinyurl.com/y5azhy9t #NintendoSwitch: https://tinyurl.com/yywlj5oj...
Hello folks and welcome to the 2nd development update for my game Hero Soul! This was quite a productive week for the game. First and foremost most work for th...
Follow updates on my Substack: https://melodicambient.substack.com/ It turns out there's a lot to think about in making a 3D combat game - additionally so when...
No brakes is out now! This was my submission for the KenneyJam and the first time I used Kenney assets! They worked great and I had a lot of fun working with my...
New features and missions!...
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Ever wanted to feel like a hacker? Welcome to the Lonely Hacker!
Something that is really enjoyable, believe it or not, is refining ways to generate cool maps. To see the result of a mad pile of code and some assets turn into...
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The colored gates work like this: Use an ability on the "eyes" of the gate and it will change color based on your tail color. As you already know, the tail chan...
Last few days have been mostly bugfixing and tweaking some small things here and there to get it to move right and feel good. I think that's important for a pla...
Hello again. This should be included in the game a long time ago but somehow I managed to implement it just recently. I know I'm late, but it's better late than...
No he trabajado en este proyecto demasiado por motivos de trabajo y estudios, pero ahora voy a intentar seguir trabajando un poco mas en el. Tampoco he podido p...
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My name is Kayleigh Van Overen. I’m the creator of the Death of the Video Star. It's been a month since the demo has come out, and I'm super grateful for ever...
Welcome to the second weekly devlog update of Mythforge Stuff I've worked in the past week: Added the riposte mechanic Added the magic pack expansion of DCS to...
Did you play the Kisin build? What did you think of it? Probably you thought that some enemies were too easy to defeat, but that was because the game was not b...
Hey Folks, So continuing last weeks discussion on the monster, and how its AI developed, I thought today i'd discuss the initial AI loop that was created as a f...
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