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Devlogs About Game Design Page 22

Revising to Minimize Harm
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Game Design
The intended experience of this game is for players to feel like giant disgusting trolls reveling in their horrific cuisine, like the trolls in “The Hobbit...
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Mall Kids Info & Expansion
Game Design
Hey Kids! I'm new to this devlog stuff, but I wanted to share a couple bits about the state of Mall Kids with you all. First, we have a Mall Kids Discord ! If y...
Devlog 1: How it all started!
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Game Design
In April of 2021, while in the midst of a protracted YouTube binge, I stumbled upon a video about some IDE that allowed you to create and export GB and GBC ROMs...
Devlog 4 How to: Teams, Minions and Special Mechanics [Motor Strike: Racing Rampage]
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Game Design
Team Mode: When you play Motor Strike Racing Rampage you can choose to play in the team mode or in the solo mode. The team mode will split the drivers in two t...
Devlog #14: How I Build Levels
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Game Design
Last time I mentioned that I was doing levels for Go! Go! PogoGirl and that I changed my Tiled setup to make the process easier. Well, I'm happy to say that I'v...
Regency Solitaire II Dev Diary #9
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7
Game Design
Please note, earlier devlogs are availabe on our Patreon (no Paywall) Here Wishlist bump We got a nice wishlist bump due to a game festival on Steam: As a resul...
Regency Solitaire II Dev Diary #10
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Game Design
It feels as though we've really got a lot of momentum going at the moment with our developement of Regency Solitaire II. We are at that satisfying stage where o...
Behind the scenes - Announcement Trailer
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6
Game Design
When we got asked to be part of the Playdate Update , I took a crash course in trailer design by watching a bunch of Derek Lieu trailer talks. Almost 5 hours in...
Feature Design: Save Import & Export
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Game Design
A key feature of The Salt Keep that allows players to continue their saved games even after switching platforms (from the demo to the full version, most likely)...
Abstracted 2D Tilemap Room Design in Unity
Game Design
This is what I learnt while developing Rogue Star Rescue, a 2D rogue-lite sci-fi shooter with defense elements. For many roguelike (or rogue-lite) games, devel...
#UntitledDrivingGame Devlog #4 - Pre-alpha build out now + chasing a direction & the game's future!
Game Design
This devlog was originally posted on my website: https://elocnat.com/blogs/untitleddrivinggame-devlog-4.html 🔳 Chasing a Direction Since the beginning of #Un...
♥ Week 4 Devlog ♥
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Game Design
Hi Everyone! Week 4 is now done with, and we're almost at the end of the first month of the Jam! I'm surprised at how enthusiastic I am, if I'm honest. I was pl...
Whiplash!
Game Design
From the earliest design-stages on, Coria was always going to wield various weapons. The first one we implemented was her trusty rapier - due to her upbringen a...
Public Test Phase Started!
Game Design
I've been developing Project Cybertronic for almost 6 years now and it's not an easy project. First there was the prototype 1 in a closed level, then the protot...
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Big Fish - Creating the Worm boss
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Game Design
I started creating a new boss for the Cliff. I'll be showing footage of the enemy mechanics in tomorrow's video, but for today we all get to see the process of...
Chopped the roof off the sedan & welded in a cage -- Devlog #7!
Game Design
This devlog was originally posted on my website: https://elocnat.com/blogs/tcpd-devlog-7.html 🔳 Carving the City - Iterating on LATC Level design is somethin...
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Metroidvania Madness!
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Game Design
Hello fellow gamers! EVERY DEVLOG AFTER THIS HAS VIDEOS OF THE MAKING OF BIG FISH I wanted to announce the plans for Big Fish and Annulus, since I'm sure some o...
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CONTORTION; Analysed and Explained
Game Design
Hey folks! Finally the day has arrived; ever since the game hit 500+ Downloads and seeing all the let's plays filled with questions and doubts as developers we...
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A day of mapping, vertical jumping, and arrows as platforms
Game Design
So, yeah, almost all of the work today was on a single map. It's a doozy of a map, right before you get to the boss in this area (The Garden of the Mushroom Duc...
Meet the Band
Game Design
As I've mentioned, the game is focused on an early 1980s synthpop group. The sort of band who may have sat well on a UK Chart Hits 82 compilation album, along w...
Marketing considerations & a repaved roadmap -- Devlog #10!
Game Design
This devlog was originally posted on my website: https://elocnat.com/blogs/tcpd-devlog-10.html Sections 🔳 Game Changes - Flow City! ○ Maps ○ Vehicles ○...
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Some words of wisdom from our artists and lead writer...
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Game Design
Lamp Cat can illuminate the future. Tomorrow the demo for Somnipathy goes live on Steam - we hope you have your calendar marked. There is far more available in...
Design Influences Behind Pirates of Gravitae
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Game Design
Now that Pirates of Gravitae (PoG henceforth) has been out in alpha form for about a week now, I feel like I should write about the core design and narrative id...
Milestone 2 | Performance, Key Art & level design.
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9
Game Design
In our last devlog , I talked about Chapter 1 being playable. Sadly, that was in reference to an internal milestone, not something people could download (yet...
Minor editions
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Game Design
Some minor edition were made. Any feedbacks are welcome!...
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A mini hack
Development Log 1/14/19: C-c-combo!
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Game Design
Hello and welcome back to another weekly update for my game Hero Soul! The main thing this week was the expansion of the Arcana System or spell casting system o...
New suggestions
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Game Design
Sir Dodick and lecturers gave new suggestions. Art of geometricals Flatform type of platform. Use tiled. S Edge collider is troublematic! Animated gif atleast...
More Current Progress
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Game Design
Good news! 0. I've learned the "FLINCH" mechanic! When they are shot, instead of barreling through you, their approach is impeded. More large-leap improvements...
Fear Within patch
Game Design
Hello! This is the second patch with some nice improvements in game mechanics. You can watch it here We remapped teleportation to Thumbstick so now you can easi...
Debug Mode
Game Design
So, about 1/2 way through building the engine I decided to add in a debug mode, and it was probably the best thing I created so far, as far as helper tools are...
Development Log 12/28/18
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Game Design
Hello and welcome back to another development update. Because of the holidays, progress has slowed down a bit. :s The topic I would like to talk about is the A...
Character Devlog July 2021 - Mary Lefko
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Game Design
Our Character Development Process As The Fall of the Cross development team, our main goal is to develop a production that appeals to all audiences. We carefull...
​Devlog 2: Design of Skill System and Stun Mechanics
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Game Design
============Skill System============ 1. Skill design We have added a lot of tactical combat skills to the Tavern Guardians Banquet, such as AoE attacks, displac...
New perspective on my game dev journey, new changes, & a new plan! -- #UntitledDrivingGame Devlog #5
Game Design
This devlog was originally posted on my website: https://elocnat.com/blogs/untitleddrivinggame-devlog-5.html 🔳 Back on Track The initial reason I wanted to p...
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Update
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Game Design
Dear followers, Like our Inspired Vorm, the road to the launch of Inspirisles has been stormy, but we are finally tying up the project with the last of the sign...
Lives and Flexibility - 0.3.0-beta - Oct. 2, 2022
Game Design
I'm still working away on making this game better, I've just had a little less time this month because of my day job. Today however I uploaded some big changes...
BIMM University Keynote Transcript (“After all the noise settled, what was left was genuine love for what I created.”)
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Game Design
I was invited to give a keynote and workshop at the BIMM university in Berlin . I’m honored to have been given this opportunity to share. Following is the key...
Sokoban Alchemist V0.151
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Game Design
V0.151 is Coming! Main changes: 1. Bugs fixed: Frozen Actor cannot be loaded correctly after saving/loading. Cannot transport via the mine cave when there are b...
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Fashion of the Future ( artwork )
Game Design
People will start exploring some questionable fashion choices if and when advanced cybernetics and gene modification come into play. And if you think that some...
​Made a new video with the process of creating a line for the game​
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Game Design
The drawings in the notebook turned into a battlefield! 2.5D tanks in the style of drawings in a notebook.
console hud
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Game Design
To make development easier, we've added a console hud. It can be activated by pressing the tab key. These used to feature in old FPS games, and we can print var...
Now, What's Going On With This Project?
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Game Design
(These updates and patches are not live yet.) -I've changed the silly procedural halls and room generation in the levels. The rooms are much easier to polish wi...
Yamada Hoshi Devlog #7
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Game Design
How do you do, everyone? Mangoku418 here! And welcome back to an all-new devlog for June 2021! The new demo for Dear Mom: My Letter to You is now available here...
Look at the "News"!
Game Design
Yesterday and today were intended for updates and corrections. More Damage to Bows! Long Range Weapon Damage in normal attacks now uses the character's DEX to a...
Making a new weapon | Soldat 2 Devlog #6
Game Design
I wanted to add a new weapon, something that wasn't in Soldat 1... Btw, looking at explosions is so much fun!...
Board Requirements Progress 8-31-2021-9/4/2021
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Game Design
Elevators: Need one of the elevator prefabs to be positioned properly. Gate & Switch Tech needs to be built in front of the elevator prefabs. Halls: All of the...
The skybox effect and changing of the hours
Game Design
One of the things I really wanted to do with this game was a have a really cool night and day cycle. I've worked on them before, and I know the basics (slowly f...
blergh
Game Design
So I have to admit, I was depressed for a week or so there. I was watching some up and coming indie trailers on a few popular youtube shows, and I noticed that...
Huge game update with features, pictures video and words!
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Game Design
Hi! Here are some updates! The work on this game goes in non stop! During this month I drew a lot of detailed backgrounds and characters for the game. It has gr...
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