Devlogs About Game Design Page 19
First of all, I'd like to thank everyone for the support this little game has received! I'm overwhelmed with all the comments flooding in- I've read all of them...
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Below we briefly touch on some of our thought processes regarding the various elements of the game. Let us know if you’d like us to cover any of these in more...
During this long time of updates, I finally managed to bring you the most complete experience possible, you can play the entire world 1, with all bugs fixed, hi...
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Hey Folks, It’s been a busy few weeks! I’ve gotten some light testing done, development continues, and the first trailer for It Will Find You was released!...
How do you do, everyone? Mangoku418 here! And welcome back to an all-new devlog for May 2021! While going through my list, I was shocked to see how much was don...
This post is about game design and contains practical hints and ideas for you as a developer how to design game mechanics and how to balance your game . I exp...
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Happy February! Gonna summarize the past month and then show off some spells! Feel free to skip down if you only care about the cool spells. My January was sort...
This week I've been working on UI. I've done two things: 1) Finished the first version of Items page. Items page is inventory + equipment + stats. 2) Changed th...
Hello! There's a trailer for Echoes Traveler! Have you seen it? You might be here because you've seen it actually. If not, go check it out! I'm excited, sorry...
Now that the music aspect of Whispering Track is complete, I can work again on its game-design. Most of the mechanics were already implemented, but there's stil...
Welcome again! We hope you’re all doing well, today we’ll talk about our experience wanting to enter the PlayStation Talents Initiative and how it turned ou...
We, like pretty much every other puzzle dev team were inspired in no small part by the 2007 hit, Portal. The one issue with that being… Portal came out in...
Hi Everyone! Week 6 is now done, we're heading towards the 3/4 mark of the Jam FAST! This week was amazing! I'm so happy with the progress made. - Nala can emot...
Happy Monday friends! Here are a few things I'm planning over the next week or two to make Into Outer Bass even more rad: Some more planets and space oddities w...
Known issues in the demo These issues are known, but they cannot be fixed as of currently due to several limitations, apologies for this. When adjusting volume...
It's been a week since I started expanding The Will of Arthur Flabbington to what I hope can be considered a full game (albeit a short one maybe - it's difficul...
Hello everyone, Slime reporting! First and foremost, I want to express my heartfelt gratitude to everyone for the incredible support. I never expected to receiv...
Since I'm a one man band, I have total freedom on how I produce my games. Freedom is however a double-edged sword: while my flow isn't blocking (or being blocke...
I started this project last August, pretty much immediately after playing the witch in Dicey Dungeons for the first time. I had some loose notes for this game w...
A week ago I've been worried about the game. While I love it unconditionally and developing it is incredibly fulfilling, I was unsure how to explain to others w...
I have made an effort in this game to keep the player grounded in some version of reality. There are no magical portals from one world to another. There are no...
Since I have been asked about the lore behind Vampire's Bit a couple of times recently I decided to organize my ideas a little and post them here. When I starte...
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Hi all, Nothing new :), but now here pretty sweet plaster everywhere, and i dont want you miss it, for sure, and you are here, so all fine :))) Ops, i forget...
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Hi everyone! Last week I made a massive change in the way my game works by refining the main mechanic and here's why. (I have also made a video version of this...
Welcome to the thirtieth devlog! A few days ago, I published the latest major version of the game (version 0.3, with 13 levels). I’m very proud of it and hope...
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During October I worked a lot - I was participating in what is called Devtober. Without going into details - because the entry would be way too long - here are...
Hello everyone, I am back to the regularly scheduled weekly updates! I took a brief brake to take care of a few things but I am back in full force to work on th...
So Chris H. (one of the guys in my Monday game group) gave me some extensive notes. Chris is an artist who has spent a lot of time play and drawing for games an...
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Today we're going to take a look at the art and design process for two of the Zodiac dungeon maps in Asterism's second half, namely Capricornus' and Aries' home...
This is a follow-up to "LOTLW Devblog #9: The new development plan". This is how the plan looks now: Done: A huge chunk of features has been completed. Amount i...
Hello and welcome back to another development update! This week I worked extensively to get the game's 3rd level online and working with the new systems. Overal...
I have started working on crafting! The current plan is to have two crafting roles: Materialist and Alchemist. Materialists will craft items using machines know...
Welcome to the 5th monthly devlog! There's been a bit of a gap between this devlog and the last, but there hasn't been anything of note between the last update...
Hi everyone! After getting some comments, I realized Big Fish was suffering from the same issues as Rain World. The issue was a lack of conveyance. While most p...
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I've just now realized that Chain Reaction is actually the oldest stage to make it into the release build of Cataclysm. Before I had shock blocks, falling spike...
The latest level is a dangerous place on its own. While you meet some resistance, the bulk of the danger is the place itself. Not only there are different place...
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Howdy, Boz here, Since releasing the original alpha version of Twilight Tower, I’ve kept busy building and testing new prototype features, writing narrative...
We are released the new Creepy Sentence: Enhanced Edition. This version brings new technical innovations like: -Update from Unity 5.4 to Unity 2017.4 -New Color...
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"I would rather see a Turkish turban in the midst of the City than the Latin mitre." What's new? It's been a while since our last development blog and we've mad...
In February 2020… Boy, 2020, the year I discovered depression. That was something! And it started that month, February. I joined a jam. The Potat0s Jam, third...
Hi Everyone! We're officially into Month 2 of YaoiJam2022! Week 5's been a good week, but a slow one. - Almost done truckin' - I managed to get the confession w...
¡Una primicia emocionante para Mystale! Estoy trabajando en una campaña llamada "La Liga de Expedicionarios", la cual estará disponible tanto en formato fís...
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¡Hola a todos! Soy BlueBird, y quería informarles sobre el estado de la versión final de The Moon Has Faded Away, porque como algunos sabrán, hace poco sub...
As predicted, my life got a bit busier and I didn't have as much time to dedicate to working on the game. There has definitely been some progress, though! This...
After releasing the alpha demo I've been working on improving the game's graphics. I've started with small things - cloud shadows and sand particles. Cloud shad...
So I spent the weekend basically refactoring my code and oh boy, past me sure did a mess. I barely manage to get the new features up and running as planned, but...
Hello! As I stated in the last devlog, feedback has been very valuable and Elementallis is improving thanks to it. Let me thank you again! This week has been a...
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ANNOUNCING THE IMPROVED LOOPY LORE Loopy Lore is back with a brand new version with new features, mechanics and components! Allow me to tell you a bit about the...
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Today Ian walks us through the high-level design of Isolation, the final boss in our free demo: https://www.kickstarter.com/projects/afterburnerstudios/dreamsca...
What is Asobi ? Asobi is a short visual novel that could be defined as a kinetic novel, developed on the occasion of the Spooktober Visual Novel Jam and is our...
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