Devlogs About Game Design Page 20
Devlog #1: How the game came to be - The seed, the anxiety, and the belief of design by subtraction
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It was a cold rainy night. I was working on a press release while browsing in front of the computer in my room. Just like any other night, I made a cup of somet...
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You didn’t think we were going to leave the love stories out of our teasers, did you? Romance might not be the backbone of the WINTERSANDS plot, but love is a...
Hello! Peter here, aka Demented Plant. In just 4 days the free Godstone de mo will be released and im so exited for you all to try it out! For 3 years it has be...
Inventor of The Rotation Over the past 2 years, I accidentally discovered a great method of solo game development. It started when I originally shelved this pro...
I've been posting a lot lately, so this will be short. Since the demo has been releaseed I've been working on a lot of stuff with the game. Most of it I want to...
As well as creating a couple of prototype chapters for the game recently, I've been spending a lot of time thinking about how it will all come together and how...
It's been a while since the last entry and the reason is that I was working on another game. But I've been back to Light of the Locked World since September...
Hey everyone! Herman here :) We're pleased to let you know that the open beta for Into Outer Bass is ready for you all to play! While there is still a lot of wo...
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You can just feel the pressure of an impending deadline. It's in the air when you walk into class. Everyone asks each other, 'how's your game going?' and we kno...
Here's a little design process doc for my game Little Lost Robots made for the Blackthornprod Game Jam. Inspiration: The theme of the jam was Game Development...
As promised, this entry is about the game's lore. Now, the full lore is a dozen pages long, so for this entry, I'll only share the timeline of the Locked World'...
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i started this project on the 17th and published it a few minutes ago. i was like, in bed right. and i couldnt sleep. i couldn't sleep for god knows why, i was...
While working on the game this weekend I ran into multiple issues and critical bugs that I had to deal with. So I had no chance to make progress on the new feat...
I've added a brand new scene to the demo and also done some changes to the dormroom. I am still unsure what to add, but I do indeed feel it might still be a bit...
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There has been a fair amount of discourse of late on the subject of difficulty in video games, specifically the validity of playing a game in Easy Mode. I want...
Hello everybody, and welcome to the official launch of the Twine public demo for Shepherds of Haven ! I'll be using this space to take note of the more technica...
Over the past several months I’ve been working through some significant issues to get Auto Fire up to snuff… A good friend talked me into going to the Rog...
This image will serve as a base for one of the character's dreams and will be turned into one of the puzzles. I had the idea to paint something like this - a ro...
Hey all, This might be the last entry I write because it just takes too much time. For example previous entry - "LOTLW Devblog #14: Geography of the Locked Worl...
Good day everyone, Today for this devlog I’ll be posting an interview with the game’s composer Jeff Penny who has provided all the music for The Game of Fou...
this was not a game that I expected to make, but I love it so very dearly. as we developed it, it has climbed up to the top of the list of my favourite games I...
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Hi everyone! Tower of Arcana has received an update. What's new? - A revision of the text was made to make sure that everyone feels included while reading it...
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Our designer Arenly is currently working in the design of the final boss: Mitlan. Mitlan is the boss for the third and final level of Kisin. He's the spirit tha...
In this entry, I'll reveal Light of the Locked World's brand new development plan! Also, sorry for the scarce entries. I'll try to post more often from now on...
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Today’s we continue to look at the foundational game design principles, true as they were in the game’s first publication, back in 2017. Most role-playing g...
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Let’s get the first question you have out of the way right now: Why would you EVER choose to make a game set underwater? Yeah, we get it. Everyone’s least f...
So, the music for the second area is done! Took quite a while, I had a busy month. And it's also one of the parts that I was the most excited about, so I didn't...
A month ago I didn't know this was going to happen, but I made High Tide . Here's what I did over the two weeks of My First Game Jam: Summer 2021 . Game Engine...
Good night, and welcome to the third update post of Darkness of Hope: The Pocket Watch! We are pleased to share that this project has been moving along nicely...
This might take a bit. I want the final area to test the player, not just in skill and etc, but also in lateral thinking and puzzle solving. I'm adding in a pac...
Hullo, everyone! It’s j.s. , and I’m wearing my scriptwriter hat! WS is my first take on a visual novel, and, boy ooh boy, did it take some figuring out –...
Hello Fellow Gamedevs and Indie Gamers! This is GrizzliusMaximus and today, I would like to share with you some insights on the Game Design process of Beartopia...
I ran two sessions of Agents of the O.D.D. at Metatopia, a convention geared toward playtesting games in development. The feedback was a mix of things that ma...
Hi, Wavi here! First, I want to thank everyone who voted on the poll for Zanas’s new alternate outfit. The results are out, and the blue cape version won! (by...
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Firstly, thank you to the thousands who have played Adulting! over the past month, and to those who gave valuable feedback. You have vastly improved our little...
This week was definitely a really good week to set myself up for the end of semester. I've realised how fast I work artistically, and now understand how I'm goi...
Okay, man, finally having a windows machine of my own was very eye opening here. This game is fine on OSX, runs milky smooth without issue. On Windows? Yikes. N...
A few people have been asking about Husk's unique blend of 2D and 3D art - Where did the idea com from? Why did you make it that way? Why not put those details...
Hey Folks, I've gotten quite of work done on the system hacks recently. Specifically, THE BIG TOURNAMENT is ready for alpha testing! I'm pretty excited about th...
Introduction This is the third in a trio of articles going over the various archetypes available in this version and a little look beyond as well. The first few...
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If you've been paying attention in the previous entries, you might have noticed those weird looking, um, “torches” in some of the screenshots. This asset is...
Our Mac build is untested, but we wanted to let people try it out for themselves. Let us know how it runs!...
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Yes you will die anyway, but at least you're going to feel progress and understand the mechanics the game is trying to show you and why you died. A death with p...
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This is a follow-up to "LOTLW Devblog #10: History of the Locked World", this time it's more about the locations and less about the events. The world's name is...
In Blackshift 2.1.15, I replaced the old Level Select menu with an overworld map. There are still 100 levels, but instead of going straight from one to the next...
Welcome to the twenty-sixth devlog! This time I want to talk about player powerups (or “modifiers”). When I started development on this game, I never though...
Hello there! Game design is hella tough, and it is difficult to make a game that is both challenging, has enough content while still being intuitive and fun to...
This week was mostly about combat. I implemented attacking and being attacked by mobs, HP (with a very minimal healthbar for the player), death for mobs and the...
How do you do, everyone? Mangoku418 here! Just in the nick of time for my third devlog! We've made some major updates this month and I'm excited to share them y...
I was recently interviewed by Moira Hamilton, who had played CTAM at the Smithsonian American Art Museum. Check out the exchange below. I’ve taken a look at y...
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