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Devlogs About Game Design Page 20

Devlog #1: How the game came to be - The seed, the anxiety, and the belief of design by subtraction
4
Game Design
It was a cold rainy night. I was working on a press release while browsing in front of the computer in my room. Just like any other night, I made a cup of somet...
2 files
BONUS! THE ELEMENT OF LOVE
4
Game Design
You didn’t think we were going to leave the love stories out of our teasers, did you? Romance might not be the backbone of the WINTERSANDS plot, but love is a...
Godstone dev log 9: Inside Bossfights
Game Design
Hello! Peter here, aka Demented Plant. In just 4 days the free Godstone de mo will be released and im so exited for you all to try it out! For 3 years it has be...
Solo Dev Tip #168: Take on more projects??
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3
Game Design
Inventor of The Rotation Over the past 2 years, I accidentally discovered a great method of solo game development. It started when I originally shelved this pro...
Devlog 3 - March 2020
Game Design
I've been posting a lot lately, so this will be short. Since the demo has been releaseed I've been working on a lot of stuff with the game. Most of it I want to...
Look and Feel Updates
1
Game Design
As well as creating a couple of prototype chapters for the game recently, I've been spending a lot of time thinking about how it will all come together and how...
LOTLW Blog #7: R is for role
1
Game Design
It's been a while since the last entry and the reason is that I was working on another game. But I've been back to Light of the Locked World since September...
Release of the beta!
Game Design
Hey everyone! Herman here :) We're pleased to let you know that the open beta for Into Outer Bass is ready for you all to play! While there is still a lot of wo...
1 file
Devlog 06
Game Design
You can just feel the pressure of an impending deadline. It's in the air when you walk into class. Everyone asks each other, 'how's your game going?' and we kno...
Lost Little Robots Creation Record
Game Design
Here's a little design process doc for my game Little Lost Robots made for the Blackthornprod Game Jam. Inspiration: The theme of the jam was Game Development...
LOTLW Devblog #10: History of the Locked World
1
Game Design
As promised, this entry is about the game's lore. Now, the full lore is a dozen pages long, so for this entry, I'll only share the timeline of the Locked World'...
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conglaturations
5
Game Design
i started this project on the 17th and published it a few minutes ago. i was like, in bed right. and i couldnt sleep. i couldn't sleep for god knows why, i was...
Progress update later this week
5
Game Design
While working on the game this weekend I ran into multiple issues and critical bugs that I had to deal with. So I had no chance to make progress on the new feat...
An update just before release
1
Game Design
I've added a brand new scene to the demo and also done some changes to the dormroom. I am still unsure what to add, but I do indeed feel it might still be a bit...
1 file
​Difficulty and Fairness
4
Game Design
There has been a fair amount of discourse of late on the subject of difficulty in video games, specifically the validity of playing a game in Easy Mode. I want...
New Public Demo Release (Devlog)
43
Game Design
Hello everybody, and welcome to the official launch of the Twine public demo for Shepherds of Haven ! I'll be using this space to take note of the more technica...
Status Update - Oct 2018
Game Design
Over the past several months I’ve been working through some significant issues to get Auto Fire up to snuff… A good friend talked me into going to the Rog...
In every Shadow ( puzzle artwork )
Game Design
This image will serve as a base for one of the character's dreams and will be turned into one of the puzzles. I had the idea to paint something like this - a ro...
LOTLW Devblog #15: The last entry?
Game Design
Hey all, This might be the last entry I write because it just takes too much time. For example previous entry - "LOTLW Devblog #14: Geography of the Locked Worl...
Making The Game of Fourtune Music: An Interview with Jeff Penny
3
Game Design
Good day everyone, Today for this devlog I’ll be posting an interview with the game’s composer Jeff Penny who has provided all the music for The Game of Fou...
thoughts about the tower
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11
Game Design
this was not a game that I expected to make, but I love it so very dearly. as we developed it, it has climbed up to the top of the list of my favourite games I...
5 files
Genderless update!
Game Design
Hi everyone! Tower of Arcana has received an update. What's new? - A revision of the text was made to make sure that everyone feels included while reading it...
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Conceptual art of the final boss: Mitlan!
Game Design
Our designer Arenly is currently working in the design of the final boss: Mitlan. Mitlan is the boss for the third and final level of Kisin. He's the spirit tha...
LOTLW Devblog #9: The new development plan
1
Game Design
In this entry, I'll reveal Light of the Locked World's brand new development plan! Also, sorry for the scarce entries. I'll try to post more often from now on...
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How Strong is my Robin
Game Design
Today’s we continue to look at the foundational game design principles, true as they were in the game’s first publication, back in 2017. Most role-playing g...
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Sink or Swim: 3 Design Lessons We Learned Making Our Underwater Metroidvania
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Game Design
Let’s get the first question you have out of the way right now: Why would you EVER choose to make a game set underwater? Yeah, we get it. Everyone’s least f...
Whispering Tracks Devlog #2 - Of sailors and fairies
Game Design
So, the music for the second area is done! Took quite a while, I had a busy month. And it's also one of the parts that I was the most excited about, so I didn't...
Making My First Game: Part 1
1
Game Design
A month ago I didn't know this was going to happen, but I made High Tide . Here's what I did over the two weeks of My First Game Jam: Summer 2021 . Game Engine...
DoH TPW - Progress Report Act 3
2
Game Design
Good night, and welcome to the third update post of Darkness of Hope: The Pocket Watch! We are pleased to share that this project has been moving along nicely...
Working on that last map
1
Game Design
This might take a bit. I want the final area to test the player, not just in skill and etc, but also in lateral thinking and puzzle solving. I'm adding in a pac...
WINTERSANDS: SCRIPT
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Game Design
Hullo, everyone! It’s j.s. , and I’m wearing my scriptwriter hat! WS is my first take on a visual novel, and, boy ooh boy, did it take some figuring out –...
Beartopia Devlog #1 - Intro and Origins
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Game Design
Hello Fellow Gamedevs and Indie Gamers! This is GrizzliusMaximus and today, I would like to share with you some insights on the Game Design process of Beartopia...
Metatopia Playtest Report
1
Game Design
I ran two sessions of Agents of the O.D.D. at Metatopia, a convention geared toward playtesting games in development. The feedback was a mix of things that ma...
February Update 2 & VDay CG
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Game Design
Hi, Wavi here! First, I want to thank everyone who voted on the poll for Zanas’s new alternate outfit. The results are out, and the blue cape version won! (by...
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Keep On Keeping-On!
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2
Game Design
Firstly, thank you to the thousands who have played Adulting! over the past month, and to those who gave valuable feedback. You have vastly improved our little...
Devlog 05
Game Design
This week was definitely a really good week to set myself up for the end of semester. I've realised how fast I work artistically, and now understand how I'm goi...
Bug fixes for Windows coming soon
Game Design
Okay, man, finally having a windows machine of my own was very eye opening here. This game is fine on OSX, runs milky smooth without issue. On Windows? Yikes. N...
The Art of Husk: Blending 2D & 3D.
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Game Design
A few people have been asking about Husk's unique blend of 2D and 3D art - Where did the idea com from? Why did you make it that way? Why not put those details...
Progress on the system hacks
1
Game Design
Hey Folks, I've gotten quite of work done on the system hacks recently. Specifically, THE BIG TOURNAMENT is ready for alpha testing! I'm pretty excited about th...
Design Process : Magical Girl Archetypes Edition
Game Design
Introduction This is the third in a trio of articles going over the various archetypes available in this version and a little look beyond as well. The first few...
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Whispering Tracks Devlog #5 - LED Installation
Game Design
If you've been paying attention in the previous entries, you might have noticed those weird looking, um, “torches” in some of the screenshots. This asset is...
Experimental Mac Build Live
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1
Game Design
Our Mac build is untested, but we wanted to let people try it out for themselves. Let us know how it runs!...
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You will die anyway... new level in progress
Game Design
Yes you will die anyway, but at least you're going to feel progress and understand the mechanics the game is trying to show you and why you died. A death with p...
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LOTLW Devblog #14: Geography of the Locked World
Game Design
This is a follow-up to "LOTLW Devblog #10: History of the Locked World", this time it's more about the locations and less about the events. The world's name is...
Introducing the overworld
2
Game Design
In Blackshift 2.1.15, I replaced the old Level Select menu with an overworld map. There are still 100 levels, but instead of going straight from one to the next...
#26 Player modifiers/powerups
Game Design
Welcome to the twenty-sixth devlog! This time I want to talk about player powerups (or “modifiers”). When I started development on this game, I never though...
Godstone dev log 12: New Area!
Game Design
Hello there! Game design is hella tough, and it is difficult to make a game that is both challenging, has enough content while still being intuitive and fun to...
Combat, mostly
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2
Game Design
This week was mostly about combat. I implemented attacking and being attacked by mobs, HP (with a very minimal healthbar for the player), death for mobs and the...
Yamada Hoshi Devlog #3
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Game Design
How do you do, everyone? Mangoku418 here! Just in the nick of time for my third devlog! We've made some major updates this month and I'm excited to share them y...
Interview on CTAM , Designing Meaningful Interfaces
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Game Design
I was recently interviewed by Moira Hamilton, who had played CTAM at the Smithsonian American Art Museum. Check out the exchange below. I’ve taken a look at y...
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